v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 02:59, 30 November 2010 diff hist +232 v0.31 Talk:Well →Mud Contaminant Rumors are FALSE
- 02:09, 30 November 2010 diff hist +288 v0.31 Talk:Well →Mud Contaminant Rumors are FALSE
- 01:42, 30 November 2010 diff hist +1 m v0.31:Memorial hall
- 01:41, 30 November 2010 diff hist +221 N v0.31:Memorial hall Created page with '{{av}} A '''memorial hall''' is a {{L|room}} defined around a {{L|memorial}} slab. It seems to be functionally identical to a {{L|sculpture garden}}, granting the same "tasteful…'
- 01:40, 30 November 2010 diff hist -70 v0.31:Memorial
- 00:42, 30 November 2010 diff hist +100 v0.31 Talk:Forgotten beast →Building Destroyers
- 00:40, 30 November 2010 diff hist -11 v0.31:Forgotten beast a beast made of "grime and filth" is no more dangerous than one made of mud, which is to say that it's a complete pushover
- 00:27, 30 November 2010 diff hist +241 v0.31:Strange mood
- 00:21, 30 November 2010 diff hist +110 N User talk:Poop Created page with '==DF2010:Forgotten Beast== Don't do that again. --~~~~' current
- 00:20, 30 November 2010 diff hist -1,215 m v0.31:Forgotten beast Reverted edits by Poop (Talk) to last revision by Celem
- 21:34, 29 November 2010 diff hist -148 v0.31:Well also, fortifications will NOT stop creatures from swimming through
- 21:33, 29 November 2010 diff hist +10 v0.31:Well since when do grates remove contaminants?
- 21:32, 29 November 2010 diff hist -25 v0.31 Talk:Well →Wells DO NOT clean water: bah, got logged out
- 05:21, 29 November 2010 diff hist -24 40d:Mule
- 18:34, 28 November 2010 diff hist +107 v0.31 Talk:Helmet snake →Unreliable advice?
- 00:19, 28 November 2010 diff hist -11 v0.31 Talk:Calendar don't indent like that
- 16:25, 27 November 2010 diff hist -107 v0.31:Obsidian Undo revision 132504 by 90.202.242.193 (Talk) there's no point in keeping bugs around if they've already been fixed
- 00:41, 27 November 2010 diff hist +190 40d Talk:Trap component →Large, serrated Tower-cap discs current
- 00:40, 27 November 2010 diff hist +106 40d:Trap component
- 03:27, 26 November 2010 diff hist +730 v0.31 Talk:Material token strangely, grime's state_colors are brown but its build/basic colors are green
- 02:24, 26 November 2010 diff hist -115 v0.31:Dwarven physics →Matter annihilation: 1Γ == 1kg
- 02:16, 26 November 2010 diff hist +2 40d:Dwarven physics
- 20:25, 25 November 2010 diff hist +772 v0.31:How do I manage my seeds and crops the content from 40d was just fine (and more comprehensive, too)
- 17:35, 24 November 2010 diff hist +173 v0.31 Talk:Mechanism →Wear and tear?
- 14:20, 24 November 2010 diff hist +219 v0.31 Talk:Metal →Material value changes
- 00:56, 24 November 2010 diff hist +10 v0.31:Iron man
- 20:56, 23 November 2010 diff hist 0 m 40d:Strange mood →Failure: 憂鬱
- 20:54, 23 November 2010 diff hist +2 40d:Strange mood Undo revision 132188 by 87.183.87.165 (Talk) this is not 0.31
- 20:52, 23 November 2010 diff hist -150 40d:Strange mood →Another Quirk: this doesn't happen in 40d
- 20:47, 23 November 2010 diff hist +10 m 40d:Strange mood →Overview
- 20:44, 23 November 2010 diff hist +4 40d:Labor →Noble endeavors and child labor
- 20:42, 23 November 2010 diff hist -117 40d:Noble →{{L|Hammerer}}: never seen the Hammerer arrive separate from the baron
- 20:41, 23 November 2010 diff hist -12 40d:Noble →{{L|Baron|Baron(ess)}}
- 20:40, 23 November 2010 diff hist +3 40d:Noble →{{L|Bookkeeper}}: again, managers don't conduct meetings - they approve work orders
- 20:39, 23 November 2010 diff hist -623 40d:Noble →{{L|Broker}}: umm, managers don't use ANY social skills - the MAYOR does, but you can't select the mayor...
- 13:33, 23 November 2010 diff hist +215 v0.31 Talk:Cat →Cat meat
- 03:49, 23 November 2010 diff hist +225 v0.31 Talk:Flux
- 03:48, 23 November 2010 diff hist +1,875 v0.31:Flux import selected content from 40d page, including the bit that blocks don't work
- 00:57, 23 November 2010 diff hist +125 v0.31 Talk:Slab →Dwarf ghost
- 00:55, 23 November 2010 diff hist -13 m v0.31:Memorial
- 00:54, 23 November 2010 diff hist +113 v0.31:Memorial
- 00:54, 23 November 2010 diff hist -495 v0.31:Slab Undo revision 132239 by Ivze (Talk) that doesn't belong here - it's already suggested on DF2010:Memorial and outright stated on DF2010:Ghost
- 21:27, 22 November 2010 diff hist -4 m v0.31:Ghost Rated article "Fine" using the rating script
- 19:02, 22 November 2010 diff hist +111 User talk:Quietust →Forum PMs
- 18:11, 22 November 2010 diff hist +119 v0.31 Talk:Baron
- 23:01, 21 November 2010 diff hist +197 v0.31 Talk:Known bugs and issues →Submerged fortifications
- 21:46, 21 November 2010 diff hist +7 m v0.31:Tool token Rated article "Exceptional" using the rating script
- 21:46, 21 November 2010 diff hist -4 m v0.31:Tool token Rated article "Fine" using the rating script
- 21:46, 21 November 2010 diff hist -1 m v0.31:Tool token Rated article "Tattered" using the rating script
- 21:39, 21 November 2010 diff hist +37 v0.31:Monarch there's no created wealth requirement for becoming capital - there IS, however, an Architectural value requirement (of a paltry 15,000)