v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Department of Dwarven Veteran's Affairs"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (typo)
m
 
(26 intermediate revisions by 16 users not shown)
Line 1: Line 1:
 +
{{quality|Exceptional|16:02, 29 April 2011 (UTC)}}{{av}}
 +
{{D for Dwarf}}
 +
 
{{Noble
 
{{Noble
 
| noble=Fortress/Royal Guard
 
| noble=Fortress/Royal Guard
| quarters=Decent Bedroom
 
| dining=Decent Dining Room
 
| office=
 
| tomb=Tomb (if you want one for them)
 
| stands=1
 
| racks=1
 
| chests=1
 
| cabinets=1
 
 
| arrival=
 
| arrival=
 
* [[Siege|Goblins]]
 
* [[Siege|Goblins]]
 
* [[Elf|The Green Party]]
 
* [[Elf|The Green Party]]
* [[Murder|Accidents]]
+
* [[Unfortunate_accident|Accidents]]
 
| function=
 
| function=
 
* Assist the [[Sheriff]]
 
* Assist the [[Sheriff]]
* Dupe nobles into thinking they safe here and not 2" away from dying
+
* Dupe [[noble]]s into thinking they safe here and not 2" away from dying
 
* Killing [[Goblin|Child snatchers]]
 
* Killing [[Goblin|Child snatchers]]
 
* Living off the government
 
* Living off the government
Line 23: Line 18:
  
  
The Department of Dwarven Veteran's Affairs (also known as the Fortress/Royal Guard), is an organisation dedicated to helping those brave dwarves that have become injured to the point of combat ineffectiveness, and are also relatively unskilled (so putting them into the [[Craftsdwarf's workshop]] to make +goblin bone bolts+ until the end of time is out of the question).  They are usually <s>relieved of</s> promoted up from their military duties due to [[Baron|Some snooty noble]] turning up and wanting to be all protected (until, of course, said noble makes one-too-many demands and find themselves in the dwarven departure lounge).
 
  
These dwarves who have sustained their injuries in whatever way (through physical combat, goblin snipers, [[Elves|Hippies]], sparring matches, [[Carp|The watery menace]] or otherwise), may be promoted through the military menu.  The fortress guard itself doesn't do much, apart from telling the various nobles that he is not in danger of [[Goblin_Child_Snatcher|assassination]], assisting the [[Sheriff]] (now [[Captain of the guard]]) in [[Justice|intoxicating sober dwarves]] and spending all their spare time [[Military#Training / Sparring|Sparring]].  The sparring can be a problem, in that some dwarves may receive a speedy recovery (you know the ones), but has trained himself up to an elite level - which prohibits his removal from the  payrolls of DDVA.  Thus active dwarves that can spend their time better [[Hauling|Pulling levers]], are now only assisting with some engraver who is too busy smashing something other than a [[bridge]] over a [[Chasm]].
+
The '''Department of Dwarven Veteran's Affairs''' (also known as the '''Fortress/Royal Guard'''), is an organisation dedicated to helping those brave [[dwarves]] that have become injured to the point of combat ineffectiveness, and are also relatively unskilled (so putting them into the [[craftsdwarf's workshop]] to make +goblin bone [[bolt]]s+ until the end of time is out of the question).  They are usually <s>relieved of</s> promoted up from their military duties due to some [[Baron|snooty noble]] turning up and wanting to be all protected (until, of course, said [[noble]] makes one-too-many demands and find themselves in the [[Chasm|dwarven departure lounge]]).
 +
 
 +
These dwarves who have sustained their injuries in whatever way, whether through physical combat, [[Cave-in|creative excavation]], sparring matches, [[goblin]] snipers, [[Elves|hippies]], [[Carp|The Watery Menace]] or otherwise, may be promoted through the military menu.  The fortress guard itself doesn't do much, apart from telling the various nobles that they are not in danger of [[Goblin|assassination]], assisting the [[Sheriff]] (now [[Captain of the guard|Captain of the Guard]]) in [[Justice|abusing citizens' rights]] and spending all their spare time [[Military#Training / Sparring|brawling]].  The sparring can be a problem, in that some dwarf may receive a speedy recovery (you know the ones), but has meanwhile trained himself up to an elite level - which prohibits his removal from the  payrolls of DDVA.  Thus active dwarves that can spend their time better [[Hauling|pulling levers]], are now only assisting with some engraver who is too busy smashing something other than a [[bridge]] over a [[chasm]].
 +
 
 +
==See also==
 +
* [[Fortress guard]]
  
[[Category:Nobles]]
+
{{Category|Nobles}}

Latest revision as of 14:44, 29 September 2021

This article is about an older version of DF.
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Fortress/Royal Guard
Room requirements  
Office None
Quarters None
Dining room None
Tomb None
Furniture requirements
Chests None
Cabinets None
Weapon racks None
Armor stands None
Other
Mandates None
Demands None
Arrival conditions
Function
  • Assist the Sheriff
  • Dupe nobles into thinking they safe here and not 2" away from dying
  • Killing Child snatchers
  • Living off the government
  • Sparring practice
  • Retirement for mangled champions, to stop death-by-tantrum


The Department of Dwarven Veteran's Affairs (also known as the Fortress/Royal Guard), is an organisation dedicated to helping those brave dwarves that have become injured to the point of combat ineffectiveness, and are also relatively unskilled (so putting them into the craftsdwarf's workshop to make +goblin bone bolts+ until the end of time is out of the question). They are usually relieved of promoted up from their military duties due to some snooty noble turning up and wanting to be all protected (until, of course, said noble makes one-too-many demands and find themselves in the dwarven departure lounge).

These dwarves who have sustained their injuries in whatever way, whether through physical combat, creative excavation, sparring matches, goblin snipers, hippies, The Watery Menace or otherwise, may be promoted through the military menu. The fortress guard itself doesn't do much, apart from telling the various nobles that they are not in danger of assassination, assisting the Sheriff (now Captain of the Guard) in abusing citizens' rights and spending all their spare time brawling. The sparring can be a problem, in that some dwarf may receive a speedy recovery (you know the ones), but has meanwhile trained himself up to an elite level - which prohibits his removal from the payrolls of DDVA. Thus active dwarves that can spend their time better pulling levers, are now only assisting with some engraver who is too busy smashing something other than a bridge over a chasm.

See also[edit]