v50 Steam/Premium information for editors
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- 03:35, 22 September 2011 diff hist +14,654 m 40d:Equipment Reverted edits by SGragg88 (Talk) to last revision by Quietust
- 21:24, 20 September 2011 diff hist +136 v0.31 Talk:Outpost liaison current
- 21:22, 20 September 2011 diff hist +301 v0.31 Talk:Nether-cap →No nether-caps
- 21:22, 18 September 2011 diff hist +36 m v0.31:Armor token clarify
- 21:20, 18 September 2011 diff hist +118 v0.31:Armor token what MATERIAL_PLACEHOLDER does
- 16:10, 18 September 2011 diff hist +6 v0.31:Mason's workshop →Notes: you don't build a mason's workshop where you want the PRODUCTS to go - you build it in a room full of boulders so you can clear it away without having to dump it
- 16:08, 18 September 2011 diff hist -249 v0.31:Mason's workshop Undo revision 153131 by 50.65.23.32 (Talk) - what's the point of adding a comment like that to the main article?
- 01:30, 17 September 2011 diff hist -1 m v0.31:Starting build furthermore is one word
- 14:33, 16 September 2011 diff hist +295 User talk:Emi Undo revision 153081 by Bingbingli (Talk) - remove spam
- 20:57, 14 September 2011 diff hist +5 v0.31:Wax somebody accidentally a word here
- 15:01, 14 September 2011 diff hist -219 m v0.31:Soil Reverted edits by EvieWeston (Talk) to last revision by Jwest23
- 02:57, 13 September 2011 diff hist +1 m v0.31:Bars
- 02:55, 13 September 2011 diff hist +12 Dwarf Fortress Wiki:Community Portal →I: suggest {{diagram}} too
- 02:53, 13 September 2011 diff hist +499 User talk:Quietust →Creature Logic + diagrams
- 19:27, 12 September 2011 diff hist -146 v0.31:Danger room Minimize the usage of the term "trap", since it confuses people into using weapon traps instead of upright spikes
- 01:58, 12 September 2011 diff hist -204 v0.31:Soil Undo revision 153003 by 112.205.235.54 (Talk) - die in a fire, spammer
- 02:52, 11 September 2011 diff hist +40 v0.31:Creature logic →Signal multiplication: This isn't a "signal multiplier" - it's an edge trigger
- 02:49, 11 September 2011 diff hist -945 m v0.31:Creature logic →Signal division
- 02:46, 11 September 2011 diff hist -537 m v0.31:Creature logic →Signal multiplication
- 02:43, 11 September 2011 diff hist -387 v0.31:Creature logic →Clock generation, repeaters, and delay
- 02:42, 11 September 2011 diff hist -387 m v0.31:Creature logic →Creature memory
- 02:40, 11 September 2011 diff hist -252 m v0.31:Creature logic →Multiple use
- 02:37, 11 September 2011 diff hist -1,483 v0.31:Creature logic →XOR gate with XNOR gate
- 02:33, 11 September 2011 diff hist +101 m User talk:Rhenaya →Masterwork?
- 18:57, 10 September 2011 diff hist -416 m v0.31:Creature logic →NOR gate with OR gate
- 18:56, 10 September 2011 diff hist -416 m v0.31:Creature logic →AND gate with NAND gate
- 18:47, 10 September 2011 diff hist +56 m Template:Diagram/block2 categorize this
- 18:45, 10 September 2011 diff hist -304 v0.31:Creature logic →Identity with NOT gate: there's actually a template designed for diagrams like this, where most tiles use a particular foreground color (default #C0C0C0)
- 18:28, 9 September 2011 diff hist +238 N User talk:XB-70 Created page with '==Steel vs. Gold Chains== What evidence do you have that would suggest that steel chains cannot be broken? When a dwarf is throwing a tantrum, '''any''' building can be destroyed…' current
- 18:27, 9 September 2011 diff hist -31 v0.31:Jail what evidence do you have that gold chains can be broken but steel chains cannot?
- 14:58, 9 September 2011 diff hist +51 m 40d:Changes in v0.27 →Skills and labors: all 4 adamantine skills were moodable back then
- 14:56, 9 September 2011 diff hist +16 40d:Changes in v0.27 →Skills and labors
- 14:50, 9 September 2011 diff hist +58 m 40d:Changes in v0.27 →Miscellaneous
- 21:10, 8 September 2011 diff hist -103 User:Smoking Gnu/Blood for the Blood God! decategorize current
- 20:44, 8 September 2011 diff hist +575 v0.31 Talk:Squad →Sub-Section on Equipping Bone and Shell armor
- 18:24, 8 September 2011 diff hist +8 m 40d:Screw pump
- 18:24, 8 September 2011 diff hist +23 m 40d:Screw pump
- 18:23, 8 September 2011 diff hist -1 m v0.31:Screw pump
- 18:16, 8 September 2011 diff hist 0 v0.31:Screw pump →Notes: move this note to a place that actually makes sense
- 18:14, 8 September 2011 diff hist -36 v0.31:Screw pump
- 21:29, 6 September 2011 diff hist -261 v0.31:Known bugs and issues →Not Actually Bugs: not sure how anyone could even consider this to be a bug - the noble is asking for a cabinet IN AN EXISTING ROOM
- 21:06, 6 September 2011 diff hist -54 v0.31:Squad →Equipping Bone and Shell Armor: It has NEVER been possible to make silver armor - I don't know why people keep assuming that it can be done
- 17:54, 6 September 2011 diff hist +119 v0.31:Glass →Bugs
- 17:50, 6 September 2011 diff hist +54 v0.31:Glass →Bugs
- 15:28, 6 September 2011 diff hist -18 v0.31:Bone
- 16:16, 4 September 2011 diff hist -102 v0.31:Slade
- 22:23, 3 September 2011 diff hist -9 40d:Stupid dwarf trick →Split forteresses: people need to learn to spell
- 21:45, 3 September 2011 diff hist -799 v0.31:Stupid dwarf trick →It's A TRAP!: just... no
- 21:45, 3 September 2011 diff hist -116 v0.31:Stupid dwarf trick →Hammer of {{L|Armok}}
- 21:40, 3 September 2011 diff hist +8 v0.31:Stupid dwarf trick