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v0.31:Bismuth bronze
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No graphic. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recipe | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Properties | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This article is about an older version of DF. |
Bismuth bronze has the exact same weapon and armor properties as regular Template:L. It can be used to make all Template:L and other objects. Bismuth bronze is 20% more Template:L than Template:L, three times more Template:L than its component parts, and has a unique color.
Bismuth bronze is made with the following recipe:
- 1 Template:L Template:L + 2 Template:L bars + 1 Template:L bar (not Template:Ls)
Because of these proportions, bismuth bronze is produced in lots of four bars at a time. While the ores must be smelted normally, only one additional Template:L is needed to produce those four bars of bismuth bronze from the four bars noted above at a regular Template:L. At a Template:L, fuel isn't an issue.
Bismuth bronze also provides more weapons-grade metal per tin bar than regular bronze, which may be a consideration if Template:L is rare on your map.
you can make a lighter colored bronze by adding bismuth, used temp values from bronze, used by incas, at least according to one source ha ha
[INORGANIC:BISMUTH_BRONZE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:bismuth bronze]
[STATE_NAME_ADJ:LIQUID:molten bismuth bronze]
[STATE_NAME_ADJ:GAS:boiling bismuth bronze]
[DISPLAY_COLOR:6:6:1]
[MATERIAL_VALUE:6]
[SPEC_HEAT:435]
[MELTING_POINT:11868]
[BOILING_POINT:14140]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
[SOLID_DENSITY:8250] used bronze
[LIQUID_DENSITY:8020]
[MOLAR_MASS:80000]
[IMPACT_YIELD:602000]
[IMPACT_FRACTURE:843500]
[IMPACT_STRAIN_AT_YIELD:547]
[COMPRESSIVE_YIELD:602000]
[COMPRESSIVE_FRACTURE:843500]
[COMPRESSIVE_STRAIN_AT_YIELD:547] no data, used 110
[TENSILE_YIELD:172000]
[TENSILE_FRACTURE:241000]
[TENSILE_STRAIN_AT_YIELD:156] 110
[TORSION_YIELD:172000]
[TORSION_FRACTURE:241000]
[TORSION_STRAIN_AT_YIELD:156]
[SHEAR_YIELD:172000]
[SHEAR_FRACTURE:241000]
[SHEAR_STRAIN_AT_YIELD:156] no data, used 110
[BENDING_YIELD:172000]
[BENDING_FRACTURE:241000]
[BENDING_STRAIN_AT_YIELD:156]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED] |
Base | |
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Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |