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Difference between revisions of "40d:Fire-safe"

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[[Fire-safe]] materials are [[building]] [[material]]s that are not damaged by [[fire]]. These include [[stone]], [[glass]], and [[metal]]. [[Wood]] is not a fire-safe material, and neither are [[charcoal]] or [[coke]] (even though they are [[bar]]s). Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as a [[wood furnace]], [[smelter]], [[forge]], [[kiln]] or [[glass furnace]], or for [[magma]] versions of these facilities.
'''Fire-safe materials''' are [[40d:building|building]] [[40d:material|materials]] that cannot catch on [[40d:Fire|fire]]. These include [[40d:Stone|stone]], [[40d:Glass|glass]], and [[40d:Metal|metal]]. [[40d:Wood|Wood]] is not a fire-safe material, and neither is [[40d:charcoal|charcoal]] or [[40d:coke|coke]] (even though they are [[40d:bar|bars]]). Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as a [[40d:wood furnace|wood furnace]], [[40d:smelter|smelter]], [[40d:forge|forge]], [[40d:kiln|kiln]] or [[40d:glass furnace|glass furnace]], or for [[40d:magma|magma]] versions of these facilities.
 
  
[[40d:Flux|Flux]] materials, such as [[40d:limestone|limestone]] blocks, which are consumed in the purification of [[40d:pig iron|pig iron]] to produce [[40d:steel|steel]], are considered fire-safe. It is perfectly fine to use [[40d:limestone|limestone]] as a flux material to make steel in a limestone smelter. [[40d:Ice|Ice]] is also a fire-safe material... somehow. Constructions will never melt or burn, but natural ice walls/floors/ramps/stairs will.
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[[Flux]] materials, such as [[limestone]] blocks, which are consumed in the purification of [[pig iron]] to produce [[steel]], are considered fire-safe. It is perfectly fine to use [[limestone]] as a flux material to make steel in a limestone smelter. Constructions will never melt or burn, regardless of what they're made of, but natural ice walls/floors/ramps/stairs will melt.
  
Note that constructions ([[40d:Wall|Wall]], [[40d:Floor|Floor]], [[40d:Ramp|Ramp]], [[40d:Stairs|Stairs]]) can never burn, regardless of what they're made of.
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Fire-safety is intended to require the item's material to be stable at the temperature {{ct|11000}} (i.e. MELTING_POINT/BOILING_POINT/IGNITE_POINT/HEATDAM_POINT greater than 11000 and COLDDAM_POINT less than 11000).
  
Not to be confused with [[40d:magma-safe materials|magma-safe materials]]. Many fire-safe materials will still melt when ''submerged'' in [[40d:magma|magma]], but that is not necessary for buildings that are powered by the stuff or items like doors or grates that may be adjacent to or in contact with magma, but are never surrounded on all sides by it.
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This is not to be confused with [[magma-safe materials]]; many fire-safe materials will still melt when submerged in [[magma]]. Generally, though, using fire-safe materials is sufficient for buildings that are powered by magma or items like doors or floodgates that may be adjacent to or in contact with magma, but are never surrounded on all sides by it.
  
[[Category:Materials]]
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==Bugs==
[[Category:Physics]]
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All fire-safety checks are broken in this version, repeatedly checking the IGNITE_POINT 5 times instead of checking each individual temperature ({{bug|4573}}). In practice, this only affects the ability to select building components for the [[metalsmith's forge]] and various types of [[furnace]]s.
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The following patch for version 0.28.184.40d for Windows fixes both fire-safety and [[magma-safe]]ty checks:
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{{spoil small|<nowiki>0x50549A : 62 DF -> 42 E0
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0x5054A4 : C7 -> CF
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0x5054A6 : 56 DF FD FF -> 8C 00 00 00
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0x5054C2 : 3A DF -> 9A DD
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0x5054D2 : 2A DF -> 7A DE
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0x505536 = B8 10 F8 56 01 E9 50 E1 FD FF</nowiki>|Binary Patch Enclosed}}
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{{Category|Materials}}
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{{Category|Physics}}

Latest revision as of 21:30, 31 January 2022

This article is about an older version of DF.

Fire-safe materials are building materials that are not damaged by fire. These include stone, glass, and metal. Wood is not a fire-safe material, and neither are charcoal or coke (even though they are bars). Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as a wood furnace, smelter, forge, kiln or glass furnace, or for magma versions of these facilities.

Flux materials, such as limestone blocks, which are consumed in the purification of pig iron to produce steel, are considered fire-safe. It is perfectly fine to use limestone as a flux material to make steel in a limestone smelter. Constructions will never melt or burn, regardless of what they're made of, but natural ice walls/floors/ramps/stairs will melt.

Fire-safety is intended to require the item's material to be stable at the temperature 11000 °U (i.e. MELTING_POINT/BOILING_POINT/IGNITE_POINT/HEATDAM_POINT greater than 11000 and COLDDAM_POINT less than 11000).

This is not to be confused with magma-safe materials; many fire-safe materials will still melt when submerged in magma. Generally, though, using fire-safe materials is sufficient for buildings that are powered by magma or items like doors or floodgates that may be adjacent to or in contact with magma, but are never surrounded on all sides by it.

Bugs[edit]

All fire-safety checks are broken in this version, repeatedly checking the IGNITE_POINT 5 times instead of checking each individual temperature (Bug:4573). In practice, this only affects the ability to select building components for the metalsmith's forge and various types of furnaces.

The following patch for version 0.28.184.40d for Windows fixes both fire-safety and magma-safety checks: