v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 16:43, 24 June 2012 diff hist +26 v0.31:Monarch
- 16:43, 24 June 2012 diff hist +12 v0.31:Champion
- 16:42, 24 June 2012 diff hist -1 m v0.31:Expedition leader current
- 16:42, 24 June 2012 diff hist +25 v0.31:Mayor current
- 16:42, 24 June 2012 diff hist 0 m v0.31:Captain of the guard current
- 16:41, 24 June 2012 diff hist -2 m v0.31:Sheriff current
- 16:41, 24 June 2012 diff hist -2 v0.31:Militia commander current
- 16:41, 24 June 2012 diff hist -2 m v0.31:Militia captain current
- 16:41, 24 June 2012 diff hist 0 m v0.31:Manager current
- 16:40, 24 June 2012 diff hist 0 m v0.31:Chief medical dwarf current
- 16:40, 24 June 2012 diff hist +25 v0.31:Baron
- 19:12, 23 June 2012 diff hist +88 23a:Strange mood →Demands
- 19:10, 23 June 2012 diff hist +3,579 23a Talk:Strange mood
- 17:16, 23 June 2012 diff hist +164 v0.34 Talk:Strange mood →Possessed Item Request
- 21:32, 22 June 2012 diff hist -50 23a:Jail →Happy prisoners
- 21:22, 22 June 2012 diff hist +17 m v0.34 Talk:Strange mood
- 21:21, 22 June 2012 diff hist +605 v0.34 Talk:Strange mood →Produced Items
- 19:39, 22 June 2012 diff hist +76 m v0.34 Talk:Strange mood
- 18:53, 22 June 2012 diff hist +6 m v0.34:Kill list
- 18:53, 22 June 2012 diff hist +14 v0.34:Kill list killing wild animals won't do it - you have to become an enemy of a civilization before you get a title
- 18:21, 22 June 2012 diff hist +75 v0.34:Kill list
- 13:07, 22 June 2012 diff hist +60 m User:Quietust/rawextract.php add new versions
- 16:12, 21 June 2012 diff hist +1 40d:Melt item
- 16:12, 21 June 2012 diff hist +1 v0.31:Melt item
- 15:47, 21 June 2012 diff hist -26 23a:Melt item it wasn't until 0.34.06 that they respected MATERIAL_SIZE
- 11:16, 18 June 2012 diff hist +273 User talk:Quietust
- 01:18, 18 June 2012 diff hist +172 User talk:Quietust →Potential contributor banned
- 01:17, 18 June 2012 diff hist +127 User talk:Quietust →Potential contributor banned
- 22:10, 17 June 2012 diff hist +8 23a:Mechanism they also help stonefall traps current
- 20:02, 17 June 2012 diff hist -196 m User talk:Quietust →Would My Username Be Rejected?
- 20:01, 17 June 2012 diff hist +658 User talk:Quietust →Would My Username Be Rejected?
- 16:50, 17 June 2012 diff hist -5 v0.34:Stockpile last I checked, barrels were furniture, not finished goods
- 03:59, 17 June 2012 diff hist +499 v0.34 Talk:Minecart →Bridges versus Hatches: new section
- 14:50, 16 June 2012 diff hist +14 v0.34 Talk:Melt item
- 14:11, 16 June 2012 diff hist +427 v0.34 Talk:Melt item
- 14:08, 16 June 2012 diff hist -8,401 v0.34:Melt item None of this can be trusted
- 14:08, 16 June 2012 diff hist -57 m 40d:Melt item →Training metalsmith skills / Maximizing return
- 14:07, 16 June 2012 diff hist +3,340 v0.31:Melt item checked through the code - the values here are the same as they were in 40d (plus the new items)
- 04:47, 16 June 2012 diff hist +370 v0.31 Talk:Melt item current
- 04:43, 16 June 2012 diff hist -7,635 v0.31:Melt item Not even 0.31.25 had melting yields respecting MATERIAL_SIZE!
- 03:39, 16 June 2012 diff hist -4,084 40d:Melt item All of this information was completely bogus in 0.28.181.40d, and I've got a disassembly to prove it
- 03:33, 16 June 2012 diff hist +271 40d Talk:Melt item →Suspect Information current
- 03:18, 16 June 2012 diff hist +766 40d Talk:Melt item →Suspect Information: new section
- 21:55, 15 June 2012 diff hist +536 N 23a Talk:Decoration Created page with "23a kept track of contained items and decorations '''exactly''' the same way as the current versions (up thru 0.34.11) do, so it's not a matter of decorations being mistaken for ..." current
- 21:39, 15 June 2012 diff hist -21 23a:Decoration →Bugs: just confirmed this myself current
- 21:31, 15 June 2012 diff hist +145 23a:Decoration Actually, I've looked at the code, and it's explicitly rejecting decorated items if the job is not requesting an Improvable item (along with rejecting liquids, powders, artifacts, and Magical items)
- 20:48, 15 June 2012 diff hist -1 23a:Melt item →Training metalsmith skills / Maximizing return: derp
- 16:42, 15 June 2012 diff hist -3 m 23a:Melt item →Yield
- 16:41, 15 June 2012 diff hist +1,177 23a:Melt item
- 15:45, 15 June 2012 diff hist +1,432 v0.34 Talk:Melt item