Finished goods are items that go to a finished goods stockpile when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for trading. They include crafts, goblets, instruments, toys, large gems, and totems, some of which have several sub-types.
There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.
Some types of trade goods can be produced in multiples. It is possible to get up to three crafts from a single resource. The chance of multiples is increased with more experience in the craftsdwarf skill.
 Types of trade goods
Crafts include figurines, rings, earrings, amulets, bracelets, crowns, and scepters. They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft.
Goblets have no subtypes, but have different names depending on the material from which they are made: metal goblets are simply goblets, stone goblets are called mugs, and wooden goblets are called cups. Stone mugs can be found under the 'All' section of the Move Trade Goods interface.
¿ Instruments include drums, flutes, harps, trumpets, and piccolos.
æ Toys include mini-forges, toy hammers, toy axes, toy boats, and puzzleboxes.
ç Totems are made from skulls by a bone carver at a craftsdwarf's workshop. Totems cannot be built as permanent structures, but careful management of custom stockpiles will allow the player to place totems at artistically pleasing locations around the fortress.
 Large gems
♦ Large gems have no subtypes. It is not possible to issue a job order for large gems; instead, cutting any gem or raw glass has a chance to produce a large gem instead of ordinary cut gems. Gems and glass also have a chance to be cut into crafts this way. In fact, glass crafts cannot be made directly at a glass furnace, and must be acquired through the processing of raw glass by a gem cutter.
|Bone2||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Shell||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Horn||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Ivory||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Pearl||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Ceramic||Pottery||Kiln or Magma kiln||Y||N||N||N||N|
|Wax||Wax working||Craftsdwarf's workshop||Y||N||N||N||N|
|Metal||Metalcrafting||Metalsmith's forge or Magma forge||Y||Y||Y||Y||N|
|Glass||Glassmaking||Glass furnace or Magma glass furnace||Y3||Y||Y||Y||Y4|
|Gems||Gem cutting||Jeweler's workshop||Y3||N||N||N||Y4|
1 Note that wooden cups, instruments, or toys can only be made using the job manager, as the craftsdwarf's workshop interface does not permit selecting them.
2 Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
3 Glass and gems have a small, random chance to be cut into crafts. See the finished goods discussion page for details.
4 See Large gems above. Large glass gems are cut at a jeweler's workshop, not a glass furnace.
|Primary Industries||Wood - Stone - Farming - Alcohol - Fuel - Fishing - Meat - Metal - Beekeeping - Poultry - Extract|
|Secondary Industries||Armor - Arms - Finished goods - Soap - Glass - Gem - Textile - Ceramic|
|Tertiary Industries||Military - Health care - Trade|