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Difference between revisions of "40d:Carp"

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{{D for Dwarf}}
 
{{D for Dwarf}}
{{CreatureInfo|name=Carp|symbol=α|color=rgb(0, 128, 128)|bones=3|fat=1|skin=1|skulls=1|chunks=3|meat=3|biome= * [[Temperate]] freshwater river
+
{{Quality|Masterwork}}
* Temperate freshwater lake
+
{{40d creaturelookup/0}}
* [[Tropical]] freshwater [[river]]
+
{{av}}
* Tropical freshwater lake}}
 
  
:'' "I think I made fish too hardcore" ''--[[Toady One]]
+
:'' "I think I made fish too hardcore" ''--[[Main:Toady One|Toady One]]
  
These little monsters are challenging [[elephant]]s for the post of [[King of beasts|King of Beasts]], not only because they can drag a fully grown [[dwarf]] into the [[water]] and nibble him to death, but also because they can stare at your [[fisherdwarf]] and send them staggering back into a [[cliff]]. To make things worse, [[Ambusher|hunters]] will unload their whole [[quiver]]s on them, oblivious to nearby [[animal]]s walking on land. Carp will however die after the first winter if you are lucky enough to have a map which freezes. Alternatively, try draining all the [[river]]s and lakes to air-drown the fish (but be wary not to water-drown your [[dwarves]] in the process).
+
These terrible beasts challenge the mighty [[elephant]]s for the post of [[King of beasts|King of Beasts]]. Their insidious nature and vicious strength provide them with the means to drag a fully grown [[dwarf]] into the [[water|aquatic depths]], whereupon they proceed to gnaw at the struggling [[dwarf|victim]]. And this is not all, for the awful carp can stare at the well-meaning [[fisherdwarf]] who for fear at these awful descendants of the [http://en.wikipedia.org/wiki/Cthulhu Old Ones], are sent staggering back, too often straight off a [[cliff]]. To make things worse, they will taunt the [[Ambusher|hunters]], who in hopes of achieving eternal glory, will unload whole [[quiver]]s towards them, oblivious to nearby [[animal]]s walking on land. Not all hope is lost, for the carp bears an [http://en.wikipedia.org/wiki/Achilles_heel Achilles heel], and will however die after the first winter if one is lucky enough to have a map which freezes. Otherwise, one may try draining all the [[river]]s and lakes to air-drown these water-fiends (but be wary not to water-drown your [[dwarves]] in the process).
 +
 
 +
[[Image:Carp_escape.jpg]]
  
 
== Explanation ==
 
== Explanation ==
The carp's status as a cold-blooded dwarf killer is no doubt due to the fact that [[Toady One]] simply used a default bite attack for the carp (as with most of the new beings in v0.27.169.33a).  The carp, half the size of a dwarf, has a bite attack which inflicts 1-6 damage points. Compared to the strength of a dwarven punch (1-2 damage points), it is easy to see that it is simply an oversight and will be fixed some time in the future.
+
The carp's status as a cold-blooded dwarf killer is no doubt due to the fact that [[Main:Toady One|Toady One]] simply used a default bite attack for the carp (as with most of the new beings in v0.27.169.32a).  The carp, half the size of a dwarf, has a bite attack which inflicts 1-6 damage points ''and'' can latch, allowing it to tear off chunks (and potentially entire limbs). Compared to the strength of a dwarven punch (1-2 damage points) this is a bit overkill.
  
The carp's propensity to attack [[creatures]] outside of its element and its ability to scare away dwarves it could never really reach is better classifiable as a bug. The same could be said about the hunters ability to target and attack them.
+
The carp's propensity to attack [[creatures]] outside of its element and its ability to scare away dwarves it could never really reach is probably a bug. The same could be said about the hunters ability to target and attack them.
  
Carp also used to gain attributes from skill increases. Previously, innate swimmers gained attributes as they gained swim skill. This has been changed, and innate swimmers no longer gain swimming skill (or stat increases).
+
For the first two releases in which they existed (0.27.169.32a and 0.27.169.33a), carp (and other fish) also gained [[Swimmer|swimming]] skill (despite being innate swimmers) and corresponding [[attribute]] increases, making them significantly stronger, faster, and tougher than normal.
  
 
Additionally, dwarves who get attacked by carp tend to end up in the river, either from being pulled in, "dodging" into it, or trying to bull-rush the carp.
 
Additionally, dwarves who get attacked by carp tend to end up in the river, either from being pulled in, "dodging" into it, or trying to bull-rush the carp.
 +
 +
Note that while carp found in [[murky pool]]s seem to fiercely defend their territory (believing themselves to be cornered), those that swim through [[river]]s generally prefer to flee from dwarves rather than fight.
 +
 +
Technically, the danger normally ascribed to carp is inherent to '''all''' large [[fish]], including [[pike (fish)|pike]], [[longnose gar]], [[sea lamprey]], and many others.
  
