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Difference between revisions of "Brewer"
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# If the still is linked to one or more [[stockpile]]s, make sure they contain all the needed components (including barrels). Add more links, remove the current links, or just rebuild the still. | # If the still is linked to one or more [[stockpile]]s, make sure they contain all the needed components (including barrels). Add more links, remove the current links, or just rebuild the still. | ||
# If the still is inside a [[burrow]], brewing jobs may not be available in the workshop menu. Either remove the still from all burrows, or add the jobs via the [[manager]] screen. | # If the still is inside a [[burrow]], brewing jobs may not be available in the workshop menu. Either remove the still from all burrows, or add the jobs via the [[manager]] screen. | ||
+ | # Embark bought [[fruit]]s come in [[bag]]s, and hence cannot be brewed as-is {{bug|7423}}. To brew them, you must first [[Garbage dump|dump]] then and then reclaim them. | ||
{{Skills}} | {{Skills}} |
Revision as of 05:16, 5 November 2014
This article was migrated from DF2014:Brewer and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
Association | ||
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Profession | Farmer | |
Job Title | Brewer | |
Labor | Brewing | |
Tasks | ||
Workshop | ||
Attributes | ||
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Every dwarf's best friend, and indeed the equivalent of rock stars in the fortress! Brewers brew various plants and honey into alcoholic beverages, such as ale, beer and mead.
Brewers need a still, a brewable plant, and one empty barrel or water-tight pot per job in order to brew drinks.
Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant, as well as seeds of that plant. Because of crop stacking, this allows brewers to synergize well with highly talented herbalists and growers (who are more likely to produce larger plant stacks), and can quickly lead to cluttered stills. A brewer will turn "Plump helmet" into "Dwarven wine [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]". Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew.
Unlike many farming labors, brewing cannot be done without a barrel or pot. This can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food. Limiting the number of barrels that your food stockpiles can store can help keep some barrels empty for brewing.
Brewing plants always produces seeds, so you won't have to worry about being unable to replant your crop next season.
Skill, Quality and Thoughts
Dwarves with a preference for a particular type of booze get a happy thought from drinking it. A dwarf whose preference can not be met will never have a happy thought from drinking. Booze has no quality level, but the varied happy thoughts from drinking (had a fine/pretty decent/wonderful/truly decadent/legendary drink lately) are derived from the value of the entire stack of alcohol[1]. It has also been speculated that drinking home-brewed booze is preferred over imported booze of the same type, influencing the thought.[Verify]
Troubleshooting
If you are having difficulty brewing drinks, then check that:
- You have materials that are considered brewable. Type z (status), "kitchen" tab to check on this.
- You have free barrels or glazed pots. Make some more if unsure.
- If the still is linked to one or more stockpiles, make sure they contain all the needed components (including barrels). Add more links, remove the current links, or just rebuild the still.
- If the still is inside a burrow, brewing jobs may not be available in the workshop menu. Either remove the still from all burrows, or add the jobs via the manager screen.
- Embark bought fruits come in bags, and hence cannot be brewed as-is Bug:7423. To brew them, you must first dump then and then reclaim them.
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