v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 17:14, 28 April 2011 diff hist 0 m User:Uristocrat
- 17:05, 28 April 2011 diff hist +66 m Dwarf Fortress Wiki:Versions →Redirects
- 16:56, 28 April 2011 diff hist -7 40d:Thread current
- 16:56, 28 April 2011 diff hist -7 v0.31:Alloy
- 16:47, 28 April 2011 diff hist -8 v0.31:Screw pump you missed one
- 16:47, 28 April 2011 diff hist -2 m v0.31:Installation
- 15:33, 28 April 2011 diff hist +62 m v0.31:Mist fortifications block mud
- 15:31, 28 April 2011 diff hist +262 v0.31:Mist
- 15:29, 28 April 2011 diff hist -257 v0.31:Mist statues DO get muddy in version 0.31.xx
- 20:25, 27 April 2011 diff hist +81 m 23a:Strange mood →Demands
- 20:20, 27 April 2011 diff hist -4 m v0.31:Strange mood →Chance
- 20:18, 27 April 2011 diff hist -71 v0.31:Strange mood confirmed that engravers get craftsdwarf moods and miners get masonry moods, and that tanners and leatherworkers both get the same mood type. Also, "Strange Mood Magma Forge" doesn't happen anymore...
- 20:06, 27 April 2011 diff hist -21 v0.31:Strange mood →The mechanics of moods: found the list of moodable professions - everything but military (except Recruit), Trained Hunting/War, Thief, Baby, and Drunk
- 18:54, 27 April 2011 diff hist +31 m v0.31:Strange mood
- 18:53, 27 April 2011 diff hist -637 v0.31:Strange mood →Demands: confirmed weightings via disassembly
- 17:31, 27 April 2011 diff hist +3,957 v0.31:Strange mood in the process of confirming these
- 17:21, 27 April 2011 diff hist +14 m v0.31:Strange mood →Demands: from disassembly
- 17:13, 27 April 2011 diff hist -110 40d:Strange mood →Skills and workshops: Engravers always get the "Strange Mood (Craftsdwarf)" job, and Miners always get "Strange Mood (Mason)"; also, both leatherworkers and tanners get the same mood task
- 16:24, 27 April 2011 diff hist +21 m 23a:Strange mood Rated article "Fine" using the rating script
- 16:24, 27 April 2011 diff hist +4 m 23a:Strange mood →Artifacts created
- 14:56, 27 April 2011 diff hist +265 23a:Strange mood →Skills and workshops: found the responsible code - adamantine workers are also moodable; also, miners always do masonry and engravers always do craftsworking
- 13:57, 27 April 2011 diff hist +5 m 23a:Strange mood →Maximum number of artifacts
- 13:57, 27 April 2011 diff hist +2,654 23a:Strange mood →The mechanics of moods
- 13:16, 27 April 2011 diff hist -461 23a:Strange mood →The mechanics of moods: found the code responsible, and the default weight appears to be 1 rather than 6 in this version
- 13:00, 27 April 2011 diff hist -434 23a:Strange mood →The mechanics of moods: found the actual routine responsible - professions 6, 0, 1, 2, 3, 4, 5, 82, 83, 9, 10, 11, and 77 are permitted
- 12:35, 27 April 2011 diff hist +167 m 23a:Strange mood →Demands
- 21:55, 26 April 2011 diff hist +24,024 N 23a:Strange mood Created page with '{{av}} {{Quality|Masterwork}} Periodically, individual dwarves are struck with an idea for a {{L|legendary artifact}} and enter a '''strange mood'''. Dwarves which enter a strang…'
- 21:33, 26 April 2011 diff hist +47 23a:Statue →Statues versus mechanisms: had an artifact jet mechanism in one 2D fortress
- 21:31, 26 April 2011 diff hist +50 m 40d:Window Rated article "Exceptional" using the rating script
- 21:29, 26 April 2011 diff hist +2 m 23a:Wood crafter Rated article "Fine" using the rating script
- 21:29, 26 April 2011 diff hist +2 m 23a:Wood burner Rated article "Fine" using the rating script
- 21:29, 26 April 2011 diff hist +9 m 40d:Wolf Rated article "Exceptional" using the rating script
- 21:29, 26 April 2011 diff hist +9 m 23a:Window Rated article "Exceptional" using the rating script
- 21:29, 26 April 2011 diff hist +2 m 23a:Wild strawberry Rated article "Exceptional" using the rating script
- 21:28, 26 April 2011 diff hist +9 m 40d:Whip vine Rated article "Exceptional" using the rating script
- 21:28, 26 April 2011 diff hist +2 m 40d:Well guide Rated article "Exceptional" using the rating script
- 21:28, 26 April 2011 diff hist +9 m 23a:Weaver Rated article "Exceptional" using the rating script
- 21:28, 26 April 2011 diff hist +9 m 23a:Weaponsmith Rated article "Exceptional" using the rating script
- 21:28, 26 April 2011 diff hist +2 m 23a:Weapon rack Rated article "Exceptional" using the rating script
- 21:28, 26 April 2011 diff hist +2 m v0.31:Warthog Rated article "Fine" using the rating script
- 21:28, 26 April 2011 diff hist +2 m 40d:Warthog Rated article "Exceptional" using the rating script
- 21:28, 26 April 2011 diff hist +2 m 40d:War Rated article "Exceptional" using the rating script
- 21:27, 26 April 2011 diff hist +2 m 40d:Wagon Rated article "Exceptional" using the rating script
- 21:27, 26 April 2011 diff hist +2 m 40d:Tundra Rated article "Exceptional" using the rating script
- 21:26, 26 April 2011 diff hist -12 23a:Tree →Harvesting / Removing the barrier
- 21:25, 26 April 2011 diff hist +6 m 23a:Tree Rated article "Exceptional" using the rating script
- 21:24, 26 April 2011 diff hist +34 23a:Tree →List of Trees
- 21:20, 26 April 2011 diff hist +27 m 40d:Tree Rated article "Masterwork" using the rating script
- 21:20, 26 April 2011 diff hist -115 40d:Tree
- 21:17, 26 April 2011 diff hist +2 m v0.31:Trifle pewter Rated article "Exceptional" using the rating script