 
== Advice ==
 
== Advice ==
  
If you are new to DF, then there is only one thing to do if you come across a river full of carp and you don't want your dwarves to die... Run. Run and never look back.
+
:'' "So i'm pretty new to dwarf fortress and something.... odd happened. As the migrants were passing a pool of water, about half of them were 'struck down'. Intrigued, I used {{k|k}} to look around, but the only thing in the pool was carp. What killed most of the migrants?"  -- Forum User Warhammer651 [http://www.bay12forums.com/smf/index.php?topic=45380.0]
 +
 
 +
If you are new to DF, then there is only one thing to do if you come across a river full of carp and you don't want your dwarves to die... Run. Run and never look back.  But that's not very dwarvenly, and while others may understand, they'll still mock you.  The game can be merciless, some dwarves will die; part of the [[fun]] is trying to stop it, if not always succeeding perfectly.
  
Or if you are too tired to run after your looong journey you can use designations ({{k|d}}) then set [[traffic|traffic areas]] ({{k|o}}) to simply forbid your Dwarves going near the carp.  This works best on lakes and ponds with the nasty buggers in them.
+
You need to construct a [[well]] anyway for tending the wounded - that will solve one small part of the problem.
  
A further alternative would be to position your Marksdwarves nearby for some shooting practise. This, combined with the Traffic area solution, works eccedingly well in keeping your dwarves safe and controlling the problem, if not wiping out the Carp population altogether for the long-term safety of a Carp-infested map.
+
You can channel out a canal and put protective [[grate]]s over it, for both fishing and drinking, and designate your fishing/drinking [[zone]]s there - that will help also. (Channel just the end area, and dig a tunnel to that desired area, and then channeling out the last tile next to the water source to flood it - that will prevent creating a long carp-friendly access river to that area. But better just don't fish and drink only from a well.)
  
 +
If you have some carp-free water sources, you can use designations ({{k|d}}) then set [[traffic|traffic areas]] ({{k|o}}) to simply discourage your Dwarves from using the dangerous waters.  (Note that if carp are sighted in one part of a long [[river|stream]], they are everywhere in it.)
  
{{Game_Data|[CREATURE:FISH_CARP]
+
A further alternative would be to position your Marksdwarves nearby for some shooting practice. This, combined with the Traffic area solution, works exceedingly well in keeping your dwarves safe and controlling the problem, if not wiping out the Carp population altogether for the long-term safety of a Carp-infested map.
[NAME:carp:carp:carp]
+
 
[TILE:224][COLOR:3:0:0]
+
Another option is cheating by modifying the raw files. Carp are in Dwarf Fortress\raw\objects\creature_large_riverlake. In here you can find their [[creature token|damage and attacks]] and modify them, so that they become weak or benign creatures (or even '''''more''''' hardcore...). Or, if you feel like a cruel god, you can just delete them from existence altogether.
[LARGE_ROAMING]
+
 
[AQUATIC][UNDERSWIM][IMMOBILE_LAND]
+
Of course, if your fortress is located in a [[Temperate]] region, you can simply wait until [[Winter]] and let the water freeze, then all of the carp will die. Rivers and murky pools will be rendered permanently safe (aside from the usual risks inherent to bodies of water), but [[lake]]s can repopulate over time.
[MODVALUE:3]
+
 
[GENPOWER:3]
+
== Danger ==
[PREFSTRING:protruding mouths]
+
 
[ALL_ACTIVE]
+
Just in case you don't believe us, here is a little hint:
[POPULATION_NUMBER:15:30]
+
 
[CLUSTER_NUMBER:5:10]
+
[[Image:Carp.png]]
[BENIGN][MEANDERER][NATURAL]
+
 
[PETVALUE:50]
+
{{gamedata}}
[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]
 
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
 
[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]
 
[SIZE:3]
 
[MAXAGE:20:30]
 
[NO_DRINK]
 
[CHILD:1][CHILDNAME:carp fry:carp fry]
 
[FAT:1]
 
[BIOME:RIVER_TEMPERATE_FRESHWATER]
 
[BIOME:RIVER_TROPICAL_FRESHWATER]
 
[BIOME:LAKE_TEMPERATE_FRESHWATER]
 
[BIOME:LAKE_TROPICAL_FRESHWATER]
 
[STANDARD_FLESH]
 
[HOMEOTHERM:10067]
 
[SWIMS_INNATE][SWIM_SPEED:500]
 
