v50 Steam/Premium information for editors
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- 02:32, 9 April 2013 diff hist +553 40d:Immigration →How immigration is calculated
- 02:31, 9 April 2013 diff hist +579 v0.31:Immigration →Migrant wave sizes
- 02:30, 9 April 2013 diff hist +598 v0.34:Immigration →Migrant wave sizes: it was like this in 23a, and it's still like this in 0.34.11
- 21:01, 2 April 2013 diff hist +73 v0.34:Stone →Stones forming entire layers: MG -> magma symbol
- 23:54, 1 April 2013 diff hist +9 m HFS Reverted edits by Zzedar (talk) to last revision by Quietust
- 23:50, 1 April 2013 diff hist +219 v0.34:Giant crab current
- 23:46, 1 April 2013 diff hist +43 v0.34:Giant crab can't resist...
- 19:51, 16 March 2013 diff hist -18 m 40d:Workshop
- 19:50, 16 March 2013 diff hist -18 m 23a:Workshop →Using workshops
- 19:49, 16 March 2013 diff hist +95 m 23a:Workshop
- 23:40, 13 March 2013 diff hist +21 User talk:Ar-Pharazon →DF2012:Tool current
- 23:40, 13 March 2013 diff hist +122 User talk:Ar-Pharazon →DF2012:Tool: new section
- 23:38, 13 March 2013 diff hist -4 m v0.34:Tool Reverted edits by Ar-Pharazon (talk) to last revision by Loci
- 22:54, 8 March 2013 diff hist -1 v0.34:Fire imp dragonfire is 50000, so they are NOT immune to it
- 22:07, 7 March 2013 diff hist +11 m v0.34:Pond turtle cats, webs, and doors are all things that can kill vermin
- 22:06, 7 March 2013 diff hist +24 m v0.34:Pond turtle
- 22:05, 7 March 2013 diff hist +55 v0.34:Pond turtle
- 21:58, 7 March 2013 diff hist -2 m Template:RT
- 21:45, 7 March 2013 diff hist -16 Template:RT →Examples
- 21:41, 7 March 2013 diff hist 0 m Template:RT
- 21:40, 7 March 2013 diff hist 0 v0.34:Sky current
- 21:39, 7 March 2013 diff hist 0 m Template:RTS if you're going to make a shortcut for the "sky" tile, at least use the correct one! current
- 21:36, 7 March 2013 diff hist +15 Template:Ns/0 0.21.105.21a, 0.22.110.22f, 0.27.169.32a, etc.
- 22:51, 4 March 2013 diff hist -101 v0.34:Miasma giant desert scorpion venom causes necrosis, and it is neither blood nor randomly generated
- 22:50, 4 March 2013 diff hist -26 v0.31:Miasma →Rotten Items current
- 22:46, 4 March 2013 diff hist +32 m 40d:Chunk
- 19:58, 4 March 2013 diff hist +13 23a:Alchemist (noble) making golden salve won't help, but making gnomeblight will current
- 19:56, 4 March 2013 diff hist +46 23a:House fer
- 15:36, 28 February 2013 diff hist +161 v0.34:Reactions →Modifiers
- 21:01, 27 February 2013 diff hist +10 v0.34:Ghost It's my recollection that you have to bury ALL parts, and a recent forum post seems to confirm this
- 21:32, 25 February 2013 diff hist +228 v0.34 Talk:Orca current
- 04:39, 24 February 2013 diff hist +42 23a:Steam just tested in 0.23.130, and it's totally harmless
- 02:21, 24 February 2013 diff hist -303 v0.34:Noise this is meaningless
- 02:16, 24 February 2013 diff hist -11 m 23a:Bedroom →Design tips current
- 02:15, 24 February 2013 diff hist -25 m User talk:Quietust →Link template
- 02:14, 24 February 2013 diff hist +451 User talk:Quietust →Link template
- 22:55, 21 February 2013 diff hist -13 Two handed sword Redirected page to Two-handed sword
- 22:54, 21 February 2013 diff hist 0 v0.34:Long sword
- 22:54, 21 February 2013 diff hist 0 m v0.34:Weapon
- 22:53, 21 February 2013 diff hist +37 N v0.34:Two handed sword moved DF2012:Two handed sword to DF2012:Two-handed sword: it's hyphenated in-game current
- 22:53, 21 February 2013 diff hist 0 m v0.34:Two-handed sword moved DF2012:Two handed sword to DF2012:Two-handed sword: it's hyphenated in-game
- 20:28, 20 February 2013 diff hist +12 v0.34:Bow
- 20:26, 20 February 2013 diff hist +1 m 23a:Other weapon current
- 22:49, 19 February 2013 diff hist +13 m v0.34:Inorganic material definition token →ENVIROMENT and ENVIRONMENT_SPEC: I find this highly unlikely, since the game would have to determine whether or not the inclusion was a CLUSTER_ONE (raw adamantine has a special case because of [DEEP_SPECIAL])
- 22:44, 19 February 2013 diff hist +114 m v0.34:Inorganic material definition token
- 16:57, 17 February 2013 diff hist -292 v0.34:World token Don't substitute templates in! Also, don't remove existing templates! current
- 19:50, 15 February 2013 diff hist +3 m v0.34:Glass →Glass and magma
- 20:52, 8 February 2013 diff hist +228 v0.34:Physics →Urist McPauli's Conditional Inclusion Principle
- 20:47, 8 February 2013 diff hist +111 v0.34:Physics →Matter annihilation: dwarves gain weight over time; in fact, once they max out, the equilibrium between fat and digested food causes significant amounts of lag
- 20:43, 8 February 2013 diff hist +24 v0.34:Physics →The Dwarven status quo