v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 21:45, 5 June 2011 diff hist +389 v0.31 Talk:Kobold →Who stole the kobolds?
- 21:01, 5 June 2011 diff hist +7 v0.31:Stonegears/Listing your dwarves
- 21:01, 5 June 2011 diff hist +4 v0.31:Stonegears
- 21:00, 5 June 2011 diff hist 0 m v0.31:Stonegears/Examining your dwarves moved DF2010:Stonegears/Examining your dwarfs to DF2010:Stonegears/Examining your dwarves: proper plural of "dwarf"
- 21:00, 5 June 2011 diff hist 0 m v0.31:Stonegears/Listing your dwarves moved DF2010:Stonegears/Listing your dwarfs to DF2010:Stonegears/Listing your dwarves: proper plural of "dwarf"
- 23:15, 4 June 2011 diff hist +342 N User talk:68.183.85.29 Created page with '==Spinner== Did you actually have a spinner enter a strange mood, or did you simply assume that it worked the same as a weaver? Because I've just checked a disassembly of the str…' current
- 23:12, 4 June 2011 diff hist -97 v0.31:Strange mood Undo revision 149797 by 68.183.85.29 (Talk) - according to disassembly, Spinner is NOT a moodable skill
- 14:55, 4 June 2011 diff hist +12 v0.31:Microcline put spaces between sentences, add links
- 03:25, 3 June 2011 diff hist +69 m 23a:Vermin →List of vermin: dwarves cannot embark next to oceans, so you'll only ever see these brought by human caravans or in Adventurer mode
- 03:20, 3 June 2011 diff hist -248 m 23a:Vermin →Catching and Taming vermin, Pets
- 03:18, 3 June 2011 diff hist -39 m 23a:Fish no artificial water environments contain fish in 23a
- 03:18, 3 June 2011 diff hist +15 23a:Fish
- 03:16, 3 June 2011 diff hist +76 v0.31:Fish
- 03:13, 3 June 2011 diff hist -157 v0.31:Sturgeon this doesn't need to be stated here specifically, as it applies to *all* aquatic creatures
- 21:36, 1 June 2011 diff hist +140 40d Talk:Bronze colossus →Adventure mode
- 17:35, 1 June 2011 diff hist -160 v0.31:Trading →Bugs
- 17:34, 1 June 2011 diff hist +62 v0.31:Trading →{{L|elf|Elves}}
- 17:21, 1 June 2011 diff hist +13 v0.31:Trading →Trading cue colors: pretty sure this is not true
- 17:20, 1 June 2011 diff hist -481 v0.31:Trading there are no wagons
- 17:19, 1 June 2011 diff hist -224 v0.31:Trading Undo revision 149826 by TomiTapio (Talk) that doesn't really belong there - simplify it and put it in Bugs
- 15:13, 1 June 2011 diff hist +165 v0.31 Talk:Cage →Animals dying
- 01:02, 1 June 2011 diff hist +291 v0.31 Talk:Honey bee current
- 17:11, 31 May 2011 diff hist +29 v0.31:Attribute →How Your Dwarf Gets Attributes: fix default attribute values - physical attribs are 200:700:900:..., while mental attribs are 200:800:900:...
- 16:58, 31 May 2011 diff hist 0 m Template:SkillsBySoulAttribute this too
- 16:57, 31 May 2011 diff hist -1 v0.31:Attribute →Body Attributes: fix order
- 16:57, 31 May 2011 diff hist 0 v0.31:Attribute →Soul Attributes: reorder according to internal game order (and the same order in which they're displayed in the New Adventurer screen)
- 16:00, 29 May 2011 diff hist -1 m v0.31 Talk:Obsidian →Magma-safe items
- 16:00, 29 May 2011 diff hist +227 v0.31 Talk:Obsidian →Magma-safe items
- 02:42, 28 May 2011 diff hist -17 v0.31:Creature token →S: I'm seeing default values of 100:8:16:16 in memory, not 100:8:8:16
- 02:30, 28 May 2011 diff hist +2 m v0.31:Creature token
- 02:30, 28 May 2011 diff hist -12 v0.31:Creature token Default attribute ranges and change rates determined via memory hacking
- 23:51, 27 May 2011 diff hist -43 m 23a:Strange mood
- 23:50, 27 May 2011 diff hist -27 m 40d:Strange mood
- 23:50, 27 May 2011 diff hist -27 v0.31:Strange mood →Artifacts created: miners are masons, engravers are craftsdwarves
- 12:40, 27 May 2011 diff hist +55 v0.31:Water →Freezing/thawing: cave-in trick ONLY works if you drop it down into a stone layer where it's warm enough - otherwise, it remains just as frozen as it was before
- 23:30, 24 May 2011 diff hist 0 v0.31:Wall er, the default key IS "w", not "l"...
- 19:25, 23 May 2011 diff hist -907 m 40d:Defense design
- 19:23, 23 May 2011 diff hist -88 m v0.31:Security design
- 19:22, 23 May 2011 diff hist -30 m v0.31:Security design →Siege Engines
- 19:22, 23 May 2011 diff hist -110 m v0.31:Security design →Goblin detour
- 19:21, 23 May 2011 diff hist -70 m v0.31:Security design →The "Reverse Battlement" design
- 01:33, 23 May 2011 diff hist +94 v0.31 Talk:Large pot current
- 22:12, 22 May 2011 diff hist +123 v0.31 Talk:Brewer →Brewing Skill
- 00:41, 22 May 2011 diff hist -2,560 v0.31:Dungeon master remove all of the 40d content that was commented out, since we have no idea whether it'll actually be true
- 00:39, 22 May 2011 diff hist +1 v0.31:Finished goods
- 16:35, 21 May 2011 diff hist +155 m User talk:Quietust →Wikilink in complex template
- 16:29, 21 May 2011 diff hist +141 User talk:Quietust
- 16:29, 21 May 2011 diff hist +6 Template:Stonelookup/location
- 14:58, 21 May 2011 diff hist -117 m v0.31:Sand →Glass: dedicated stockpiling *was* already stated below
- 14:57, 21 May 2011 diff hist +109 v0.31:Sand →Glass: correction - the bit about mass dumping sand bags wasn't explicitly stated