v50 Steam/Premium information for editors
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- 17:41, 12 June 2014 diff hist +25 v0.34:Tantrum →Damage Control: Berserk dwarves NEVER calm down!
- 17:35, 12 June 2014 diff hist +109 m 23a:Tantrum →Mechanics
- 17:35, 12 June 2014 diff hist +113 v0.34:Tantrum →Mechanics: they only start when Miserable, but being in a Tantrum locks happiness to 25
- 20:58, 11 June 2014 diff hist -214 v0.34:Trap →Cage Trap: That bug only pertains to VERMIN, which have nothing to do with cage traps
- 16:32, 10 June 2014 diff hist +17 v0.34:Combat skill →General combat skills: dodged into the magma current
- 20:59, 9 June 2014 diff hist 0 23a:Quickstart guide current
- 21:08, 8 June 2014 diff hist +40 m 23a:Siege →Passive Defense
- 20:54, 8 June 2014 diff hist -7 23a:Siege →Kobolds
- 20:52, 8 June 2014 diff hist +86 m 23a:Siege →Goblins
- 20:17, 8 June 2014 diff hist -4 m 23a:Noble →Economy & trade
- 20:17, 8 June 2014 diff hist +27 m 23a:Noble →Economy & trade
- 20:16, 8 June 2014 diff hist +6 23a:Treasurer current
- 20:16, 8 June 2014 diff hist +17 23a:Trade minister same as the mayor current
- 14:51, 5 June 2014 diff hist +166 N v0.34 Talk:Coral Created page with "==Mandates== Are nobles really capable of mandating the production of coral items? --~~~~"
- 14:50, 5 June 2014 diff hist +166 N v0.34 Talk:Amber Created page with "==Mandates== Are nobles really capable of mandating the production of amber items? --~~~~"
- 14:47, 5 June 2014 diff hist -1 m 23a:Entity token →Items and Animals Used
- 14:47, 5 June 2014 diff hist +22 m 23a:Entity token →Items and Animals Used: jade is a river product in 23a
- 14:45, 5 June 2014 diff hist +490 v0.34 Talk:Entity token current
- 23:42, 4 June 2014 diff hist +15 m v0.34:Entity token →Available Resources: CAN_LEARN is only for pack/pull/mount/pet/minion
- 23:34, 4 June 2014 diff hist -240 v0.34:Entity token clarify - they grant access to the creatures in general, and they are also required for using general non-domestic PETs
- 21:56, 4 June 2014 diff hist +7,215 N v0.34 Talk:Entity token Created page with "How entities decide what materials they have available for use: * If they have STONE_PREF, all nearby inorganic materials with IS_STONE are usable * If they have GEM_PREF, all..."
- 21:13, 4 June 2014 diff hist +1,501 v0.34:Entity token →Available Resources: clarify some bits
- 21:11, 4 June 2014 diff hist +65 v0.34:Walrus
- 20:51, 4 June 2014 diff hist +167 v0.34:Entity token some corrections based on disassembly analysis
- 13:20, 4 June 2014 diff hist +901 v0.31:Ghost →Paranormal Activity: going to assume that these did not change since they were introduced in version 0.31
- 13:11, 4 June 2014 diff hist -33 v0.34:Ghost →Paranormal Activity
- 21:50, 3 June 2014 diff hist +465 v0.34:Ghost →Paranormal Activity: Low ALTRUISM (but not zero) can also lead to Sadistic Ghosts; reorder table to match in-game check order, describe the actual stat ranges, and clarify Forlorn/Restless Haunt criteria
- 18:49, 3 June 2014 diff hist -3 m v0.31:Swimmer →Adventure Mode: your your current
- 18:41, 3 June 2014 diff hist +10 v0.34:Water I've never heard of children falling through floor bars before. Also, we need a "Citation Needed" template.
- 17:11, 2 June 2014 diff hist +108 23a:Noble →Assorted
- 17:09, 2 June 2014 diff hist -17 m 23a:Noble →So Why Not Just Drown the Snooty Buggers?
- 17:07, 2 June 2014 diff hist +245 m 23a:Noble →Guild Mandates
- 17:04, 2 June 2014 diff hist -169 23a:Noble →Mandates: they do not
- 16:57, 2 June 2014 diff hist -70 40d:Demand no they don't current
- 16:57, 2 June 2014 diff hist +9 m v0.31:Demand current
- 16:57, 2 June 2014 diff hist +9 v0.34:Demand 2.75 to 3 years is the standard demand duration current
- 20:57, 30 May 2014 diff hist 0 v0.34:Aluminum grammer current
- 15:12, 29 May 2014 diff hist +81 m 23a:Stupid dwarf trick →Alphabet Cages
- 15:04, 29 May 2014 diff hist +62 23a:Stupid dwarf trick →Tower-cap Farm
- 15:03, 29 May 2014 diff hist +214 23a:Stupid dwarf trick →Magma Chamber
- 15:02, 29 May 2014 diff hist +212 23a:Stupid dwarf trick →Drowning Chamber
- 14:59, 29 May 2014 diff hist +258 23a:Stupid dwarf trick →Adventurer Mode Fortress: alphabet cages are actually useful in 0.23
- 20:58, 28 May 2014 diff hist +3 v0.34:Giant sponge
- 20:57, 28 May 2014 diff hist -12 v0.34:Losing →Have I Won Yet?: plural
- 20:50, 28 May 2014 diff hist +35 40d:Losing
- 20:50, 28 May 2014 diff hist +35 v0.31:Losing current
- 20:50, 28 May 2014 diff hist +33 m v0.34:Losing
- 20:50, 28 May 2014 diff hist +2 v0.34:Losing
- 20:46, 28 May 2014 diff hist +31 23a:Losing current
- 20:45, 28 May 2014 diff hist +2 23a:Losing not a learning curve, but a difficulty curve