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- 03:04, 20 June 2020 diff hist +115 23a:Trading →Offering items: Offering history is actually used in the code for determining anger between entities (where the game chooses whether to send a Diplomat or a Siege)
- 17:35, 16 June 2020 diff hist +21 m Divine language improve formatting
- 17:33, 16 June 2020 diff hist +80 m Divine language →Phonetics and Phonotactics: all possible forms
- 17:30, 16 June 2020 diff hist +219 Divine language →Orthography
- 17:24, 16 June 2020 diff hist -2,120 Divine language update article with findings - all diphthongs are indeed possible, and "s" and "h" are definitely possible to show up as consonants
- 16:46, 16 June 2020 diff hist +45 Talk:Divine language →Details from Disassembly current
- 16:46, 16 June 2020 diff hist +1,350 N Talk:Divine language Created page with "==Details from Disassembly== From a disassembly of version 0.47.04, I've found that the Divine Language generator works as follows: * There are 22 "consonants": b, p, g, k, c,..."
- 00:06, 2 June 2020 diff hist -10 m 23a:Window if the room is that close to the cliff face, it's west of the Cave River and is thus "Inside Light", so it doesn't cause OR trigger cave adaptation
- 23:55, 1 June 2020 diff hist -21 m 23a:Legendary artifact →Usage: wells didn't use mechanisms in this version
- 14:21, 31 May 2020 diff hist +10 Strange mood The Trap article says nothing about artifact mechanism traps never jamming, and I can't find anything in a disassembly to suggest that it is true
- 15:45, 18 May 2020 diff hist +8 m Extinction →Sapient extinction
- 15:45, 18 May 2020 diff hist +8 m v0.34:Extinction →Sapient extinction current
- 15:44, 18 May 2020 diff hist -95 v0.34:Extinction →Sapient extinction: same here
- 15:44, 18 May 2020 diff hist +1 m Extinction →Sapient extinction
- 15:43, 18 May 2020 diff hist -96 Extinction →Sapient extinction: the Ages of Death and Emptiness actually have exact the same criteria - all civilized creatures are dead. The only difference between them is which ages took place beforehand.
- 15:27, 18 May 2020 diff hist +5 m Oblivious
- 15:26, 18 May 2020 diff hist +5 m Depression accidentally a word
- 15:26, 18 May 2020 diff hist +11 m Oblivious
- 15:26, 18 May 2020 diff hist +11 m Tantrum
- 15:26, 18 May 2020 diff hist +136 Tantrum link to other insanity precursors
- 15:25, 18 May 2020 diff hist +150 Oblivious link to other insanity precursors
- 15:23, 18 May 2020 diff hist +90 Depression link to other insanity precursors
- 14:54, 18 May 2020 diff hist +1 m 40d:What's the easiest way to check dwarves happiness →General mood information current
- 14:53, 18 May 2020 diff hist +3 m 40d:What's the easiest way to check dwarves happiness adjust quote formatting
- 14:42, 18 May 2020 diff hist +57 40d:Reclaim fortress mode →Reclaiming buildings: Reorder, recommend d-b-c first because it's the original method of reclaiming (back when it wasn't even possible to individually forbid/unforbid things) current
- 15:23, 13 May 2020 diff hist -8 m Shrine (megabeast) fix grammar
- 15:21, 13 May 2020 diff hist +321 Dwarf Fortress Wiki:Centralized Discussion/Translating the wiki
- 18:10, 9 May 2020 diff hist +2,425 23a:Miasma adapt content from current version of this page; items in barrels seem to skip the rot check current
- 13:28, 6 May 2020 diff hist +435 DF2014 Talk:Skill
- 15:53, 4 May 2020 diff hist -126 m Skill →Skill penalties
- 15:47, 4 May 2020 diff hist -3 m Skill →Skill penalties
- 15:47, 4 May 2020 diff hist +1,151 Skill results from some disassembly diving through 0.47.04
- 14:39, 4 May 2020 diff hist +123 Siege engine →Special considerations
- 14:37, 4 May 2020 diff hist +161 v0.34:Siege engine →Special considerations
- 14:37, 4 May 2020 diff hist +161 v0.31:Siege engine →Special considerations
- 14:37, 4 May 2020 diff hist +161 40d:Siege engine →Special considerations
- 14:36, 4 May 2020 diff hist +161 23a:Siege engine →Special considerations: correction
- 14:31, 4 May 2020 diff hist +79 Siege engine the "10-20 degree field of fire" is ONLY for wild shots - Legendary operators fire perfectly straight 100% of the time
- 14:05, 2 May 2020 diff hist -64 m Material token
- 14:05, 2 May 2020 diff hist -64 m v0.31:Material token current
- 14:05, 2 May 2020 diff hist -64 m v0.34:Material token better example current
- 13:57, 2 May 2020 diff hist 0 Item token clarify PLANT_GROWTH
- 13:53, 2 May 2020 diff hist +42 m v0.34:Item token current
- 13:53, 2 May 2020 diff hist -21 m v0.31:Item token current
- 13:52, 2 May 2020 diff hist +21 m v0.34:Item token
- 12:57, 29 April 2020 diff hist +277 DF2014 Talk:Weapon
- 00:22, 28 April 2020 diff hist +213 Template:CreatureInfo v0.31 age stats were missing from here, but present in 40d and 0.34
- 23:11, 26 April 2020 diff hist -13 Weapon Undo revision 252581 by 35.191.3.224 (talk) Nickel and Lead do not have [ITEMS_WEAPON] or [ITEMS_WEAPON_RANGED], so they cannot be used to make weapons Tag: Undo
- 14:28, 26 April 2020 diff hist -2 Template:40d verminlookup/aux use param 1, not the current document's /raw page current
- 14:27, 26 April 2020 diff hist -2 Template:Verminlookup/aux use param 1, not the current document's /raw page