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40d:Status icons
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Status icons are symbols that flash when a creature is under a certain effect. When a creature has multiple status icons, they will flash in succession.
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flashes to...
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Legendary: The dwarf has a skill that has reached Legendary level. Take care of these fellows.
X
Migrant: The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.
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No Job: The creature has no job and no destination.
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No Destination: The creature has a job, but no destination. They get this when you shut a door on their faces. Also momentarily flashes when they first get a job.
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Multiple Creatures: More than one creature is on the same tile. The game will switch between them using this animated line.
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Hungry: Dwarf needs food badly.
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Drowsy: The dwarf wants sleep.
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Unhappy: The dwarf's unhappy thoughts are piling up. Not a good sign for a fortress, as this can lead to tantrums.
Z
Sleeping: This dwarf is not going to be productive, and the object it is sleeping on will have an effect on its mood. A dwarf is considered unconscious while sleeping and has all the effects thereof, but not the unconsciousness icon.
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Fey Mood: The dwarf will find a workshop, get materials, and make an artifact. After this, it will have a skill increase to Legendary, along with attributes. If it cannot find the required workshop or items, it will wait until it goes insane, berserk, or melancholy. Also used for secretive moods.
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Possessed: The same thing as fey mood, but without the skill increase.
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Tantrum: The dwarf has finally had enough, and has lost his temper. The dwarf stops all work, and proceeds to throw things, destroy buildings and hurt other dwarves. This is not a permanent state, but extremely annoyed dwarves will tantrum repeatedly.
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Insane: Dwarves may eventually go crazy and babble, leading to this icon (usually because they couldn't complete an artifact). Dwarf moves erratically around until he/she dies of hunger or thirst. A form of madness.
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Melancholy: When a dwarf has sad thoughts for a very long time, it may lead to this. Dwarf sulks around the place until he/she dies of hunger or thirst, or tries to kill himself by drowning or chasm. A form of madness, it's pretty much permanent.
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Enraged: After a dwarf is injured or had a pet killed by an enemy, the dwarf may get angrier and attack the enemy with rushes and powerful hits. Dwarves in this state will seek fights with enemy or neutral creatures. May also occur to non dwarves.
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Martial Trance: When a single dwarf is being attacked by more than one enemy, it will fall into this state and supposedly focus better. Toady One has said: You have to be a dwarf [to be able to get the martial trance]. It improves all kinds of combat rolls and modifiers (but no direct damage bonus -- 'enraged' does that). Dwarves in this state will seek fights with enemy or neutral creatures.
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Minor Injury: Any wound that leaves only one hand in working condition, including severings.
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Major Injury: Loss of the use of a leg, both arms, or a fatal injury to a vital organ that hasn't killed the dwarf yet. Yellow or worse damage to any of the brain, throat, heart, guts, or both lungs are all mortal wounds. Yellow or worse damage to one lung is typically not fatal, but this status flag will remain on the dwarf permenantly as he goes about his day.
X
Stunned: Dwarves can be stunned because of pain, and may lead to unconsciousness. Cave spider bites also cause periodic stunning. May also occur from a fall, usually from a dodge or a cave-in.
X
Nausea: Can be caused by cave adaptation, and will cause vomit, or during combat, when one spears another through the vital organs in the abdomen.
X
Winded: When a dwarf is out of breath, they are winded. This can be caused by being underwater, having a lung pierced or throat torn out.
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Paralyzed: The creature cannot move. Caused by poison or severe brain damage.
X
Unconscious: A bad sign for a dwarf, since (other than sleeping) they usually become unconscious in a fight and will die shortly afterwards. Sometimes, pain or permanent spinal injuries will make a dwarf periodically fall unconscious. Regardless of the cause, any creature that falls unconscious on a trap will trigger it, with messy and/or humorous results.
In addition to the above symbols, creatures carrying an object will alternate between their usual icon and the icon of the object they are carrying.
Non-flashing
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Prone: When the dwarf is lying on the ground. Several prone creatures can be in the same tile; therefore, in tight corridors, dwarves will be constantly lying down and standing so they can go through. Also happens in combat. Make sure to remember to stand up if this happens in Adventure Mode.
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Airborne: The dwarf has been thrown by a wrestling move, flung into the air by a raising drawbridge, fallen off a cliff, gone over a waterfall or gotten smashed by a blunt weapon and is flying backwards from the force of the blow. It's impossible to view a creature in this state (though it is possible to look) – but you'd probably be better off covering your eyes, anyway. Creatures that are flying under their own power are displayed normally.
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Drowning: The creature is underwater and cannot breathe.
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Webbed: The icon that shows when a dwarf walks into a cave spider's web.
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Wrestling: It is grabbing, or attempting to grab, another creature in a fight. Could also be holding on to a part of the opponent as well.
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Last seen: Indicates a hidden tile that contained a creature when last visible. Adventure mode only.
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Dead: This dwarf is gone, far away from the horrors of the puppy-cooking, noble-drowning fortress. Legendary dwarves and foes will still alternate colors after death.
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