v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Mud"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Fixing in-namespace links)
m (Fixing in-namespace links)
Line 1: Line 1:
 
{{av}}
 
{{av}}
Indoor '''mud''' is created by filling a {{l|floor}} tile with {{l|water}}, then letting the water evaporate. Outdoor mud is created by covering any {{l|soil}} tile with water. Creating mud is essential to providing {{l|irrigation}} for {{l|subterranean}} {{l|crops}}, as well as any crops {{l|inside|indoors}}. The most common sources for mud are the results of {{l|irrigation}}, {{l|farming}}, and draining  {{l|water}} sources.
+
Indoor '''mud''' is created by filling a [[40d:floor|floor]] tile with [[40d:water|water]], then letting the water evaporate. Outdoor mud is created by covering any [[40d:soil|soil]] tile with water. Creating mud is essential to providing [[40d:irrigation|irrigation]] for [[40d:subterranean|subterranean]] [[40d:crops|crops]], as well as any crops [[40d:inside|indoors]]. The most common sources for mud are the results of [[40d:irrigation|irrigation]], [[40d:farming|farming]], and draining  [[40d:water|water]] sources.
  
If an {{l|underground}} {{l|river}} or {{l|lake}} has been revealed, muddy tiles that are {{DFtext|Subterranean|#808080}} will spontaneously grow {{l|tower-cap}} {{l|trees}} and {{l|shrubs}}. Like trees and shrubs that grow on {{l|grass}}, these can be harvested and will yield {{l|wood}} and {{l|subterranean crops}}.
+
If an [[40d:underground|underground]] [[40d:river|river]] or [[40d:lake|lake]] has been revealed, muddy tiles that are {{DFtext|Subterranean|#808080}} will spontaneously grow [[40d:tower-cap|tower-cap]] [[40d:trees|trees]] and [[40d:shrubs|shrubs]]. Like trees and shrubs that grow on [[40d:grass|grass]], these can be harvested and will yield [[40d:wood|wood]] and [[40d:subterranean crops|subterranean crops]].
  
Building a dirt {{l|road}} over muddy soil will remove the mud quite quickly. Placing a building on a muddy tile will also clear away mud, even if the tile was smoothed and/or engraved stone - {{l|statues}} work well for this, though {{l|animal trap}}s can be placed on any walkable tile, including stairs and ramps. Building a {{l|construction}} or a paved {{l|road}} will also remove mud, but has the disadvantage of destroying engravings and unsmoothing the floor as well as changing any mineral floors to the current layer stone.{{version|0.28.181.40d}}
+
Building a dirt [[40d:road|road]] over muddy soil will remove the mud quite quickly. Placing a building on a muddy tile will also clear away mud, even if the tile was smoothed and/or engraved stone - [[40d:statues|statues]] work well for this, though [[40d:animal trap|animal trap]]s can be placed on any walkable tile, including stairs and ramps. Building a [[40d:construction|construction]] or a paved [[40d:road|road]] will also remove mud, but has the disadvantage of destroying engravings and unsmoothing the floor as well as changing any mineral floors to the current layer stone.{{version|0.28.181.40d}}
  
In {{l|adventurer mode}}, mud objects which you can pick up from muddy tiles are edible.{{version|0.27.176.38c}}
+
In [[40d:adventurer mode|adventurer mode]], mud objects which you can pick up from muddy tiles are edible.{{version|0.27.176.38c}}

Revision as of 05:11, 3 April 2010

This article is about an older version of DF.

Indoor mud is created by filling a floor tile with water, then letting the water evaporate. Outdoor mud is created by covering any soil tile with water. Creating mud is essential to providing irrigation for subterranean crops, as well as any crops indoors. The most common sources for mud are the results of irrigation, farming, and draining water sources.

If an underground river or lake has been revealed, muddy tiles that are Subterranean will spontaneously grow tower-cap trees and shrubs. Like trees and shrubs that grow on grass, these can be harvested and will yield wood and subterranean crops.

Building a dirt road over muddy soil will remove the mud quite quickly. Placing a building on a muddy tile will also clear away mud, even if the tile was smoothed and/or engraved stone - statues work well for this, though animal traps can be placed on any walkable tile, including stairs and ramps. Building a construction or a paved road will also remove mud, but has the disadvantage of destroying engravings and unsmoothing the floor as well as changing any mineral floors to the current layer stone.v0.28.181.40d

In adventurer mode, mud objects which you can pick up from muddy tiles are edible.v0.27.176.38c