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Revision as of 00:45, 12 April 2009
Nobles are good for nothing piles of turd dwarves that do pretty much nothing, except for demanding everything have "special duties" in addition to or instead of the duties of normal dwarves. Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations, like a better office.
Settings specific to each noble can be set on the Nobles & Administrators Screen, accessible via the n key.
Appointments
These are nobles you can appoint through the Nobles & Administrators Screen.
- Expedition leader: Listens to the complaints of other dwarves to make them happier. Uses social skills. Needs an office in order to meet with outpost liaisons. It is not possible to reassign this post – at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves.
Note that if there is no obvious candidate for Expedition Leader, it is chosen randomly. Additionally, if your Expedition Leader is slain and you do not choose a new one, a random dwarf will be volunteered for the job after about half a season.
- Outpost broker: Utilizes the appraiser skill and social skills. Is the person you send to the depot to do your trading. Lets you see the imported/exported wealth of your fortress.
- Changes name according to the status of your fortress.
- Manager: Utilizes the organizer skill. Allows the use of item build queues through the jobs -> manager screen. Will need an office to do this (validating work orders) once your fortress has twenty dwarves.
- Changes name according to the status of your fortress.
- Bookkeeper: Utilizes the record keeper skill. Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want precise stock keeping: otherwise, stock numbers will only be precise to one significant figure (e.g., 7163 -> 7000, 7823 -> 8000).
- Upgrades to treasurer at 100,000 fortress wealth.
- Further upgrades to grand treasurer at 200,000 fortress wealth.
- Further upgrades to hoardmaster at 300,000 fortress wealth.
- Sheriff: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20.
- Captain of the guard: Promoted from the sheriff once you reach 50 dwarves, along with the mayor. Activates fortress guard.
There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison. The same office can be used to take stock and to conduct meetings, saving on real estate and decorating costs in the early game.
Immigrant Nobles
These nobles appear in immigration waves and cannot be appointed by the player.
- Dungeon master: Trains and cares for animals and performs miscellaneous metalsmithing tasks.
- Philosopher: Has no labor options turned on, but has no requirements and makes no mandates.
- Baron(ess) arrives at 80 dwarves and an unverified exported wealth.
- Upgrades to Count(ess) at 110. [Verify]
- Upgrade to Duke/Duchess at 140. [Verify]
- Baron(ess) Consort: Arrives with the Baron(ess).
- Upgrades to Count Consort at 110. [Verify]
- Upgrade to Duke/Duchess Consort at 140.
- King/Queen: Ruler of your parent civilization and upgrades your fort to Mountainhome
- King Consort: Occasionally same gender as the King, although this has been fixed in the dev log.
- Advisor: Arrives with the King's entourage.
- Hammerer: He will enforce the law with his mighty hammer. Arrives either at 80 dwarves or with the Baron (equivalent).
- Tax collector : Activates dwarven economy. [Verify] Arrives either at 80 dwarves or with the Baron (equivalent).
Room Requirements Summary
The nobles require various rooms assigned to them. As a quick reference, here is a summary of those rooms:
Noble | Quarters | Dining Room | Office | Tomb |
---|---|---|---|---|
Advisor | Great Bedroom | Great Dining Room | Throne Room | — |
Baron(ess) | Decent Bedroom | Decent Dining Room | Decent Office | Tomb |
Baron(ess)'s consort | Decent Bedroom | Decent Dining Room | — | Tomb |
Bookkeeper | — | — | Meager Office | — |
Captain of the guard | Quarters | Dining Room | Office | — |
Count(ess) | Great Bedroom | Great Dining Room | Throne Room | Mausoleum |
Count consort | Great Bedroom | Great Dining Room | — | Mausoleum |
Duke | Grand Bedroom | Grand Dining Room | Opulent Throne Room | Grand Mausoleum |
Duke Consort | Grand Bedroom | Grand Dining Room | — | Grand Mausoleum |
Dungeon Master | Quarters | Dining Room | Office | Burial Chamber |
Hammerer | Quarters | Dining Room | — | — |
King | Royal Bedroom | Royal Dining Room | Royal Throne Room | Royal Mausoleum |
King/Queen Consort | Royal Quarters | Royal Dining Room | — | Royal Mausoleum |
Manager | — | — | Meager Office | — |
Mayor | Decent Quarters | Decent Dining Room | Decent Office | — |
Broker | — | — | Meager Office | — |
Sheriff | Modest Quarters | Modest Dining Room | Modest Office | — |
Tax Collector | Modest Quarters | Modest Dining Room | Office | — |
Meager Offices
The easiest way to give dwarves a meager office is simply to assign them a single seat in your communal dining room.