v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 20:53, 9 December 2013 diff hist +21 m v0.34:Entity token →Placement
- 20:47, 9 December 2013 diff hist +21 m v0.34:Biome token →Biome Sets current
- 22:36, 6 December 2013 diff hist +36 m v0.34:Pearl current
- 22:36, 6 December 2013 diff hist +64 v0.34:Pearl
- 22:34, 6 December 2013 diff hist +204 v0.31:Pearl current
- 22:29, 6 December 2013 diff hist -194 v0.34:Coral same as Amber; also, it's in the EXE itself, not the raws (the raws at the bottom of the page are reconstructed from in-game memory)
- 22:25, 6 December 2013 diff hist -194 v0.34:Amber nearly EVERY material has powder/paste/pressed forms, so this is not noteworthy
- 22:23, 6 December 2013 diff hist +6,967 N 23a:Cheating trimmed down Cheating page for 23a; not as many raws to edit, and the ones that are there are somewhat limited
- 21:17, 5 December 2013 diff hist +21 40d:Water
- 21:15, 5 December 2013 diff hist +82 23a:Magma →Magma-proof Materials current
- 19:46, 27 November 2013 diff hist +13 m v0.34:Realgar →In the Real World
- 19:44, 27 November 2013 diff hist +216 m 23a:Raw file
- 19:42, 27 November 2013 diff hist +3,701 N 23a:Raw file Created page with "{{Quality|Superior|~~~~~}} {{av}} '''Raw files''' are text files found in the '''raw/objects/''' subdirectory of Dwarf Fortress (used for world generation). These files c..."
- 19:14, 27 November 2013 diff hist +2,227 m 23a:Time sync relevant text with 0.34 article current
- 19:09, 27 November 2013 diff hist +1,816 N 23a:Time Created page with "{{av}}{{Quality|Exceptional}} Time in Dwarf Fortress can be a somewhat complicated subject, but learning the ins and outs of the system is essential for modders and can be of..."
- 19:08, 27 November 2013 diff hist +2,224 40d:Time current
- 16:52, 25 November 2013 diff hist +46 m v0.31:Anvil →Anvil Origins?
- 16:52, 25 November 2013 diff hist +43 40d:Anvil →Anvil Origins?
- 16:51, 25 November 2013 diff hist +43 23a:Anvil →Anvil Origins?
- 19:57, 24 November 2013 diff hist +149 m User:Quietust →Bugfixes: another minor bugfix - this one was actually fixed in 40d
- 01:29, 18 November 2013 diff hist +69 m User:Quietust →DFHack-40d
- 01:27, 18 November 2013 diff hist +3,618 User:Quietust add entries for DFHack-40d and DFHack-23a
- 19:26, 16 November 2013 diff hist +233 User:Quietust →Improvements: another patch for 23a - disable some of the savegame "encryption" to reduce disk usage
- 03:44, 9 November 2013 diff hist +11 N Utility:DFHack programming create page for DFHack programming
- 04:28, 3 November 2013 diff hist -12 23a:Tower-cap found the code and reverse-engineered it - 100% tree density allows one tree per 25 underground tiles (whether revealed or not, which works out to a 377x480 area), and subterranean trees are capped at 5% density
- 18:00, 30 October 2013 diff hist +103 23a:Tree →Elven Diplomats
- 17:58, 30 October 2013 diff hist -246 23a:Tree →Tree growth
- 17:57, 30 October 2013 diff hist -69 40d:Tree →Tree growth
- 17:56, 30 October 2013 diff hist -69 v0.31:Tree →Tree growth
- 17:56, 30 October 2013 diff hist -16 v0.34:Tree straight from the code, saplings become trees at age 3 years
- 18:07, 21 October 2013 diff hist +593 N v0.34 Talk:Windmill Created page with "I located the code for determining wind strength and made a graph of its output in Excel. Due to bug 6380, the values are only correct for MEDIUM and LAR..." current
- 18:02, 21 October 2013 diff hist +20 m File:Df wind.png current
- 18:02, 21 October 2013 diff hist +129 N File:Df wind.png Wind strength for windmills in Dwarf Fortress. Only correct for LARGE worlds in all versions and MEDIUM worlds in 0.31 and 0.34.
- 15:54, 21 October 2013 diff hist +51 v0.34:Windmill
- 15:19, 12 October 2013 diff hist +26 v0.34:Titan →Applications
- 15:19, 12 October 2013 diff hist -211 v0.34:Forgotten beast It is IMPOSSIBLE to get a forgotten beast made of adamantine - the game explicitly excludes materials with [SPECIAL], and that includes all deep materials
- 15:22, 5 October 2013 diff hist +29 23a:Magma flow →Magma Monsters: clarify here too - they'll attack you no matter what you do
- 15:15, 5 October 2013 diff hist -37 m 23a:Cave river →River monsters
- 15:14, 5 October 2013 diff hist +48 23a:Cave river →River monsters
- 21:47, 3 October 2013 diff hist -168 m 40d:Plant token
- 21:43, 3 October 2013 diff hist -70 23a:Wood token
- 21:39, 3 October 2013 diff hist -83 m 23a:Plant token
- 19:31, 30 September 2013 diff hist +3 23a:Prickle berry current
- 19:30, 30 September 2013 diff hist -60 23a:Rope reed there are no rope reed seeds current
- 02:30, 25 September 2013 diff hist -139 23a:Siege to whoever 80.213.243.121 was, there are no burrows in version 0.23.130.23a...
- 20:55, 24 September 2013 diff hist +46 v0.34:Gem setter current
- 21:26, 23 September 2013 diff hist +10 m User:Quietust →Bugfixes
- 13:27, 23 September 2013 diff hist -6 m User:Quietust →Bugfixes
- 19:21, 20 September 2013 diff hist +56 v0.34:Forgotten beast →Silk farm: FB silk never has syndromes attached to it...
- 19:08, 20 September 2013 diff hist -6 m v0.34:Grower