v50 Steam/Premium information for editors
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- 20:43, 28 May 2014 diff hist +310 23a:Calendar →Ages current
- 20:42, 28 May 2014 diff hist +446 v0.31:Calendar →Ages: ages are the same in 0.28 and 0.34, therefore they are the same in 0.31 current
- 20:41, 28 May 2014 diff hist +363 40d:Calendar →Ages: the logic in 40d appears to be largely the same
- 20:21, 28 May 2014 diff hist +29 v0.34:Calendar →Great Powers in Control
- 20:20, 28 May 2014 diff hist -14 v0.34:Calendar →Known Ages: based on disassembly
- 19:03, 27 May 2014 diff hist +99 23a:Raw adamantine →Too Deep...
- 19:01, 27 May 2014 diff hist +638 23a:Raw adamantine
- 17:53, 23 May 2014 diff hist +174 v0.34:Creature token
- 17:17, 20 May 2014 diff hist -2 m v0.34:Color scheme →What colors show up where: DGRAY, rather
- 17:17, 20 May 2014 diff hist -80 v0.34:Color scheme →What colors show up where: BLACK is the material's *descriptor* color; its actual DISPLAY color is 0:0:1, which is LGRAY
- 20:40, 19 May 2014 diff hist -49 40d:Elephant no tusks back then
- 20:38, 19 May 2014 diff hist +33 23a:Elephant elephants did not get tusks until version 0.27.169.32a
- 20:35, 19 May 2014 diff hist +62 v0.34:Sleep current
- 21:56, 16 May 2014 diff hist +4,844 N 23a:Maximizing framerate Created page with "{{quality|Superior|~~~~~}}{{av}} Dwarf Fortress is an extremely CPU-intensive application that currently requires a fast, modern machine ([[System requirements|recommendation..."
- 21:52, 16 May 2014 diff hist +2,204 N 23a:Path Created page with "{{quality|Superior|~~~~~}}{{av}} The term '''Path''', or '''Pathing''', is used in Fortress Mode to refer to the game process of determining how and where dwarves and other c..."
- 21:42, 16 May 2014 diff hist +98 v0.34:Forgotten beast →Forgotten Beast Threat Analysis
- 21:41, 16 May 2014 diff hist +142 v0.34:Forgotten beast →Forgotten Beast Threat Analysis
- 21:42, 12 May 2014 diff hist +57 v0.34:Faction →Loyalty cascade
- 18:56, 12 May 2014 diff hist +113 23a:Siege engine
- 18:51, 12 May 2014 diff hist -92 23a:Siege engine Legendary operators are supposed to always fire perfectly straight, but this is broken. In fact, it's still broken in 0.34.11
- 18:30, 12 May 2014 diff hist +34 40d:Siege engine
- 18:29, 12 May 2014 diff hist +34 v0.31:Siege engine
- 18:28, 12 May 2014 diff hist +50 v0.34:Siege engine
- 18:27, 12 May 2014 diff hist +10 v0.34:Siege engine I've studied version 0.23 and cannot find ANY evidence of this being the case, and siege engines haven't changed much since then...
- 19:32, 11 May 2014 diff hist 0 User:Quietust →Bugfixes: found another nasty error in this binpatch, resulting in a crash upon attempting to make glass items
- 17:21, 11 May 2014 diff hist -18 m User:Quietust →Improvements: tested, and it seems to work
- 17:10, 11 May 2014 diff hist -216 User:Quietust unified "show history in dwarf mode" patch; could potentially simplify it further
- 16:55, 11 May 2014 diff hist +290 User:Quietust →Bugfixes: I always wondered why my dwarves threw so many tantrums once their clothes started wearing out - turns out it was another bug (which Toady has since fixed)
- 20:45, 10 May 2014 diff hist 0 User:Quietust →Bugfixes: fix rather nasty typo - this caused the extract to be inserted into itself, causing an infinite loop
- 15:42, 9 May 2014 diff hist +222 40d:Temperature →Temperatures: add some fire temperatures - coal, wood, and Dwarf
- 15:28, 9 May 2014 diff hist +49 v0.34:Temperature
- 15:26, 9 May 2014 diff hist -5 v0.34:Temperature
- 15:26, 9 May 2014 diff hist +25 v0.34:Fire
- 15:26, 9 May 2014 diff hist 0 v0.31:Temperature
- 15:26, 9 May 2014 diff hist +40 v0.31:Fire
- 15:25, 9 May 2014 diff hist +96 v0.31:Fire-safe
- 15:24, 9 May 2014 diff hist +96 v0.34:Fire-safe
- 20:46, 8 May 2014 diff hist +76 User:Quietust →Bugfixes: a second part to this bug that was 23a-specific - it only checked for 2 of the 3 "ashes" tile types (0.34 checks all three)
- 20:30, 8 May 2014 diff hist +75 User:Quietust →Bugfixes: another old bug that still exists in 0.34
- 17:51, 8 May 2014 diff hist +289 23a:Adamantine in later versions, adamantine clothes wear out just like ones made from cloth or leather
- 20:05, 7 May 2014 diff hist +697 Utility:DFHack/createitem →Body parts: actually, these ARE mostly prepared organs, NOT tissues. Replace with a more extensive list
- 19:48, 7 May 2014 diff hist 0 m Utility:DFHack/createitem →Furniture
- 19:48, 7 May 2014 diff hist -19 m Utility:DFHack/createitem →Furniture
- 19:47, 7 May 2014 diff hist +35 m Utility:DFHack/createitem →Furniture: bags are boxes too
- 19:47, 7 May 2014 diff hist +40 Utility:DFHack/createitem →Armor: gauntlets are created in pairs
- 19:45, 7 May 2014 diff hist +183 Utility:DFHack/createitem →Usage: item stack information
- 13:32, 5 May 2014 diff hist +275 23a:Important advice →Save often! current
- 13:29, 5 May 2014 diff hist +56 23a:Important advice →Masonry
- 01:15, 5 May 2014 diff hist +143 23a:Trading →Trading
- 14:32, 2 May 2014 diff hist +222 m v0.31:Alcohol