v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 07:06, 19 December 2022 diff hist +381 Density
- 21:19, 5 December 2022 diff hist +61 Creature token →O
- 23:36, 2 December 2022 diff hist -18 Short sword →Adventurer mode
- 19:20, 22 November 2022 diff hist +5 Display case Changed redirect target from DF2014:Display case to DF2014:Display furniture Tag: Redirect target changed
- 19:20, 22 November 2022 diff hist +9 Pedestal Changed redirect target from DF2014:Pedestal to DF2014:Display furniture Tag: Redirect target changed
- 19:19, 22 November 2022 diff hist -2,465 DF2014:Pedestal Redirected page to DF2014:Display furniture Tag: New redirect
- 19:19, 22 November 2022 diff hist -1,379 DF2014:Display case Redirected page to DF2014:Display furniture Tag: New redirect
- 19:19, 22 November 2022 diff hist +3,238 N Display furniture Created page with "{{Quality|Fine|19:18, 22 November 2022 (UTC)}} {{av}} {{New in|0.44.01}} {{furniture|name=Pedestal |tile=ï |wood=y |stonecraft=y |glass=y |metalcraft=y |rooms= Museum}} {..."
- 20:44, 17 November 2022 diff hist +22 Time →Framerate
- 08:53, 10 November 2022 diff hist +160 Maximizing framerate
- 23:34, 30 October 2022 diff hist +40 Need →Diversity
- 16:36, 30 October 2022 diff hist +46 Digging designation canceled Water doesn't actually leak through damp stone??
- 09:15, 21 October 2022 diff hist -99 Engraver →Training: "Utilizing idlers" (i.e. making your dwarves work as much as possible and considering idle dwarves a bad sign) is actively detrimental since 0.42.01 or so, due to needs, and the wiki should probably stop suggesting it
- 04:44, 19 October 2022 diff hist -57 Armor Leather clothing is, in fact, made at a leather works and not a clothier's shop
- 04:59, 17 October 2022 diff hist +83 Maximizing framerate →World Generation: maximizing framerate page stop giving perfect advice on how to minimize framerate challenge (impossible)
- 02:07, 1 October 2022 diff hist +1 Syndrome →Healing Effects
- 23:34, 30 September 2022 diff hist +92 Creature token
- 22:01, 11 September 2022 diff hist +80 Orientation
- 21:59, 11 September 2022 diff hist -201 Orientation Research from testing a fortress with no "marry-allowed" dwarves shows that they actually can marry if they're lover-enabled. I'm really not sure what the flags even mean now, haha.
- 09:35, 11 September 2022 diff hist +55 Marriage →Arranging marriages
- 09:34, 11 September 2022 diff hist +120 Marriage →Marriage eligibility
- 09:33, 11 September 2022 diff hist 0 Orientation →Modifying orientation
- 03:00, 25 August 2022 diff hist -298 Maximizing framerate
- 02:54, 25 August 2022 diff hist +36 Armor →Armor skill
- 02:52, 25 August 2022 diff hist +100 Armor →Armor skill
- 04:07, 22 August 2022 diff hist -64 Maximizing framerate →Mods and Utilities
- 04:06, 22 August 2022 diff hist +3 Maximizing framerate →Game Settings
- 04:05, 22 August 2022 diff hist +104 Maximizing framerate →Game Settings
- 04:03, 22 August 2022 diff hist -241 Maximizing framerate →Fortress Design: that post is simply mistaken about how A* works; pathfinding looks exactly the same with all weights equal to 2 as with all weights equal to 1.
- 03:56, 22 August 2022 diff hist +247 Dam i think the wiki should encourage FPS killers less, sorry
- 03:54, 22 August 2022 diff hist -7 Maximizing framerate →Fortress Design: boulders have wear stored anyway, all actual items do
- 03:54, 2 August 2022 diff hist 0 m Bonobo i misread this as "larger", but "smaller" is more accurate regardless
- 19:28, 7 July 2022 diff hist +5 Coordination
- 19:27, 7 July 2022 diff hist +3 Balance
- 22:23, 30 June 2022 diff hist +22 Platinum
- 11:19, 16 March 2022 diff hist -7,086 Stress removed some false info, rearranged the page, reduced redundancy, updated for 0.47.05
- 01:38, 28 July 2021 diff hist +1 m Age →Mechanics
- 01:38, 28 July 2021 diff hist +96 Age →Mechanics
- 01:05, 28 July 2021 diff hist -1 m Age clarification: the game decides when a creature will die of old age the very moment it's created
- 02:43, 13 July 2021 diff hist +71 Orientation →Adventure mode
- 14:56, 15 June 2021 diff hist +98 Combat skill
- 14:46, 15 June 2021 diff hist +70 Combat skill →Equipment skills
- 14:27, 2 June 2021 diff hist +2 m Material science →Effects on Combat
- 03:27, 16 May 2021 diff hist +2,220 Reaction
- 21:45, 15 May 2021 diff hist +5 m Material definition token
- 21:44, 15 May 2021 diff hist +45 m Material token
- 04:41, 13 May 2021 diff hist +305 Entity token
- 21:43, 28 November 2020 diff hist +447 Combat
- 23:12, 20 July 2020 diff hist +220 Creature token Majorly standardized Arguments column to make it more computer-readable. Will likely do more in near-future as needs be.
