v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 20:51, 4 June 2014 diff hist +167 v0.34:Entity token some corrections based on disassembly analysis
- 13:20, 4 June 2014 diff hist +901 v0.31:Ghost →Paranormal Activity: going to assume that these did not change since they were introduced in version 0.31
- 13:11, 4 June 2014 diff hist -33 v0.34:Ghost →Paranormal Activity
- 21:50, 3 June 2014 diff hist +465 v0.34:Ghost →Paranormal Activity: Low ALTRUISM (but not zero) can also lead to Sadistic Ghosts; reorder table to match in-game check order, describe the actual stat ranges, and clarify Forlorn/Restless Haunt criteria
- 18:49, 3 June 2014 diff hist -3 m v0.31:Swimmer →Adventure Mode: your your current
- 18:41, 3 June 2014 diff hist +10 v0.34:Water I've never heard of children falling through floor bars before. Also, we need a "Citation Needed" template.
- 17:11, 2 June 2014 diff hist +108 23a:Noble →Assorted
- 17:09, 2 June 2014 diff hist -17 m 23a:Noble →So Why Not Just Drown the Snooty Buggers?
- 17:07, 2 June 2014 diff hist +245 m 23a:Noble →Guild Mandates
- 17:04, 2 June 2014 diff hist -169 23a:Noble →Mandates: they do not
- 16:57, 2 June 2014 diff hist -70 40d:Demand no they don't current
- 16:57, 2 June 2014 diff hist +9 m v0.31:Demand current
- 16:57, 2 June 2014 diff hist +9 v0.34:Demand 2.75 to 3 years is the standard demand duration current
- 20:57, 30 May 2014 diff hist 0 v0.34:Aluminum grammer current
- 15:12, 29 May 2014 diff hist +81 m 23a:Stupid dwarf trick →Alphabet Cages
- 15:04, 29 May 2014 diff hist +62 23a:Stupid dwarf trick →Tower-cap Farm
- 15:03, 29 May 2014 diff hist +214 23a:Stupid dwarf trick →Magma Chamber
- 15:02, 29 May 2014 diff hist +212 23a:Stupid dwarf trick →Drowning Chamber
- 14:59, 29 May 2014 diff hist +258 23a:Stupid dwarf trick →Adventurer Mode Fortress: alphabet cages are actually useful in 0.23
- 20:58, 28 May 2014 diff hist +3 v0.34:Giant sponge
- 20:57, 28 May 2014 diff hist -12 v0.34:Losing →Have I Won Yet?: plural
- 20:50, 28 May 2014 diff hist +35 40d:Losing
- 20:50, 28 May 2014 diff hist +35 v0.31:Losing current
- 20:50, 28 May 2014 diff hist +33 m v0.34:Losing
- 20:50, 28 May 2014 diff hist +2 v0.34:Losing
- 20:46, 28 May 2014 diff hist +31 23a:Losing current
- 20:45, 28 May 2014 diff hist +2 23a:Losing not a learning curve, but a difficulty curve
- 20:43, 28 May 2014 diff hist +310 23a:Calendar →Ages current
- 20:42, 28 May 2014 diff hist +446 v0.31:Calendar →Ages: ages are the same in 0.28 and 0.34, therefore they are the same in 0.31 current
- 20:41, 28 May 2014 diff hist +363 40d:Calendar →Ages: the logic in 40d appears to be largely the same
- 20:21, 28 May 2014 diff hist +29 v0.34:Calendar →Great Powers in Control
- 20:20, 28 May 2014 diff hist -14 v0.34:Calendar →Known Ages: based on disassembly
- 19:03, 27 May 2014 diff hist +99 23a:Raw adamantine →Too Deep...
- 19:01, 27 May 2014 diff hist +638 23a:Raw adamantine
- 17:53, 23 May 2014 diff hist +174 v0.34:Creature token
- 17:17, 20 May 2014 diff hist -2 m v0.34:Color scheme →What colors show up where: DGRAY, rather
- 17:17, 20 May 2014 diff hist -80 v0.34:Color scheme →What colors show up where: BLACK is the material's *descriptor* color; its actual DISPLAY color is 0:0:1, which is LGRAY
- 20:40, 19 May 2014 diff hist -49 40d:Elephant no tusks back then
- 20:38, 19 May 2014 diff hist +33 23a:Elephant elephants did not get tusks until version 0.27.169.32a
- 20:35, 19 May 2014 diff hist +62 v0.34:Sleep current
- 21:56, 16 May 2014 diff hist +4,844 N 23a:Maximizing framerate Created page with "{{quality|Superior|~~~~~}}{{av}} Dwarf Fortress is an extremely CPU-intensive application that currently requires a fast, modern machine ([[System requirements|recommendation..."
- 21:52, 16 May 2014 diff hist +2,204 N 23a:Path Created page with "{{quality|Superior|~~~~~}}{{av}} The term '''Path''', or '''Pathing''', is used in Fortress Mode to refer to the game process of determining how and where dwarves and other c..."
- 21:42, 16 May 2014 diff hist +98 v0.34:Forgotten beast →Forgotten Beast Threat Analysis
- 21:41, 16 May 2014 diff hist +142 v0.34:Forgotten beast →Forgotten Beast Threat Analysis
- 21:42, 12 May 2014 diff hist +57 v0.34:Faction →Loyalty cascade
- 18:56, 12 May 2014 diff hist +113 23a:Siege engine
- 18:51, 12 May 2014 diff hist -92 23a:Siege engine Legendary operators are supposed to always fire perfectly straight, but this is broken. In fact, it's still broken in 0.34.11
- 18:30, 12 May 2014 diff hist +34 40d:Siege engine
- 18:29, 12 May 2014 diff hist +34 v0.31:Siege engine
- 18:28, 12 May 2014 diff hist +50 v0.34:Siege engine