}}
 
 
{{Creatures}}
 
{{Creatures}}
[[Category:Animals]]
+
{{Category|Animals}}
 
+
{{Category|Creatures}}
 
[[ru:Карп]]
 
[[ru:Карп]]

Latest revision as of 16:05, 29 March 2021

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.
Carp

α

Portrait
Biome

Attributes

· Aquatic

Cannot be tamed

Age
Adult at: 1
Max age: 20-30
Butchering returns

(Value multiplier ×3)

Bones 3
Chunks 3
Meat 3
Fat 1
Skulls 1
Skin Leather

Wikipedia article

This article is about an older version of DF.
"I think I made fish too hardcore" --Toady One

These terrible beasts challenge the mighty elephants for the post of King of Beasts. Their insidious nature and vicious strength provide them with the means to drag a fully grown dwarf into the aquatic depths, whereupon they proceed to gnaw at the struggling victim. And this is not all, for the awful carp can stare at the well-meaning fisherdwarf who for fear at these awful descendants of the Old Ones, are sent staggering back, too often straight off a cliff. To make things worse, they will taunt the hunters, who in hopes of achieving eternal glory, will unload whole quivers towards them, oblivious to nearby animals walking on land. Not all hope is lost, for the carp bears an Achilles heel, and will however die after the first winter if one is lucky enough to have a map which freezes. Otherwise, one may try draining all the rivers and lakes to air-drown these water-fiends (but be wary not to water-drown your dwarves in the process).

Carp escape.jpg

Explanation[edit]

The carp's status as a cold-blooded dwarf killer is no doubt due to the fact that Toady One simply used a default bite attack for the carp (as with most of the new beings in v0.27.169.32a). The carp, half the size of a dwarf, has a bite attack which inflicts 1-6 damage points and can latch, allowing it to tear off chunks (and potentially entire limbs). Compared to the strength of a dwarven punch (1-2 damage points) this is a bit overkill.

The carp's propensity to attack creatures outside of its element and its ability to scare away dwarves it could never really reach is probably a bug. The same could be said about the hunters ability to target and attack them.

For the first two releases in which they existed (0.27.169.32a and 0.27.169.33a), carp (and other fish) also gained swimming skill (despite being innate swimmers) and corresponding attribute increases, making them significantly stronger, faster, and tougher than normal.

Additionally, dwarves who get attacked by carp tend to end up in the river, either from being pulled in, "dodging" into it, or trying to bull-rush the carp.

Note that while carp found in murky pools seem to fiercely defend their territory (believing themselves to be cornered), those that swim through rivers generally prefer to flee from dwarves rather than fight.

Technically, the danger normally ascribed to carp is inherent to all large fish, including pike, longnose gar, sea lamprey, and many others.

Advice[edit]

"So i'm pretty new to dwarf fortress and something.... odd happened. As the migrants were passing a pool of water, about half of them were 'struck down'. Intrigued, I used k to look around, but the only thing in the pool was carp. What killed most of the migrants?" -- Forum User Warhammer651 [1]

If you are new to DF, then there is only one thing to do if you come across a river full of carp and you don't want your dwarves to die... Run. Run and never look back. But that's not very dwarvenly, and while others may understand, they'll still mock you. The game can be merciless, some dwarves will die; part of the fun is trying to stop it, if not always succeeding perfectly.

You need to construct a well anyway for tending the wounded - that will solve one small part of the problem.

You can channel out a canal and put protective grates over it, for both fishing and drinking, and designate your fishing/drinking zones there - that will help also. (Channel just the end area, and dig a tunnel to that desired area, and then channeling out the last tile next to the water source to flood it - that will prevent creating a long carp-friendly access river to that area. But better just don't fish and drink only from a well.)

If you have some carp-free water sources, you can use designations (d) then set traffic areas (o) to simply discourage your Dwarves from using the dangerous waters. (Note that if carp are sighted in one part of a long stream, they are everywhere in it.)

A further alternative would be to position your Marksdwarves nearby for some shooting practice. This, combined with the Traffic area solution, works exceedingly well in keeping your dwarves safe and controlling the problem, if not wiping out the Carp population altogether for the long-term safety of a Carp-infested map.

Another option is cheating by modifying the raw files. Carp are in Dwarf Fortress\raw\objects\creature_large_riverlake. In here you can find their damage and attacks and modify them, so that they become weak or benign creatures (or even more hardcore...). Or, if you feel like a cruel god, you can just delete them from existence altogether.

Of course, if your fortress is located in a Temperate region, you can simply wait until Winter and let the water freeze, then all of the carp will die. Rivers and murky pools will be rendered permanently safe (aside from the usual risks inherent to bodies of water), but lakes can repopulate over time.

Danger[edit]

Just in case you don't believe us, here is a little hint:

Carp.png

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent