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  • #REDIRECT [[:Category:DF2014:Map tiles]]
    40 bytes (5 words) - 01:23, 28 December 2014
  • ...ion parameter which required there to be a large number of "minimum desert tiles", then a large number of worlds might be rejected until one (by random chan
    4 KB (578 words) - 04:08, 20 December 2022
  • The gates only take up 13x9 tiles each. ...y be a problem with more complicated designs. Invader animals path to the map edge following capture. Be careful of any flyers or building destroyers.
    14 KB (2,311 words) - 02:52, 20 December 2022
  • ...most notable for their ability to quickly and frequently exhale long (20+ tiles) jets of [[dragonfire]], a much-hotter (theoretically {{ct|50000}}, over fo ...ll cause fire to spread across '''all''' grass in the area, consuming your map in flames, causing [[tree]]s to fall, and, above all else, murdering your [
    10 KB (1,575 words) - 13:18, 21 December 2023
  • {{Category|Map tiles}}
    1 KB (212 words) - 03:20, 20 December 2022
  • ...site where at least one tile directly beneath one of its eight non-center tiles contains [[magma]] at a depth of 4/7 or greater. ...to build a magma forge, you must have first discovered''' [[magma]] on the map, whether by locating a [[volcano]] or [[magma pool]] or by discovering the
    4 KB (569 words) - 04:19, 26 December 2022
  • ...e of magma on your map, and can only function when one of its eight border tiles is above a [[channel]] filled with at least 4/7 height of magma. If this su
    5 KB (788 words) - 03:40, 20 December 2022
  • {{Category|Map tiles}}
    457 bytes (66 words) - 03:55, 20 December 2022
  • [[Armies]] physically move on the map, including those sent in to [[siege]] you. If you retire a fort and unretir ...e of trade, armies, and so on. (If the landmasses are separated by ''two'' tiles, simply embark on each one.) This can open new opportunities (and dangers)
    7 KB (1,229 words) - 03:34, 20 December 2022
  • ...layer, instead appearing as a light gray version of its normal tile on the map. These will sometimes be taken over by bandits or other outcasts after the ...een indicates the presence of a necromancer tower nearby (within 10 embark tiles on the region screen, making a 21x21 area of influence). The necromancer wi
    4 KB (718 words) - 04:04, 20 December 2022
  • ...ionally, it is impractical to have archer towers every 15 tiles across the map (it is possible, but that sometimes would be tedious). Sometimes, the only
    14 KB (2,123 words) - 22:30, 15 July 2023
  • ...rmediary building material, also lack quality levels, as do smoothed floor tiles, walls, and carved [[fortification]]s. ...crossbow bolt and the bolt gets stuck in the creature when they leave the map. Eating a masterwork prepared meal will not cause an unhappy thought.
    8 KB (1,364 words) - 13:28, 28 December 2023
  • ...e toppled by building destroyers. Once they are completed, they become map tiles, which are effectively indestructible. Constructions are generally inert, r
    5 KB (745 words) - 03:16, 20 December 2022
  • ...[[religion|religious]] site, taking up a 3×3 square of tiles on an embark map. They are built by monastic orders, which are headed by an abbot.
    1 KB (234 words) - 01:44, 15 March 2024
  • 2.{{k|g}}rab two small rocks from the ground. Note that not all map tiles contain rocks, only those described as [[pebbles]], and that the type of ro
    2 KB (296 words) - 03:37, 20 December 2022
  • ...farm(s), since dwarves will happily carry entire pots of seeds across the map to pick up a single seed, leading to cancellation spam and irregular planti .... Standard plants have been changed very little from the previous version; tiles and colors have been upgraded, and brewing, pressing and processing plants
    38 KB (5,607 words) - 18:40, 8 January 2023
  • ...thread. [[Bookbinder]]s will also happily use them if it saves them a few tiles of walking. ...be described as a super adamantine. It is over 2000 z-levels high. And the map continues on.
    12 KB (1,916 words) - 02:09, 13 March 2024
  • ...e, but it can be enough for a charging [[goblin]] to cover more than a few tiles. ...nological by order of construction, most recently designated last, and the map will recenter on each object as you scroll through the list.
    13 KB (2,216 words) - 03:38, 20 December 2022
  • ...nt), and traps. Detection range increases with skill, up to a maximum of 3 tiles away. Higher levels give more information regarding opponents. Hard to trai ...party will start at with {{k|8|2}}, with the general location shown on the map and the name of the site below. Pressing {{k|ESC}} will take you back to mo
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...nds, areas of the map can be channeled out for grass growth. The new grass tiles will even allow tree growth, with enough time. Deserts form in areas with l
    10 KB (1,304 words) - 17:39, 30 June 2023

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