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  • [[File:Adventurer mode home choosing menu.PNG|500px|thumb|right|Home, occupation and beliefs choosing menu]] === Home ===
    40 KB (6,135 words) - 12:05, 10 January 2023
  • Ask me when I've returned to my home! Savage beasts call it their home.
    123 KB (19,038 words) - 13:55, 10 November 2022
  • the troubles at home. As he watched Duka run toward the kill, he took no exception. He looked on the domes and spires of the mountain home
    87 KB (15,188 words) - 02:06, 14 December 2022
  • ...ane, the obedient coward he is, high tails it home. Gotta looks a the door home, and then at the goblins, and decides she can't make it. She heads for the ...he runs all the way around the edge of the map, and is eventually close to home. While she's got a good lead on him, she still doesn't think she can make i
    13 KB (2,424 words) - 19:03, 30 August 2009
  • Desperately wanting to gain acceptance in her new home, she picked up her unused crossbow and journeyed into the bright spring mor ...ontinue to attack the dwarves from the exit at the bridges, but soon their home would be no more, their holes, filled with molten rock, and their race woul
    24 KB (4,302 words) - 20:25, 23 June 2017
  • ...}} screen, in front of the fortress name. In addition, the fort may be the home of monarchs of the surrounding land and gain an additional noble title. * Home of the [[Baron|Baron/Baroness]]
    8 KB (1,138 words) - 18:09, 21 April 2024
  • [DISPLAY_STRING:HOME:Home] [DISPLAY_STRING:SHIFT+HOME:Shift + Home]
    40 KB (6,438 words) - 20:15, 23 June 2017
  • ...over it like vultures at a dead carcass. All that remains is the mountain home of Workenjoys, which dwindles in numbers at the hands of goblin snatchers a ...IZARDS!!! HEEEEEEEEEELP!!!!" - and ran back toward stairs back to her safe home.<br />
    17 KB (2,977 words) - 18:21, 16 February 2018
  • Fatal error: Maximum execution time of 30 seconds exceeded in /home/virtual/site152/fst/var/www/html/dwarf/includes/Parser.php on line 2717 :Fatal error: Maximum function nesting level of '100' reached, aborting! in /home/virtual/site152/fst/var/www/html/dwarf/includes/parser/Preprocessor_DOM.php
    54 KB (8,989 words) - 15:53, 8 November 2011
  • Your home determines where you start, as well as the available occupations and belief ...location is chosen with {{k|8}} & {{k|2}} from a list of all the members' home sites. To start the adventure, press {{k|y}}; there will be a short pause a
    43 KB (7,415 words) - 07:36, 17 May 2023
  • === Looking for home? === If you scroll the map to the left for long enough, the message "Looking for home? Quite a long way yet." will appear in the center of the screen. Similarly,
    3 KB (558 words) - 02:31, 14 July 2021
  • ...]]'''Immigration''' is the process of people from another [[site]] of your home [[civilization]] moving into your [[fortress]]. As the fortress prospers, m Migrant skill levels seem to depend on the size of the home civilization; a difference will be noticed if you picked a dwarven civiliza
    25 KB (4,133 words) - 04:19, 30 April 2023
  • ...r my brothers. This rock, this desolate slab of lifeless rock, already is home to other, fouler creatures. I have come to aid this expedition as a humble ...d all dwarves inside and to take arms in preparation of the defense of our home.
    25 KB (4,605 words) - 16:19, 6 July 2016
  • Within a few weeks, our new home started to thaw out. We also discovered why our wagon parking spot was so s == Daggerverse, home of The Big Dagger 1052 (previous game) ==
    21 KB (3,617 words) - 08:08, 28 September 2010
  • Your home determines where you start, as well as the available occupations and belief ...location is chosen with {{k|8}} & {{k|2}} from a list of all the members' home sites. To start the adventure, press {{k|y}}; there will be a short pause a
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...nt locations, even wayward kings and queens can come home or take up a new home.
    4 KB (651 words) - 07:05, 11 September 2010
  • All regions (except mountains) are home to a variety of creatures based on their [[creature token]]s. Swamps, deserts, forests, grasslands, and hills can also be home to a variety of trees:
    9 KB (1,297 words) - 17:19, 11 July 2012
  • I've selected an area away from the river and called it ''Home''. I've left it with the default shape/color, a blue plus sign. You can use ...{{k|p}} I've placed a number of points around our future campsite (where ''Home'' is). Some of them are on the next z-level up. I've named them 'perimeter#
    17 KB (2,858 words) - 22:55, 8 April 2014
  • ...r in my seeds. Normally I'd do this randomly, but for you guys playing at home, here's what I'm using: ...all. Later this will be the trade depot, but for now, it'll be the dwarfs home. After selecting the huge area, I have a few misgivings, and decide a few
    52 KB (9,721 words) - 04:40, 16 November 2009
  • ...heir own site change their names to differenciate from their families back home. Allows for more of sense of family and roleplay in DF.}} ...al care, and bury the dead in your burial receptacles (perhaps to be taken home in them by the next caravan) instead of dumping them in the mass grave with
    85 KB (14,095 words) - 20:41, 24 July 2010

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