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23a:Weight
This article is about an older version of DF. |
Weight is an item property, and is measured in units Γ, also known as urists.
Weight is used by the game to determine how fast someone or something should move, due to encumbrance effects and carry weight restrictions. Note that, for DF, weight and mass are currently indistinguishable because as it stands DF gravity is uniform both across the whole universe and from world to world and buoyancy isn't implemented.
Weight is displayed as a quantity associated with an item. Weight calculation is mostly straightforward - for most items it is constant, and for those that vary, the formula is fairly straightforward.
Weight Calculation[edit]
All items have a "default" weight which can be observed when the item is made of stone or metal. Items made of wood, bone, ivory, horn, coral, shell, leather, or plant fiber cloth divide their weight by 2, and items made of silk or adamantine divide their weight by 8.
Items also have a "bulk" which does not depend on the material and is used to determine clutter as well as how many items can fit into a container. In this version, all containers have a capacity of 100, though the inability to refill waterskins in Adventurer mode makes this mostly irrelevant.
Item Type | Volume | Bulk | Capacity |
---|---|---|---|
Bars | 200 | 10 | |
Cut gems | 20 | 10 | |
Blocks | 250 | 10 | |
Mined ore | 300 | 10 | |
Rough gems | 250 | 10 | |
Mined stone | 300 | 10 | |
Wood logs | 500 | 10 | |
Door | 250 | 10 | |
Floodgate | 400 | 10 | |
Bed | 250 | 10 | |
Chair | 250 | 10 | |
Chain | 50 | 10 | |
Flask | 3 | 5 | 100 |
Goblet | 5 | 5 | 100 |
Instrument | 10 | 5 | |
Toy | 5 | 5 | |
Window | 100 | 10 | |
Cage | 100 | 10 | 100 |
Barrel | 100 | 10 | 100 |
Bucket | 20 | 10 | 100 |
Animal trap | 20 | 10 | 100 |
Table | 250 | 10 | |
Coffin | 350 | 10 | 100 |
Statue | 300 | 10 | |
Corpse | SIZE*50 | SIZE*2 | |
Weapon | WEIGHT | 10 | |
Body armor | WEIGHT | 15 | |
Shoes | WEIGHT | 3 | |
Shields | WEIGHT | 10 | |
Helms | WEIGHT | 5 | |
Gloves | WEIGHT | 2 | |
Box | 100 | 10 | 100 |
Bin | 100 | 10 | 100 |
Sand | 250 | 20 | |
Armor stand | 250 | 10 | 100 |
Weapon rack | 250 | 10 | 100 |
Cabinet | 250 | 10 | 100 |
Idol | 5 | 5 | |
Amulet | 2 | 2 | |
Scepter | 10 | 5 | |
Ammo | 3 | 1 | |
Crown | 10 | 5 | |
Ring | 1 | 1 | |
Earring | 1 | 1 | |
Bracelet | 3 | 2 | |
Large gem | 5 | 3 | |
Anvil | 400 | 10 | |
Body part | 50 | 2 | |
Remains | 5 | 2 | |
Meat | 5 | 10 | |
Fish | 5 | 10 | |
Unprepared fish | 5 | 10 | |
Live vermin | 5 | 10 | |
Tame vermin | 5 | 10 | |
Seeds | 5 | 1 | |
Plant | 5 | 10 | |
Raw skin | 10 | 10 | |
Leather | 10 | 10 | |
Bones | 5 | 10 | |
Shells | 5 | 10 | |
Leaves | 5 | 5 | |
Thread | 10 | 10 | |
Cloth | 10 | 10 | |
Totem | 10 | 5 | |
Skulls | 10 | 5 | |
Pants | WEIGHT | 6 | |
Backpack | 10 | 10 | 100 |
Quiver | 10 | 10 | 100 |
Catapult parts | 400 | 20 | |
Ballista parts | 400 | 20 | |
Siege ammo | 100 | 50 | |
Ballista arrow head | 100 | 10 | |
Mechanisms | 100 | 10 | |
Trap component | WEIGHT | 10 | |
Extract | 1 | 1 | |
Potion | 1 | 1 | |
Drink | 10 | 10 | |
Organic powder | 10 | 10 | |
Cheese | 10 | 10 | |
Prepared meal | 5 | 10 | |
Misc. liquid | 10 | 10 | |
Coin1 | 1/16 | 1/32 | |
Glob | 10 | 10 | |
Small rock | 1 | 1 |
- 1 - a stack of 500 coins weighs 31Γ and has a volume of 15.