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Difference between revisions of "Instrument"

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(Added silk and plant fiber thread (strings) to possible instrument components. I assume yarn as well, and that no solo thread instruments, but I can't confirm that.)
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An '''instrument''' {{Tile|¿|7:1}}  is a new kind of procedurally generated good.  On each generated world a dwarven civilization will have its own types of instruments with its own names.
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An '''instrument''' {{Tile|¿|7:1}}  is a new kind of procedurally generated good.
  
Instruments come in two types.  Some instruments are built by individual components which must be assembled, and some are made in a single step, like how instruments were made in previous versions or like other craft goods.  Instruments that are assembled can then be placed like [[furniture]].  Instruments made in a single step can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s.
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Instruments come in two types.  Some instruments are built by individual components which must be assembled, and some are made in a single step, like how instruments were made in previous versions or like other craft goods.  Instruments that are assembled can be further subdivided into "big" and "small". "Big" instruments can then be placed like [[furniture]] with {{k|b}}-{{k|I}} command"Small" instruments can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s. Instruments made in a single step are always "small".
  
Instruments, or their components, may require a variety of materials.  Components may be made from [[wood]], [[bone]], [[stone]], [[silk]] [[thread]], [[plant fiber]] [[thread]], [[glass]], [[ceramic]], [[metal]], or [[leather]]. In the case of metal, a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the [[forge]]. [[Thread]] is only used for Instrument parts, not for a full instrument.
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Instruments or their components are made out of a variety of materials, including [[wood]], [[bone]], [[stone]], [[silk]] [[thread]], [[plant fiber]] [[thread]], [[glass]], [[ceramic]]s, [[metal]], or [[leather]]. Out of those, [[thread]] can only used for Instrument parts, not for a full instrument. Most of instruments/components are made in [[craftsdwarf's workshop]]s, except [[ceramic]] ones are made at [[kiln]], [[leather]] ones at [[leather works]], [[glass]] ones at [[glass furnace]] and [[metal]] ones at [[metalsmith's forge]]. In the case of metal, there's currently no way to define what kind of metal is to be used; a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the [[forge]]. Assembling the instrument after all the components are finished is also performed in craftsdwarf's workshops.
  
Traders may bring instrument components, but your civilization may not be able to build an instrument out of it, depending on what instruments your dwarves know how to make.
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Types of instruments, their names and the kinds of components they are built of are generated at [[world generation]] and are usually specific for each [[civilization]]. Traders may bring instrument components, but your civilization may not be able to assemble the instrument out of them, depending on what instruments your dwarves know how to make.
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==Components==

Revision as of 02:18, 8 December 2015

This article is about the current version of DF.
Note that some content may still need to be updated.

An instrument ¿ is a new kind of procedurally generated good.

Instruments come in two types. Some instruments are built by individual components which must be assembled, and some are made in a single step, like how instruments were made in previous versions or like other craft goods. Instruments that are assembled can be further subdivided into "big" and "small". "Big" instruments can then be placed like furniture with b-I command. "Small" instruments can be carried around by dwarves or placed in coffers in taverns or temples. Instruments made in a single step are always "small".

Instruments or their components are made out of a variety of materials, including wood, bone, stone, silk thread, plant fiber thread, glass, ceramics, metal, or leather. Out of those, thread can only used for Instrument parts, not for a full instrument. Most of instruments/components are made in craftsdwarf's workshops, except ceramic ones are made at kiln, leather ones at leather works, glass ones at glass furnace and metal ones at metalsmith's forge. In the case of metal, there's currently no way to define what kind of metal is to be used; a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the forge. Assembling the instrument after all the components are finished is also performed in craftsdwarf's workshops.

Types of instruments, their names and the kinds of components they are built of are generated at world generation and are usually specific for each civilization. Traders may bring instrument components, but your civilization may not be able to assemble the instrument out of them, depending on what instruments your dwarves know how to make.

Components