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A monastery is a type of religious site, taking up a 3x3 square of tiles on an embark map. They are build by monastic orders, which are headed by an abbot.
They always have one each of the following structures: a dormitory which will be lined with beds, a canteen which will contain two rows of tables and chairs of wildly-varying materials, a warehouse consisting of a few empty rooms, and a temple, a religious site in the shape of a multi-floor rectangular building with engraved walls and statues scattered about. The engravings and statues are predominantly religious in nature, featuring the object of worship and the ascension of custom-named priests. On the bottommost floor, pedestals are kept for storing artifacts.
In addition to the main four structures, there will be a number of shrines, statues standing outside, surrounded with varying patterns in the earth. There is a maximum of five shrines to a monastery, though it is currently unknown if the minimum number is 1 or 0. These shrines will sometimes have small altars beside them, which will sometimes contain divination dice.
|General||World Generation (Basic / Advanced / Rejections) • Map legend|
Climate • Surroundings • Civilization • Holdings • Calendar • World activities
|Biomes||Chasm • Desert • Forest • Glacier • Grassland • Lake • Mountain |
Murky pool • Ocean • River • Savanna • Shrubland • Tundra • Wetland
|Underground||Cavern • Magma sea • Underworld|
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|Structures||Counting house • Catacombs • Dungeon • Guildhall • Keep • Library • Market|
Mead hall • Sewer • Tavern • Temple • Tomb • Tower • Treasure room