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Difference between revisions of "40d:Craftsdwarf's workshop"

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(→‎Armor: Rephrased)
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==Uses for crafts==
 
==Uses for crafts==
 
===Armor===
 
===Armor===
Bone and shell, like any other material other than [[metal]] used to create [[armor]], has 50% of the standard protection of [[iron]]. While poor in protection value, it is still a good start for protecting your [[dwarves]] before you get a metalsmithing operation going. It is not very usefull in the first few years since you aren't likely to be attacked by anything too powerfull but is still a preferable option over leather armor since while bearing the same protection value, [[leather]] can be used for more usefull purposes such as [[bags]] or leather [[clothing]].
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Bone and shell, like all non-metal materials, has 50% of the standard protection of [[iron]] when used to create [[armor]]. While poor in protection value, it's still a good start for protecting a [[dwarf|dwarven]] military before [[Metalsmith's Forge|metalsmithing]] is established. Bone and shell armor is usually preferable over leather armor, as even though it has the same protection value, [[leather]] can be used for leather-exclusive goods such as [[backpack]]s and [[quiver]]s, or more generally for [[bags]] or leather [[clothing]]. Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.
 
 
Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.
 
  
 
===Bolts===
 
===Bolts===

Revision as of 16:21, 2 June 2008

Craftsdwarf's Workshop

b-w-r

Job Requirement

Craftsworking

Construction
Materials Jobs

1 of

No Special Profession

Materials Used
Goods Created

A Craftsdwarf's workshop is a workshop for any dwarves who can make stone, bone or shell crafts. It can also be used to make a few things that aren't strictly crafts, such as shell armor and bone crossbow bolts.

Craftsworking includes several different skills:

Uses for crafts

Armor

Bone and shell, like all non-metal materials, has 50% of the standard protection of iron when used to create armor. While poor in protection value, it's still a good start for protecting a dwarven military before metalsmithing is established. Bone and shell armor is usually preferable over leather armor, as even though it has the same protection value, leather can be used for leather-exclusive goods such as backpacks and quivers, or more generally for bags or leather clothing. Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.

Bolts

Bone and wood bolts for crossbows can be made at a Craftdwarf's workshop and can be inexpensive and plentiful. Dwarves will not use metal bolts to practice, they prefer bone and wooden bolts instead.

Crafts

General crafts, such as idols, scepters, mugs, etc. are only good as trade items. It is a good idea to include a Craftsdwarf with both Bone Carving and Stone Crafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of rocks. A few bins of well-made trade goods are usually sufficient to buy any vital supplies from the first caravan to arrive at your fortress.

Weapons

You can create stone short swords at the craftsdwarf's workshop out of any sharp stone. In the unmodified game, these short swords can only be made from obsidian. These have the same damage as steel, so they are extremely useful for early traps if you can find or produce obsidian. However, they require one unit of wood in their construction, making them mostly impractical on maps with no or little forestation.

The weapons are described as being clubs with a sharp stone edge affixed to the side. According to Toady One, the weapons are supposed to wear very quickly but this functionality has not yet been implemented.v0.27.176.38c

They are most likely based on Aztec Macuahuitl.

Workshops
Furnaces
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