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Difference between revisions of "40d:Baron"

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* Activates {{L|Royal guard|Royal Guard}}
 
* Activates {{L|Royal guard|Royal Guard}}
 
}}
 
}}
The {{L|Baron}} (or Baroness) arrives with her/his {{L|Baron Consort|consort}}, the {{L|Hammerer}} and the {{L|Tax collector}}. The Baron will be promoted to {{L|Count}} once additional conditions are met.  Human {{L|Liaison#Human|diplomat}}s (but not trade {{L|liaison}}s) will meet with the Baron, rather than the {{L|mayor}}.
+
The {{L|Baron}} (or Baroness) arrives with her/his {{L|Baron consort|consort}}, the {{L|Hammerer}} and the {{L|Tax collector}}. The Baron will be promoted to {{L|Count}} once additional conditions are met.  Human {{L|Liaison#Human|diplomat}}s (but not trade {{L|liaison}}s) will meet with the Baron, rather than the {{L|mayor}}.
  
 
Right after your fortress and the surrounding lands become a Barony the Baron will arrive.
 
Right after your fortress and the surrounding lands become a Barony the Baron will arrive.

Revision as of 19:35, 21 March 2011

This article is about an older version of DF.
Baron
Room requirements  
Office Decent Office
Quarters Decent Bedroom
Dining room Decent Dining Room
Tomb Tomb
Furniture requirements
Chests 2
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 80 Population
  • Wealth?[Verify]
  • 10,000 Exported wealth
  • Diversity of tasks performed that year (see article)
  • Survival of prev. year's Dwarven Template:L
Function

The Template:L (or Baroness) arrives with her/his Template:L, the Template:L and the Template:L. The Baron will be promoted to Template:L once additional conditions are met. Human Template:Ls (but not trade Template:Ls) will meet with the Baron, rather than the Template:L.

Right after your fortress and the surrounding lands become a Barony the Baron will arrive.

Currently, this does not have any known consequences, but it occurs at the same time the Template:L and the Template:L arrive, so you may prepare for Template:L and more Template:L.

Besides the simple requirements of population and Template:L, the game designer has made this comment...

You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - Toady One