v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Craftsdwarf's workshop"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
Line 34: Line 34:
 
}}
 
}}
  
A '''Craftsdwarf's workshop''' is a [[workshop]] for any dwarves who can make [[stone]], [[bone]] or [[shell]] crafts. It can also be used to make a few things that aren't strictly crafts, such as shell [[armor]] and bone crossbow bolts.
+
A '''Craftsdwarf's workshop''' is a [[workshop]] for any dwarves who can make [[stone]], [[bone]] or [[shell]] crafts. It can also be used to make a few things that aren't strictly [[craft]]s, such as shell [[armor]] and bone crossbow [[bolt]]s.
  
 
Craftsworking includes several different skills:
 
Craftsworking includes several different skills:
Line 41: Line 41:
 
*[[Woodcrafting]]
 
*[[Woodcrafting]]
 
*[[Metalcrafting]]{{Verify}}
 
*[[Metalcrafting]]{{Verify}}
 +
*[[Leathercrafting]]
  
 
==Uses for crafts==
 
==Uses for crafts==
 
===Armor===
 
===Armor===
Bone and shell, like any other material other than metal used to create [[armor]], has 50% of the standard protection of iron. While poor in protection value, it is still a good start for protecting your dwarves before you get a metalsmithing operation going. It is not very usefull in the first few years since you aren't likely to be attacked by anything too powerfull but is still a preferable option over leather armor since while bearing the same protection value, leather can be used for more usefull purposes such as [[bags]] or leather [[clothing]].
+
Bone and shell, like any other material other than [[metal]] used to create [[armor]], has 50% of the standard protection of [[iron]]. While poor in protection value, it is still a good start for protecting your [[dwarves]] before you get a metalsmithing operation going. It is not very usefull in the first few years since you aren't likely to be attacked by anything too powerfull but is still a preferable option over leather armor since while bearing the same protection value, [[leather]] can be used for more usefull purposes such as [[bags]] or leather [[clothing]].
  
 
Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.
 
Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.
  
 
===Bolts===
 
===Bolts===
Bone and wood [[bolts]] for crossbows can be made at a Craftdwarf's workshop; bone bolts can be made for next to nothing and when the dwarf reaches the top experience levels, bone bolts approach damage levels like that of metal ones<sup>{{verify}}</sup>. Also, dwarves will not use metal bolts to practice, instead preferring bone and wooden bolts.
+
Bone and wood [[bolts]] for [[crossbow]]s can be made at a Craftdwarf's workshop; bone bolts can be made for next to nothing and when the [[dwarf]] reaches the top experience levels, bone bolts approach damage levels like that of metal ones<sup>{{verify}}</sup>. Also, dwarves will not use metal bolts to practice, instead preferring bone and wooden bolts.
  
 
===Crafts===
 
===Crafts===
General crafts, such as idols, scepters, mugs, etc. are only good as trade items. It is a good idea to include a Craftsdwarf with both Bone Carving and Stone Crafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of rocks. A few bins of well-made trade goods are usually sufficient to buy any vital supplies from the first caravan to arrive at your fortress.
+
General crafts, such as [[idol]]s, [[scepter]]s, [[mug]]s, etc. are only good as [[trade]] items. It is a good idea to include a [[Craftsdwarf]] with both Bone Carving and Stone Crafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of rocks. A few [[bin]]s of well-made trade goods are usually sufficient to buy any vital supplies from the first [[caravan]] to arrive at your fortress.
  
 
===Weapons===
 
===Weapons===
You can create [[stone]] short [[sword]]s at the craftsdwarf's workshop out of any sharp stone.  In the unmodified game, these short swords can only be made from [[obsidian]].  These have the same damage as steel, so they are extremely useful for early traps if you can find or produce obsidian.  However, they require one unit of [[wood]] in their construction, making them mostly impractical on maps with no or little forestation.
+
You can create [[stone]] short [[sword]]s at the craftsdwarf's workshop out of any sharp stone.  In the unmodified game, these short swords can only be made from [[obsidian]].  These have the same damage as [[steel]], so they are extremely useful for early [[trap]]s if you can find or produce obsidian.  However, they require one unit of [[wood]] in their construction, making them mostly impractical on maps with no or little forestation.
  
 
The weapons are described as being clubs with a sharp stone edge affixed to the side.  According to [[Toady One]], the weapons are supposed to wear very quickly but this functionality has not yet been implemented.{{version|0.27.169.33a}}
 
The weapons are described as being clubs with a sharp stone edge affixed to the side.  According to [[Toady One]], the weapons are supposed to wear very quickly but this functionality has not yet been implemented.{{version|0.27.169.33a}}

Revision as of 08:43, 15 April 2008

Craftsdwarf's Workshop

b-w-r

Job Requirement

Craftsworking

Construction
Materials Jobs

1 of

No Special Profession

Materials Used
Goods Created

A Craftsdwarf's workshop is a workshop for any dwarves who can make stone, bone or shell crafts. It can also be used to make a few things that aren't strictly crafts, such as shell armor and bone crossbow bolts.

Craftsworking includes several different skills:

Uses for crafts

Armor

Bone and shell, like any other material other than metal used to create armor, has 50% of the standard protection of iron. While poor in protection value, it is still a good start for protecting your dwarves before you get a metalsmithing operation going. It is not very usefull in the first few years since you aren't likely to be attacked by anything too powerfull but is still a preferable option over leather armor since while bearing the same protection value, leather can be used for more usefull purposes such as bags or leather clothing.

Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.

Bolts

Bone and wood bolts for crossbows can be made at a Craftdwarf's workshop; bone bolts can be made for next to nothing and when the dwarf reaches the top experience levels, bone bolts approach damage levels like that of metal ones[Verify]. Also, dwarves will not use metal bolts to practice, instead preferring bone and wooden bolts.

Crafts

General crafts, such as idols, scepters, mugs, etc. are only good as trade items. It is a good idea to include a Craftsdwarf with both Bone Carving and Stone Crafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of rocks. A few bins of well-made trade goods are usually sufficient to buy any vital supplies from the first caravan to arrive at your fortress.

Weapons

You can create stone short swords at the craftsdwarf's workshop out of any sharp stone. In the unmodified game, these short swords can only be made from obsidian. These have the same damage as steel, so they are extremely useful for early traps if you can find or produce obsidian. However, they require one unit of wood in their construction, making them mostly impractical on maps with no or little forestation.

The weapons are described as being clubs with a sharp stone edge affixed to the side. According to Toady One, the weapons are supposed to wear very quickly but this functionality has not yet been implemented.v0.27.169.33a

They are most likely based on Aztec Macuahuitl.

Workshops
Furnaces
Related articles