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Difference between revisions of "Still"
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Brewing [[alcohol]] requires an available empty [[barrel]] and something to brew, either a [[Alcohol#Brewable plants|brewable plant]], fruit, or [[honey]]. You may set specific plants and fruits to be used or not used through the Status menu under Kitchen. ({{K|z}}-{{K|k}}) Note that you are unable to set [[honey|Honey Bee honey]] to be brewed or not brewed because making mead is a different task than brewing. | Brewing [[alcohol]] requires an available empty [[barrel]] and something to brew, either a [[Alcohol#Brewable plants|brewable plant]], fruit, or [[honey]]. You may set specific plants and fruits to be used or not used through the Status menu under Kitchen. ({{K|z}}-{{K|k}}) Note that you are unable to set [[honey|Honey Bee honey]] to be brewed or not brewed because making mead is a different task than brewing. | ||
− | Every unit of plant, fruit, or honey brewed at a still produces 5 units of alcohol. A single [[stack]] of plants will be brewed for each task, and the resulting booze will be placed into a single barrel - a stack of ''Plump helmet [5]'' will produce ''Dwarven wine [25]'' and will only occupy a single barrel. Skilled [[grower]]s, who tend to plant [[seed]]s more skillfully and produce larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Note, however, that plant stacks of 7 or larger | + | Every unit of plant, fruit, or honey brewed at a still produces 5 units of alcohol. A single [[stack]] of plants will be brewed for each task, and the resulting booze will be placed into a single barrel - a stack of ''Plump helmet [5]'' will produce ''Dwarven wine [25]'' and will only occupy a single barrel. Skilled [[grower]]s, who tend to plant [[seed]]s more skillfully and produce larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Note, however, that plant stacks of 7 or larger will be split by the brewer in order to fit into a barrel or pot, making 6 the ideal stack size for brewing. Brewing produces [[seeds]] from ingredients that have seeds if the number of those seeds in the fortress is less than the per-plant limit of 200 (this number can be modified in the [[d_init.txt]] file). |
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The still is the source of all home-made alcohol for a fort and is an essential workshop for any fortress. A still also allows dwarves to extract Gnomeblight from Kobold Bulbs into a glass vial. A dwarf must have the brewer labor activated in order to use a still.
The four tasks available at a still are:
- e Extract from Plants
- b Brew drink from plant
- m Brew drink from fruit
- m Make mead
Brewing alcohol requires an available empty barrel and something to brew, either a brewable plant, fruit, or honey. You may set specific plants and fruits to be used or not used through the Status menu under Kitchen. (z-k) Note that you are unable to set Honey Bee honey to be brewed or not brewed because making mead is a different task than brewing.
Every unit of plant, fruit, or honey brewed at a still produces 5 units of alcohol. A single stack of plants will be brewed for each task, and the resulting booze will be placed into a single barrel - a stack of Plump helmet [5] will produce Dwarven wine [25] and will only occupy a single barrel. Skilled growers, who tend to plant seeds more skillfully and produce larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Note, however, that plant stacks of 7 or larger will be split by the brewer in order to fit into a barrel or pot, making 6 the ideal stack size for brewing. Brewing produces seeds from ingredients that have seeds if the number of those seeds in the fortress is less than the per-plant limit of 200 (this number can be modified in the d_init.txt file).
[REACTION:BREW_DRINK_FROM_PLANT]
[NAME:brew drink from plant]
[BUILDING:STILL:HOTKEY_STILL_BREW]
[REAGENT:plant:1:PLANT:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:DRINK_MAT]
[UNROTTEN]
[REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER] barrel or any non-absorbing tool with FOOD_STORAGE
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:plant:DRINK_MAT]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:plant:SEED_MAT]
[SKILL:BREWING]
[REACTION:BREW_DRINK_FROM_PLANT_GROWTH]
[NAME:brew drink from fruit]
[BUILDING:STILL:CUSTOM_F]
[REAGENT:plant:1:PLANT_GROWTH:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:DRINK_MAT]
[UNROTTEN]
[REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER] barrel or any non-absorbing tool with FOOD_STORAGE
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:plant:DRINK_MAT]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:plant:SEED_MAT]
[SKILL:BREWING]
[REACTION:MAKE_MEAD]
[NAME:make mead]
[BUILDING:STILL:CUSTOM_M]
[REAGENT:honey:150:LIQUID_MISC:NONE:CREATURE_MAT:HONEY_BEE:HONEY]
[UNROTTEN]
[REAGENT:honey container:1:NONE:NONE:NONE:NONE]
[CONTAINS:honey]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER] barrel or any non-absorbing tool with FOOD_STORAGE
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:honey:DRINK_MAT]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[SKILL:BREWING]
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Workshops bo |
Ashery · Bowyer · Carpenter · Crafts · Jeweler · Stoneworker · Mechanic · Metalsmith's forge (Magma) · Screw press · Siege workshop · Soap shop |
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Farming bof | |
Furnaces bou | |
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