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Difference between revisions of "Token"

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:* [[Building token]]s define buildings, their tiles, hotkeys, and how they block movement.
 
:* [[Building token]]s define buildings, their tiles, hotkeys, and how they block movement.
 
:* [[Body token]]s determine bodily structure, both ''body templates'' (BODY) and ''body parts''
 
:* [[Body token]]s determine bodily structure, both ''body templates'' (BODY) and ''body parts''
:* [[Body detail plan token]]Like the above but for detail.
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:* [[Body detail plan token]] Like the above but for detail.
 
:* [[Bodygloss]] change how body parts appear.
 
:* [[Bodygloss]] change how body parts appear.
 
:* [[Creature token]]s determine the properties of creatures.
 
:* [[Creature token]]s determine the properties of creatures.
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:* [[Skill token]]s are referred to by creatures for natural skills and such.
 
:* [[Skill token]]s are referred to by creatures for natural skills and such.
 
:* [[Syndrome tokens]] define syndromes.
 
:* [[Syndrome tokens]] define syndromes.
:* [[Tool token]] define weapons. They're a lot like weapon tokens.  
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:* [[Tool token]] define tools. They're a lot like weapon tokens.  
:* [[Trap component token]]define traps. a bit like weapon tokens.
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:* [[Trap component token]]s define traps. A bit like weapon tokens.
 
:* [[Weapon token]]s define weapons. They're fairly simple, so it's a good place to start with DF modding.
 
:* [[Weapon token]]s define weapons. They're fairly simple, so it's a good place to start with DF modding.
 
:* [[World token]]s are used in custom world generation.
 
:* [[World token]]s are used in custom world generation.

Revision as of 22:08, 17 April 2013

In Dwarf Fortress, a token is a game code tag that adds information, restrictions or behaviour to a creature, object, material, terrain feature or other part of the game. Tokens are visible in the RAW .txt files, and can often be modified to create some interesting results - some useful, some not so much.

Examples of tokens include...

This forum is the official DF subforum dedicated to discussions about modding.




See Also: