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- 13:36, 8 September 2009 diff hist -53 40d:Announcement the announcement filter is ONLY for job cancellations - all other announcements are unconditional
- 05:32, 6 September 2009 diff hist +136 40d Talk:Bauxite →Best usage on magma-free map
- 04:38, 6 September 2009 diff hist +289 40d Talk:Stairs →"Breaking out" from below
- 17:57, 5 September 2009 diff hist 0 m 40d:Crop these aren't bright either - it may be hard to see, but it's how they really look
- 17:56, 5 September 2009 diff hist 0 m 40d:Crop plump helmets are 5:0, not 5:1
- 17:56, 5 September 2009 diff hist +15 m 40d:Crop rope reed too
- 03:48, 5 September 2009 diff hist +11 m 40d Talk:Bridge →Retracting ...bridgeapult?
- 03:47, 5 September 2009 diff hist -69 m 40d Talk:Bridge →Retracting ...bridgeapult?
- 03:43, 5 September 2009 diff hist +636 40d Talk:Bridge →Retracting ...bridgeapult?: new section
- 01:33, 5 September 2009 diff hist +64 m 40d:Crop replicate header rows
- 00:43, 5 September 2009 diff hist +306 User talk:VengefulDonut
- 00:41, 5 September 2009 diff hist +408 N 40d Talk:One-way Created page with '==Drawbacks== The concern about dwarves trying to path through one-way passages is valid - if I build a one-way ramp and make it lead to a dead-end, a single dwarf that ends up i...'
- 00:38, 5 September 2009 diff hist -172 Template:Seasons2 simplify this a bit current
- 00:36, 5 September 2009 diff hist -93 40d:Crop table is way too wide - shrink it down a bit
- 00:11, 5 September 2009 diff hist +4 m 40d:Status icons
- 22:35, 4 September 2009 diff hist +165 User talk:Quietust →no soap?
- 19:45, 4 September 2009 diff hist +1 m 40d:Pet
- 19:39, 4 September 2009 diff hist +367 40d Talk:Soap industry →Soap industry page
- 19:36, 4 September 2009 diff hist -90 40d:Soap industry making soap does NOT require a full glass industry; also, it ALWAYS requires large amounts of wood since you can't make ashes from magma
- 19:36, 4 September 2009 diff hist +111 40d:River →Other Important Facts: rivers and streams only - brooks are safe from the dreaded carp
- 19:31, 4 September 2009 diff hist +24 40d:River →Surface Rivers
- 19:28, 4 September 2009 diff hist -244 40d:River →Underground Rivers: there's no such thing as a "cave river"
- 18:49, 4 September 2009 diff hist +436 40d Talk:Soap industry
- 18:36, 4 September 2009 diff hist +28 m 40d:Cage
- 18:32, 4 September 2009 diff hist +587 40d:Pet some observations, also cleanup
- 18:21, 4 September 2009 diff hist +233 40d Talk:Pet →Are animals monogamous?: no
- 18:09, 4 September 2009 diff hist -161 40d:Wear Meat does NOT wear out by itself - I've had barrels of meat last for decades without wear. It's known that vermin cause wear, and my cats had killed every last food-gnawing vermin in the biome
- 17:54, 4 September 2009 diff hist +280 40d Talk:Wear →Vermin
- 17:43, 4 September 2009 diff hist +1 40d:Crop it's "sliver dye", not "black dye"
- 16:32, 4 September 2009 diff hist +2 m 40d:Bridge →Drawbridges and retracting bridges: "the" direction
- 16:32, 4 September 2009 diff hist -25 m 40d:Bridge
- 16:31, 4 September 2009 diff hist +81 40d:Road →Building: obstructions do NOT block construction unless it splits it in separate pieces; also, just use "area" in the formula (and note that, oddly enough, it does include obstructed tiles)
- 16:20, 4 September 2009 diff hist +21 40d:Bridge it's not 1/3, but 1/4
- 16:01, 4 September 2009 diff hist -23 40d:Farming →Increasing yield: tested with surface farm plots of sizes 1 throuh 20, and the pattern is very clear - 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6
- 15:49, 4 September 2009 diff hist +246 40d Talk:Farming →Double-check
- 15:48, 4 September 2009 diff hist -23 40d:Refuse stockpile →Details
- 21:11, 3 September 2009 diff hist +1 40d:Road bars give smooth roads (i.e. +++++++++ instead of ≈≈≈≈≈≈≈≈)
- 21:09, 3 September 2009 diff hist +20 40d:Irrigation →De-Irrigation: furniture also works for de-irrigating, with the added bonus of it not removing smoothness or engravings
- 21:07, 3 September 2009 diff hist 0 m 40d:Irrigation →Further Testing
- 17:57, 3 September 2009 diff hist +220 40d Talk:Farming →Fertilization
- 17:54, 3 September 2009 diff hist -53 40d:Farming →Increasing yield: all above-ground plots can be fertilized (though expensive), but underground plots can NOT be fertilized unless at least 1 tile is muddy
- 15:23, 3 September 2009 diff hist +39 40d:Troll
- 15:21, 3 September 2009 diff hist +130 40d:Dwarven atom smasher →Immune Creatures: vermin are also immune
- 14:00, 3 September 2009 diff hist +380 40d:Bridge on a hunch, I tried doing this, and it actually worked
- 14:00, 3 September 2009 diff hist +971 40d Talk:Bridge →Deconstruction Scaffold: new section
- 13:46, 3 September 2009 diff hist -183 40d:Bridge an operating retracting bridge is really just a trapdoor; also, areas under bridges are ALWAYS indoors, retracted or not, but they are NOT subterranean and thus dwawill cancel jobs when ordered inside
- 13:14, 3 September 2009 diff hist 0 m 40d Talk:Liaison →Dwarven Liaison becomes Advisor?
- 13:14, 3 September 2009 diff hist +264 40d Talk:Liaison →Dwarven Liaison becomes Advisor?: new section
- 13:13, 3 September 2009 diff hist +7 40d:Liaison →Interaction: can't assign the leader
- 13:06, 3 September 2009 diff hist -84 40d:Liaison →Interaction