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Difference between revisions of "40d:Region"
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Revision as of 20:06, 3 November 2007
Dwarf Fortress allows you to build a fortress in a variety of different regions, with advantages and disadvantages for fort-building. Different regions may have different creatures and different features, depending on how forested or mountainous the region is, climate, presence of a river, and good/evil alignment.
A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.
Biome names
- Mountain
- Temperate broadleaf forest
- Temperate conifer forest
- Temperate savanna
- Temperate shrubland
- Sand desert
Temperature
- Cold
- Temperate
- Warm
Trees
- None
- Scarce
- Sparse
- Woodland
- Heavily Forested
Other Vegetation
- None
- Scarce
- Moderate
- Thick
Benign | Neutral | Savage | |
Good | Serene | Mirthful | Joyous Wilds |
Neutral | Calm | Wilderness | Untamed Wilds |
Evil | Sinister | Haunted | Terrifying |
Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).
(section incomplete)