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- 22:43, 18 January 2012 diff hist -2 40d:Tile types in DF memory →Legend
- 22:43, 18 January 2012 diff hist -1 v0.31:Tile types in DF memory →Legend
- 19:47, 17 January 2012 diff hist +159 N User talk:92.233.198.87 Created page with "==Brass== Remember, the reaction for producing brass bars gives you '''two''' bars of brass, not one. --~~~~" current
- 19:46, 17 January 2012 diff hist +1 v0.31:Brass you start with two bars of value 2 (copper and zinc) and end up with 2 bars of value 7 (brass and brass) - that's a 250% increase in value current
- 20:30, 14 January 2012 diff hist -3 m Metal bars better fix
- 16:27, 12 January 2012 diff hist -5 v0.31:Known bugs and issues →Labors: complete and total nonsense
- 22:36, 9 January 2012 diff hist +139 v0.31:Fire-safe
- 22:34, 9 January 2012 diff hist +203 v0.31:Fire
- 22:31, 9 January 2012 diff hist +51 v0.31:Temperature →Reference Chart: did some testing - burning items approach a temperature of 11640 (though typically don't reach it due to being cooled off by the air around them)
- 22:26, 9 January 2012 diff hist 0 m v0.31:Temperature →Fixed temperature
- 22:26, 9 January 2012 diff hist +32 v0.31:Temperature →Fixed temperature: Even if you dump it into magma, it will not take damage. However, dumping certain objects into magma simply causes them to instantly disappear, which doesn't really count.
- 14:23, 5 January 2012 diff hist +45 v0.31:Cave adaptation Undo revision 159256 by 24.79.74.133 (talk) no, female dwarves do NOT have beards in DF - if you don't believe me, check the raws
- 17:57, 4 January 2012 diff hist -80 v0.31:Personality trait →Personality-Trait-Like Characteristics: Actual values used internally. Also, it's quite likely that these have NOTHING to do with cave adaptation!
- 04:24, 2 January 2012 diff hist +86 m v0.31:Entity token some default values from disasm
- 17:19, 1 January 2012 diff hist +8 v0.31:Stymied current
- 15:43, 31 December 2011 diff hist -218 v0.31:Symptoms no HARDCODED syndromes use those, but titan/forgotten beast/demon sicknesses use them all the time
- 19:00, 30 December 2011 diff hist +62 m v0.31 Talk:Item value →HAH! Base item value formula discovered current
- 18:59, 30 December 2011 diff hist 0 m v0.31 Talk:Item value
- 18:59, 30 December 2011 diff hist +786 v0.31 Talk:Item value went through a disassembly of the relevant code and figured them ALL out
- 03:12, 30 December 2011 diff hist +1 m v0.31:Plant token →Grass Tokens current
- 03:12, 30 December 2011 diff hist +1 m v0.31:Plant token →Grass Tokens
- 03:06, 30 December 2011 diff hist +14 m v0.31:Plant token →Crop Tokens
- 01:13, 30 December 2011 diff hist -20 m v0.31:Weight found the weight divisor
- 20:43, 29 December 2011 diff hist +44 40d:Item token
- 20:42, 29 December 2011 diff hist +12 m 23a:Item token
- 20:42, 29 December 2011 diff hist +169 23a:Item token looks like that special logic didn't exist back in 23a, so trying to use ITEMCORPSE to create creature/plant objects wouldn't work
- 20:18, 29 December 2011 diff hist +262 40d Talk:Item token current
- 20:15, 29 December 2011 diff hist +23 m 40d:Item token
- 20:04, 29 December 2011 diff hist -98 m 40d:Material token
- 19:59, 29 December 2011 diff hist +172 40d:Material token it does accept CREATURE and PLANT, but only for EXTRACT and CHEESE items
- 19:56, 29 December 2011 diff hist +209 40d:Item token figured out why SKULL doesn't work, and what EXTRACT and CHEESE are expecting to be given
- 19:56, 29 December 2011 diff hist +590 40d Talk:Item token
- 14:30, 29 December 2011 diff hist +44 v0.31:Toad explain the joke current
- 14:29, 29 December 2011 diff hist +95 v0.31 Talk:Toad current
- 20:51, 28 December 2011 diff hist -130 v0.31:Werewolf Undo revision 159095 by 173.95.180.173 (talk) - in normal gameplay, it is impossible to get a tame werewolf - they are EVIL and do not have [PET] or [MOUNT] (or *_EXOTIC) current
- 20:51, 28 December 2011 diff hist -23 v0.31:Tigerman current
- 20:48, 28 December 2011 diff hist -88 m v0.31:Stone detailing current
- 20:40, 28 December 2011 diff hist +22 m v0.31:Swimmer →Adventure Mode
- 20:38, 28 December 2011 diff hist -2 v0.31:Swimmer
- 20:27, 28 December 2011 diff hist -187 v0.31:Combat skill collapse these too
- 20:25, 28 December 2011 diff hist -289 v0.31:Combat skill →Weapon skills: merge
- 20:23, 28 December 2011 diff hist +21 m v0.31:Combat skill →Weapon skills
- 20:20, 28 December 2011 diff hist 0 m 40d:Weapon skill
- 20:20, 28 December 2011 diff hist -127 40d:Weapon skill
- 20:18, 28 December 2011 diff hist +3 40d:Weapon skill it's Crossbowman, not Marksman
- 20:16, 28 December 2011 diff hist +16 m Talk:Dwarf Fortress:About
- 20:13, 28 December 2011 diff hist +165 N 23a:Druid I seem to recall that this actually shows up on Druids
- 20:13, 28 December 2011 diff hist +167 N 40d:Tracker Created page with "{{Quality|Unrated}} {{Skill | color = 3:0 | skill = Tracker | profession = Unknown | job name = None | tasks = None | attributes = * Unknown }} {{av}}"
- 20:13, 28 December 2011 diff hist +165 N 40d:Druid Created page with "{{Quality|Unrated}} {{Skill | color = 3:0 | skill = Druid | profession = Unknown | job name = None | tasks = None | attributes = * Unknown }} {{av}}"
- 20:12, 28 December 2011 diff hist -1 m v0.31:Writer