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40d Talk:Bedroom design

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Revision as of 18:55, 6 January 2009 by Kwieland (talk | contribs)
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Isn't 200 the absolute maximum number of dwarves one can have at any time?

If so, the High density single floor housing plan of 77x77 is... rather useless, isn't it?

MagicGuigz 16:51, 29 September 2008 (EDT)

The max number of dwarves can be changed in the init files. So no. --GreyMaria 16:55, 29 September 2008 (EDT)
Even if you had only 200 dwarves, linking 2, 3, or even 4 rooms together to make noble housing, offices, and the like is quite useful. --ThunderClaw 10:14, 30 September 2008 (EDT)
I've always found it more space efficient to throw all my nobles into about a 10x10 room filled with 20x value gem encrusted furniture (granted, I *did* have a legendary gem setter making this easier the last time I did it) and just plop down all their necessities. I currently have a countess/count consort, hammerer, tax collecter, and duchess/duke consort all in one room with all their buildings set as royal. They also have a legendary mechanism hooked up to some gem encrusted spikes. Heh. Heh heh heh. Milskidasith 04:19, 10 November 2008 (EST)

I have heard that fractal based designs (like the High density single floor housing) can cause the game to slow down is this true? --Rwindmtg 06:02, 10 November 2008 (EST)

Bitmap designs

Coudl we get some kind of colour key for these? Or standardise them or something if there isn't one? It can be very confusing to tell what is what in them. - Alloy 01:37, 23 November 2008 (EST)

Seconded... GnomeChomsky's Tessellated Apartments in particular are munged, looks like an earthquake broke them along several faultlines... --Azaram 00:11, 4 December 2008 (EST)
GnomeChomsky's looks fine - only the beds look weird. Its virtually everything after that which isn't in the standard tile set and needs to be changed. --Squirrelloid 04:08, 4 December 2008 (EST)
I don't see why any of them are hard to understand. Access corridors, walls, doors, sometimes furniture. How hard is it to figure out that the small enclosed areas are the bedrooms, and that a door goes at the entrance to each?--Maximus 17:32, 4 December 2008 (EST)
Its not about hard to understand, its about our style guidelines. All graphics are supposed to be in the standard tileset. --Squirrelloid 18:50, 4 December 2008 (EST)
Most of these diagrams are are large-scale designs that can't be shown via a screenshot, so insisting on "standard tilesets" doesn't even make sense. We could change them to use a consistent set of colors, however. Gnome Chomsky's diagrams use template:qd, which is one of our accepted standards for small diagrams.--Maximus 22:03, 4 December 2008 (EST)

Azaram, what browser are you using and what fonts do you have installed? Can you post a screenshot of what the diagram looks like? Random832 09:23, 5 December 2008 (EST)

You don't need a weapon rack/armor rack to designate a barracks. You can do that with the bed. So why build the racks? Kwieland