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- 13:03, 26 August 2009 diff hist +455 Dwarf Fortress Wiki:Spamreport
- 12:58, 26 August 2009 diff hist +71 m Template:TST revert
- 12:58, 26 August 2009 diff hist +31 40d:Tilesets If you insist on starting an edit war (and doing so to insert incorrect material), you WILL get yourself banned
- 12:54, 26 August 2009 diff hist +195 User talk:386sky new
- 12:52, 26 August 2009 diff hist +31 40d:Tilesets Undo revision 41283384 by 386sky new (Talk) Dwarf Fortress does not use Codepage 850 - it uses codepage 437
- 12:50, 26 August 2009 diff hist 0 40d:Advanced world generation →World Painter Parameters: that's not what mountains look like
- 12:49, 26 August 2009 diff hist 0 m 40d:Adamantine →Location: fix mountain characters
- 12:46, 26 August 2009 diff hist +301 N User talk:386sky new Created page with '==Tilesets== I'm not sure if you're aware of what you were doing to Tilesets, but the characters listed there are supposed to come from the Codepage 437 character table, ...'
- 12:43, 26 August 2009 diff hist +31 40d:Tilesets uhh, what the hell are you doing? the characters in here were ALREADY CORRECT! If you don't see them, then get a better font
- 02:05, 26 August 2009 diff hist +369 40d:Trap design can't believe the most obvious one was left out - this type of land mine actually does direct damage to whatever steps on it, and it's amusing too
- 23:02, 25 August 2009 diff hist +274 40d Talk:Trap design →Dragonfire Pillbox
- 20:13, 25 August 2009 diff hist +56 40d:Ice →"Melting" ice without magma: seems it's been like this for a long time
- 19:20, 25 August 2009 diff hist +581 40d Talk:Cave-in cave-ins do NOT destroy constructed walls below them. Floors? Yes. Walls? No. Fortifications? Don't know - someone else can check that
- 19:10, 25 August 2009 diff hist +35 40d:Cave-in →Results of a cave-in: I've just performed several tests, and constructed walls ARE sufficient to halt a cave-in. Also, "flow" is used to refer to multiple completely different things
- 17:21, 25 August 2009 diff hist 0 40d:Immigration "level 6" is misleading, since it's tied entirely to Embarking and refers only to the number of POINTS required to add a skill level. Dabbling is level 0, Novice is level 1, etc.
- 17:17, 25 August 2009 diff hist +185 40d:Status icons add "staring into space", as seen on HFS
- 17:07, 25 August 2009 diff hist +145 40d:Status icons add Berserk; also, I've seen enraged goblins, even wolves in Adventure mode
- 16:58, 25 August 2009 diff hist +4 m 40d:Losing →General Unhappiness
- 16:56, 25 August 2009 diff hist -73 40d:Losing →Siege: moody smiths never require fuel
- 16:46, 25 August 2009 diff hist -5 m 40d:Native platinum move this comment up
- 15:32, 25 August 2009 diff hist +166 40d:Native platinum this behavior should be noted
- 15:28, 25 August 2009 diff hist +238 40d Talk:Native platinum →Veins/clusters
- 13:02, 25 August 2009 diff hist 0 40d:Cheating →Super-Fast Dwarves: "to", "too", and "two" are DIFFERENT WORDS
- 13:00, 25 August 2009 diff hist -101 40d:Cheating move to proper location
- 04:59, 25 August 2009 diff hist +378 40d:Strange mood →Demands: this seems fairly consistent, and it even happened with a moody weaver who absolutely insisted on using adamantine cloth (when I only had one)
- 04:26, 25 August 2009 diff hist -207 m 40d:Mandate
- 18:45, 24 August 2009 diff hist +78 40d:Ice →"Melting" ice without magma
- 18:40, 24 August 2009 diff hist +416 40d Talk:Ice →"Damaged" floors?
- 17:59, 24 August 2009 diff hist +600 40d Talk:Ice →"Damaged" floors?: new section
- 17:51, 24 August 2009 diff hist +7 m 40d Talk:Ice →Obsidian ice?
- 17:51, 24 August 2009 diff hist +299 40d Talk:Ice →Obsidian ice?
