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Difference between revisions of "DF2014:Trapavoid"
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− | # | + | {{Quality|Exceptional|16:43, 11 August 2017 (UTC)}} |
+ | {{av}} | ||
+ | {{catbox}} | ||
+ | <onlyinclude> | ||
+ | [[Creatures]] with the '''{{token|TRAPAVOID}}''' [[Creature token|token]] cannot be affected by normal [[trap]]s, and do not set off [[pressure plate]]s. By ignoring a large part of some players' [[defense guide|defenses]], such creatures can be difficult to deal with. | ||
+ | </onlyinclude> | ||
+ | ==Creatures who avoid traps== | ||
+ | These creatures possess the {{token|TRAPAVOID}} token. | ||
+ | |||
+ | *[[Angel]]s | ||
+ | *[[Bogeyman|Bogeymen]] | ||
+ | *[[Demon]]s | ||
+ | *[[Experiment]]s | ||
+ | *[[Forgotten beast]]s | ||
+ | *[[Gremlin]]s | ||
+ | *[[Kobold]]s | ||
+ | *[[Night troll]]s | ||
+ | *[[Titan]]s | ||
+ | *[[Werebeast]]s (in werebeast form only) | ||
+ | |||
+ | Note that all [[Animal trainer|tamed]] and formerly tame animals, along with [[dwarves]], will never trigger traps, so it's safe to put traps right in front of your doorways. | ||
+ | |||
+ | ==Trapping trapavoiders== | ||
+ | Despite the difficulty in trapping trapavoiders, it's not necessary to rely on your [[military]] to defeat them. Several special trapping techniques can be used instead. | ||
+ | |||
+ | ===Spike trap=== | ||
+ | [[Trap#Upright Spear/Spike|Retracting spike]] traps can be used against trapavoiders as easily as against any other creature. Of course, such traps need to be triggered somehow, either by [[lever]], or by a [[repeater]] of some sort. (Any other manually triggerable [[trap design]] can be used instead.) | ||
+ | |||
+ | ===Web or loss of consciousness=== | ||
+ | Trapavoiders become vulnerable to traditional traps when they are [[web|webbed]] or [[unconscious]]. One can take advantage of this, usually to [[cage]] the uncageable, by building traps in a [[silk farm]] or by building a [[construction|constructed floor]] on top of a [[support]] and surrounding the area under it with traditional traps-- what is known as a [[cave-in]] trap. | ||
+ | |||
+ | ===Trap by rule-out=== | ||
+ | The very fact that trapavoiders are unable to set off pressure plates allows one to build special traps to catch trapavoiders. By building a pressure plate set to be triggered by all weights, including civilians, you can be relatively certain that anything that doesn't set off the pressure plate is a trapavoider. Designs based around this concept can route civilians and trap-vulnerable creatures one way, and divert everything that doesn't trigger the pressure plate through another corridor-- perhaps one filled with retracting spikes connected to a repeater. | ||
+ | |||
+ | {{Category|Traps}} | ||
+ | {{Category|Creature attributes}} | ||
+ | [[ru:Trapavoid]] |
Latest revision as of 04:04, 20 December 2022
This article is about an older version of DF. |
Creatures with the [TRAPAVOID]
token cannot be affected by normal traps, and do not set off pressure plates. By ignoring a large part of some players' defenses, such creatures can be difficult to deal with.
Creatures who avoid traps[edit]
These creatures possess the [TRAPAVOID]
token.
- Angels
- Bogeymen
- Demons
- Experiments
- Forgotten beasts
- Gremlins
- Kobolds
- Night trolls
- Titans
- Werebeasts (in werebeast form only)
Note that all tamed and formerly tame animals, along with dwarves, will never trigger traps, so it's safe to put traps right in front of your doorways.
Trapping trapavoiders[edit]
Despite the difficulty in trapping trapavoiders, it's not necessary to rely on your military to defeat them. Several special trapping techniques can be used instead.
Spike trap[edit]
Retracting spike traps can be used against trapavoiders as easily as against any other creature. Of course, such traps need to be triggered somehow, either by lever, or by a repeater of some sort. (Any other manually triggerable trap design can be used instead.)
Web or loss of consciousness[edit]
Trapavoiders become vulnerable to traditional traps when they are webbed or unconscious. One can take advantage of this, usually to cage the uncageable, by building traps in a silk farm or by building a constructed floor on top of a support and surrounding the area under it with traditional traps-- what is known as a cave-in trap.
Trap by rule-out[edit]
The very fact that trapavoiders are unable to set off pressure plates allows one to build special traps to catch trapavoiders. By building a pressure plate set to be triggered by all weights, including civilians, you can be relatively certain that anything that doesn't set off the pressure plate is a trapavoider. Designs based around this concept can route civilians and trap-vulnerable creatures one way, and divert everything that doesn't trigger the pressure plate through another corridor-- perhaps one filled with retracting spikes connected to a repeater.