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- 17:33, 27 July 2012 diff hist +9 23a:Item value →Items with neither material nor quality
- 17:26, 27 July 2012 diff hist +26 N 23a:Insane Redirected page to 23a:Insanity current
- 17:26, 27 July 2012 diff hist -54 40d:Legendary artifact there is no thought for losing an artifact; in previous versions, a dwarf that became Obsessed with their artifact would go insane if it was lost
- 17:24, 27 July 2012 diff hist -129 v0.34:Strange mood
- 17:24, 27 July 2012 diff hist -129 v0.31:Strange mood
- 17:23, 27 July 2012 diff hist -129 40d:Strange mood
- 16:58, 27 July 2012 diff hist +58 v0.34:Tetrahedrite Undo revision 176001 by 131.92.192.231 (talk) I just created a test fortress and successfully made billon from 2 chunks of tetrahedrite - you are WRONG
- 14:40, 27 July 2012 diff hist +258 v0.34 Talk:Vampire →Vampires in Starting Party
- 13:22, 27 July 2012 diff hist -72 m v0.34:Fire man forgot - fire man flames have a fixed temperature of only 10800, not the 14000 used by titans/FBs/demons
- 13:20, 27 July 2012 diff hist +52 v0.34:Fire man
- 13:20, 27 July 2012 diff hist +272 v0.31:Fire man had this happen to a legendary soldier once
- 13:18, 27 July 2012 diff hist +197 v0.34:Fire man
- 13:17, 27 July 2012 diff hist +51 v0.31:Fire man
- 13:16, 27 July 2012 diff hist -391 40d:Fire man er, drowning traps don't work on fire men - just like spirits of fire, they will boil the water away
- 13:13, 27 July 2012 diff hist -865 40d:Fire man
- 13:08, 27 July 2012 diff hist +64 m v0.31:Temperature →Fixed temperature
- 13:06, 27 July 2012 diff hist -128 v0.34:Temperature →Fixed temperature: I just did a test in Arena mode where I gave nether-cap wood a fixed temperature of 9990 and filled it with water, and the water DID eventually freeze
- 12:54, 27 July 2012 diff hist -1 m Urist
- 12:54, 27 July 2012 diff hist +12 Urist
- 12:53, 27 July 2012 diff hist -213 m v0.31:Magma-safe
- 12:52, 27 July 2012 diff hist -238 v0.34:Magma-safe →Magma-safe material: sphalerite is definitely magma-safe - at 12000, it's still solid, not flammable, and doesn't take hot/cold damage
- 12:50, 27 July 2012 diff hist +106 v0.31:Fire-safe
- 12:50, 27 July 2012 diff hist +112 v0.34:Fire-safe
- 12:48, 27 July 2012 diff hist +115 m v0.31:Magma-safe
- 12:48, 27 July 2012 diff hist +115 m v0.34:Magma-safe
- 12:47, 27 July 2012 diff hist +57 40d:Magma-safe
- 12:47, 27 July 2012 diff hist +112 40d:Fire-safe
- 12:46, 27 July 2012 diff hist +341 40d:Magma-safe
- 12:44, 27 July 2012 diff hist +17 v0.31:Magma-safe
- 12:43, 27 July 2012 diff hist +7 v0.34:Magma-safe actually, its MELTING+BOILING+IGNITE+HEATDAM points must all be above 12000 (and its COLDDAM point must be below 12000)
- 03:28, 27 July 2012 diff hist -3 m 23a:Weight →Weight Calculation
- 03:25, 27 July 2012 diff hist +45 m 40d:Weight
- 21:41, 26 July 2012 diff hist +7,818 N 23a:Captured creatures Created page with "{{quality|Exceptional|15:45, 29 April 2011 (UTC)}}{{av}} You can capture creatures in a variety of ways, including animal traps for vermin, cage traps for wild [[anim..." current
- 21:26, 26 July 2012 diff hist +22 N 23a:Aquarium Redirected page to 23a:Cage current
- 21:26, 26 July 2012 diff hist +22 N 23a:Terrarium Redirected page to 23a:Cage current
- 21:26, 26 July 2012 diff hist +31 N 23a:Pond Redirected page to 23a:Channel#Ponds current
- 21:25, 26 July 2012 diff hist +209 23a:Animal trap
- 21:23, 26 July 2012 diff hist +187 23a:Animal trap
- 21:20, 26 July 2012 diff hist +164 23a:Animal trap
- 21:13, 26 July 2012 diff hist +293 23a:Trap
- 16:56, 26 July 2012 diff hist +595 User talk:Vjek
- 16:02, 26 July 2012 diff hist -40 23a:Farming this was actually quite deliberate - rain destroys certain types of items
- 15:58, 26 July 2012 diff hist +335 23a:Farming →Food hauling
- 15:32, 26 July 2012 diff hist -1 m 23a:Farming →Harvesting
- 14:46, 26 July 2012 diff hist -240 23a:Farming →Increasing yield: if (rand(5) < skill) stack += rand(2); if (rand(10) < skill) stack += rand(2); if (rand(15) < skill) stack += rand(2); if (rand(20) < skill) stack += rand(2); if ((rand(25) < skill) && !rand(3)) stack += rand(2);
- 13:59, 26 July 2012 diff hist +66 m v0.34:Strange mood
- 17:39, 25 July 2012 diff hist +688 N v0.34 Talk:Ostrich Created page with "For reference: butcher results, based on roughly a dozen hens. Please fix when the time comes. <br /> ostrich bone x20-26<br /> ostrich meat x14-20<br /> ostrich fat x10-13<br /..." current
- 17:38, 25 July 2012 diff hist -591 v0.34:Ostrich this belongs on the talk page
- 15:58, 25 July 2012 diff hist +240 v0.34:Reactions only 12 specific item types will ever be produced in stacks
- 15:55, 25 July 2012 diff hist +228 v0.31:Reactions current