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40d:Butcher's shop

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Revision as of 16:24, 6 April 2009 by JubalHarshaw (talk | contribs)
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Butcher's Shop

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Job Requirement

Butchery

Construction
Materials Jobs

1 of

Materials Used
Goods Created

Butcher's shops are used to slaughter livestock that has been designated to be butchered in the z-status Animals submenu. There is no task for this in the workshop, instead it will be done automatically if it isn't disabled in the order-W menu. Unlike butchering corpses, slaughtering occurs the instant the butcher brings the animal to the shop, and so is not affected by the butcher's skill level, agility, or workshop clutter. Although slaughtering is not affected by experience, it does provide experience in the Butcher skill. If you have many excess animals, you can slaughter them for gains in food, bones, skins, experience and frame rate.

Butchers also do the dirty job of processing animal corpses and body parts for meat, fat, skin, bones, and skulls at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) stockpile.

A butcher's shop can also be used to catch vermin (like a kennels) and make extracts from captured vermin.

Goods Created and Destination

  • Meat and fat goes to your food stockpile.
  • Bones, skulls, chunks and raw hides go to the refuse stockpile.
  • Chunks have no use and should be left to rot to nothingness.

Tips

  • Create custom stockpiles for hides next to your tanner's shop (see Tanning)
  • Create custom stockpiles for bones next to your craftdwarves workshop (see Bone carving)
  • Change the settings on your main refuse pile to not accept bones and hides.

See also












Workshops
Furnaces
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