- 11:23, 9 July 2020 diff hist -7 Werebeast →Infecting your entire fort
- 21:00, 30 June 2020 diff hist 0 m Thrips man
- 19:51, 24 February 2020 diff hist +17 Template:DF2014 skills
- 19:49, 24 February 2020 diff hist +193 Skill token Updated to 0.47.01
- 09:43, 23 December 2018 diff hist +2 Reaction examples →Smelter Emulation: further updated for 0.34.08
- 09:42, 23 December 2018 diff hist +25 Reaction examples updated
- 09:39, 23 December 2018 diff hist +48 Reaction examples
- 03:22, 30 September 2018 diff hist +1 Material science
- 06:39, 11 September 2018 diff hist +10 Reaction →quantity
- 02:45, 24 August 2018 diff hist +46 Alcohol →Alcohol poisoning: more accurate info
- 09:19, 29 July 2018 diff hist -12 Advanced world generation →Titan Parameters: Titans, not megabeasts. Megabeasts' values are defined in the raws.
- 08:57, 12 July 2018 diff hist -43 Bogeyman i was off by an order of magnitude, shows up earlier in the article anyway
- 08:53, 12 July 2018 diff hist +43 Bogeyman →Fighting bogeymen: Added some knowledge gleaned from reading generated raws.
- 00:21, 12 July 2018 diff hist +82 Creature mannerism token
- 00:17, 12 July 2018 diff hist -1 m Skill token whoops
- 00:17, 12 July 2018 diff hist +7 Skill token filled in with some info from dfhack
- 09:04, 28 June 2018 diff hist +1,141 Creature variation token new(?) conditional system described in c_variation_default
- 00:19, 22 March 2017 diff hist +88 Human →Starting a Human Fortress
- 00:19, 22 March 2017 diff hist -152 Human →Starting a Human Fortress
- 22:50, 3 March 2017 diff hist +131 Syndrome
- 22:49, 3 March 2017 diff hist +109 Syndrome Found when using DFHack to look at a generated necromancer reaction.
- 22:50, 19 January 2016 diff hist -29 Divine metal →Traits: it's 2/5 as strong. Not better than adamantine.
- 03:41, 11 January 2016 diff hist +3 Syndrome →Creature effect tokens
- 03:40, 11 January 2016 diff hist +291 Syndrome
- 01:27, 3 December 2015 diff hist +81 Reaction →Modifiers
- 01:26, 3 December 2015 diff hist +66 Reaction →Modifiers
- 01:25, 3 December 2015 diff hist +8 Reaction →Building
- 01:25, 3 December 2015 diff hist +301 Reaction →Building
- 06:55, 24 November 2015 diff hist +657 N World activities Made the very barest skeleton of a page about world activities.
- 07:38, 20 September 2015 diff hist -69 Size it didn't
- 19:05, 30 May 2015 diff hist +8 Material science →Attack Momentum
- 06:36, 30 May 2015 diff hist +94 Material science →Mechanical Performance Properties: not necessarily Young's Modulus, which is what Elastic Modulus often refers to.
- 21:13, 29 April 2015 diff hist -37 Syndrome →Special Effects
- 20:51, 29 April 2015 diff hist +122 Skill token
- 20:47, 29 April 2015 diff hist +3 Token
- 20:25, 23 April 2015 diff hist -60 Material definition token Corrected STRAIN_AT_YIELD value.
- 22:05, 11 April 2015 diff hist +40 Armor
- 09:40, 7 April 2015 diff hist +2,521 Material definition token Added text anchors; made STRAIN_AT_YIELD values more appropriate in tense, but perhaps not actually more appropriate. I'm not entirely sure about it. The STRAIN_AT_YIELD metric is especially iffy, being a dimensionless value and all.
- 02:05, 27 March 2015 diff hist -1,324 List of mods Best probably only to have mods here that are updated for the latest version.
- 10:34, 5 March 2015 diff hist -5,280 Quest Replaced entire page with something less damaging to new players.
- 10:32, 5 March 2015 diff hist -2 Quest Completely and utterly outdated, worthless for current version.
- 07:33, 19 February 2015 diff hist -198 Entity token Not related to the token; it's about zombies, and towers are based on necromancer races, not zombie races.
- 07:32, 19 February 2015 diff hist -30 Entity token Vanilla has [BIOME_SUPPORT:ANY_OCEAN:12] for humans, so clearly that's not true. Removing entire statement due to not knowing actual maximum.
- 01:31, 25 January 2015 diff hist +26 Writer
- 01:30, 25 January 2015 diff hist -6 Writer
- 04:34, 10 December 2014 diff hist -15 Language token →English instead of dwarfen language (Linux): Technically works anywhere regexes are allowed.
- 22:04, 6 November 2014 diff hist +23 Tilesets
- 00:05, 4 November 2014 diff hist +199 Syndrome →Special Effects
- 07:02, 30 October 2014 diff hist -7 Token
- 07:01, 30 October 2014 diff hist +3 Modding →Examples
- 07:00, 30 October 2014 diff hist +514 Modding →Examples: Updated example to work in 0.40.