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40d:Site finder

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Revision as of 09:04, 30 July 2008 by Caiburn (talk | contribs) (New page: The '''site finder''' is a feature introduced with the army arc{{verify}} versions of Dwarf Fortress. It is a menu added to the embark screen that helps you searching for embark positions ...)
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The site finder is a feature introduced with the army arc[Verify] versions of Dwarf Fortress. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing f.

Sitefinder.PNG

The highlighted feature can be switched by using and , the setting can be selected using and or the analogous keys on the keypad (8 2 and 4 6).

A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with cave river, magma pool and chasm on your world map. The finder will then display a candidate that fits as many as possible of the selected settings in the desired size.

More information on some of the settings can be found on the World Generation page.

X Dimension / Y Dimension

Range for either: 2 to 16

This setting controls the initial size of the embark rectangle. The finder searches the world map for the selected features using a rectangle of the selected size. A larger rectangle will[Verify] lead to a higher chance of finding all selected features, but will impact game performance (the larger the rectangle, the lower the FPS)[Verify].

Savagery

Range: N/A, Low, Medium, High

These settings mean the same[Verify] as the Benign, Neutral, Savage settings on the Regions page.

Evil

Range: N/A, Low, Medium, High

These settings mean the same[Verify] as the Good, Neutral, Evil settings on the Regions page.

Elevation

Range: N/A, Low, Medium, High

If this is set to low, the result will be mostly flat land. Medium and high search for mountains/cliffs respectively.

Temperature

Range: N/A, Low, Medium, High

This corresponds[Verify] approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see Climate).

Rain

Range: N/A, Low, Medium, High

Selects the amount of rain/snow[Verify] to expect (see Weather).

Drainage

Range: N/A, Low, Medium, High

Selects how fast water leaves the map[Verify].

Flux Stone

Range: N/A, No, Yes

Controls whether a candidate must have Flux stone.

Aquifer

Range: N/A, No, Yes

Controls whether a candidate must have an Aquifer.

River

Range: N/A, No, Yes

Controls whether a candidate must have a River.

Underground River

Range: N/A, No, Yes

Controls whether a candidate must have a River beneath the surface.

Underground Pool

Range: N/A, No, Yes

Controls whether a candidate must have a pool of water beneath the surface (see Murky pool).

Magma Pool

Range: N/A, No, Yes

Controls whether a candidate must have Magma in a non-replenishing pool.

Magma Pipe

Range: N/A, No, Yes

Controls whether a candidate must have Magma with a replenishing source, ie. a Magma pipe / Volcano.

Chasm

Range: N/A, No, Yes

Controls whether a candidate must have a Chasm.

Bottomless Pit

Range: N/A, No, Yes

Controls whether a candidate must have a *SPOILER WARNING* Pit.

Other Features

Range: N/A, No, Yes

Unknown, could be more hidden fun stuff?