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Trap component token

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Revision as of 14:04, 5 January 2022 by Jan (talk | contribs) (+navbox)
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This article is about the current version of DF.
Note that some content may still need to be updated.

Trap component tokens are used on trap components.

Token Arguments Description
NAME singular:plural What this item will be called in-game.
ADJECTIVE adjective Appears before the name of the weapon's material. E.g. "menacing steel spike"
SIZE / WEIGHT value How large the item is. Defaults to 100.
HITS value Number of times it hits. Defaults to 1
MATERIAL_SIZE value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. Required.
IS_SCREW Weapon may be installed in a screw pump.
IS_SPIKE Weapon may be installed in a spike trap.
WOOD Weapon may be made out of wood.
METAL Weapon may be made out of metal.
ATTACK
  • attacktype:EDGE (or BLUNT?)
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
Sets the attack characteristics of the weapon