- 17:39, 24 August 2009 diff hist -25 40d:Manager →Room requirements and consolidating nobles: My manager's bedroom fully overlaps with her office, and she is always happy about conducting her meetings in such a splendid setting
- 17:37, 24 August 2009 diff hist +141 40d:Meeting
- 17:32, 24 August 2009 diff hist +69 40d:Meeting diplomats meet with the highest ranking noble, while liaisons meet with the broker
- 13:32, 24 August 2009 diff hist +6 40d:Aluminum
- 13:32, 24 August 2009 diff hist +126 40d:Platinum hauling platinum statues can be quite slow
- 00:06, 23 August 2009 diff hist +520 40d Talk:Temperature
- 18:28, 22 August 2009 diff hist -8 40d:Engraving →Art quality: no need to tell them to replace the entire line - just the NO needs to be changed to YES
- 18:12, 22 August 2009 diff hist 0 40d Talk:King →Demands: rather, it was in brown - right now it's in white because I've fulfilled it
- 18:11, 22 August 2009 diff hist +432 40d Talk:King →Demands: new section
- 04:36, 22 August 2009 diff hist +13 40d:King →Demands: my king has just demanded a cabinet in his dining room
- 20:37, 20 August 2009 diff hist +128 40d Talk:Moghopper
- 20:30, 20 August 2009 diff hist -17 40d:Moghopper don't really think this is applicable
- 20:18, 20 August 2009 diff hist +253 40d:Activity zone →Pit/Pond: an annoyance
- 18:27, 20 August 2009 diff hist -12 m 40d:Farm plot thinking back, I don't think this actually worked the way I thought it did - removing for now
- 17:26, 20 August 2009 diff hist +17 40d:Magma mist magma mist only appears during cave-ins
- 16:55, 20 August 2009 diff hist +1 m 40d:Obsidian
- 15:55, 20 August 2009 diff hist +110 40d:Sculpture garden →Advantages: great for attracting dwarves to your mist
- 15:51, 20 August 2009 diff hist +12 m 40d:Weapon →Material damage modifiers: may as well include glass in this list
- 15:48, 20 August 2009 diff hist +3 40d:Gem →Glass: proper symbol
- 15:36, 20 August 2009 diff hist +14 Dwarf cancels task: Interrupted I'm pretty sure I once had a kobold thief stab one of my dwarves in the stomach when it was revealed, unless I'm remembering wrong and it was actually a goblin thief
- 15:32, 20 August 2009 diff hist +359 40d:Dwarf cancels task: Dangerous terrain reword exactly what causes this, and add another example (which happens very frequently in my fort, specifically by the waterfall above my outdoor statue garden)
- 15:23, 20 August 2009 diff hist -121 Dwarf cancels Construct Building: Item blocking site lack of diagonal access to clear site gives "cannot reach site", not "item blocking site" (tested with roads and trade depot). Also, owned items DO get cleared away (works to clear barracks floors)
- 15:07, 20 August 2009 diff hist +229 Dwarf cancels Store Item: Job item misplaced my dwarves spam this incessantly whenever I reclaim piles of goblinite - presumably, they're all trying to pack it into the same emptbin, but once it fills up it gets tasked for hauling to a stockpile
- 15:02, 20 August 2009 diff hist +18 40d:Hauling →Tips and issues
- 14:58, 20 August 2009 diff hist +9 40d:Hauling →Animal hauling
- 14:55, 20 August 2009 diff hist +63 40d:Hauling →Automatic hauling: my champions always eat directly off of the floor in my food stockpiles
- 14:53, 20 August 2009 diff hist +1 40d:Hauling proper dwarfbuck symbol
- 14:52, 20 August 2009 diff hist +3 m 40d:Soaper
- 14:49, 20 August 2009 diff hist +168 40d:Soaper another reason to repurpose them - if you've got no sand (with which to make 3 clear glass vials), you'll NEVER have any soap
- 00:04, 20 August 2009 diff hist +127 40d:Raw adamantine reorganize a bit, and add that an Adamantine King can itself be a problem - if you can't give him his Royal rooms, he'll eventually go insane
- 23:17, 19 August 2009 diff hist 0 40d:Soil only sand FLOORS appear as ≈; walls all appear similar to soil
- 23:14, 19 August 2009 diff hist -32 40d:Soil it's just brown
- 23:12, 19 August 2009 diff hist -13 40d:Sedimentary layer
- 23:12, 19 August 2009 diff hist -8 40d:Igneous extrusive layer
- 20:23, 19 August 2009 diff hist +198 40d:Dwarven economy I caught a dwarf with negative money and he had a negative thought about having been evicted, even though I have ZERO_RENT enabled
- 03:00, 19 August 2009 diff hist +34 40d:Window can't build a door next to a window (unless there's another wall to support it)
- 21:09, 18 August 2009 diff hist +222 40d Talk:Underground river →Do to underground rivers still spawn creatures in 40d?
- 14:52, 18 August 2009 diff hist +28 m 40d:Meat industry →Skins/Leather
- 14:47, 18 August 2009 diff hist -1 40d:Meat industry →Breeding: terminology - these are generally animals, after all
- 14:40, 18 August 2009 diff hist -10 40d:Giant eagle →Taming: if you buy them, they're already tame
- 14:37, 18 August 2009 diff hist -1 40d:Tame you can most definitely use their bones and skulls after the corpse rots away
- 05:14, 18 August 2009 diff hist +127 40d Talk:Stone management →Magma melting
- 23:45, 17 August 2009 diff hist +1 m 40d:Sand →Sand in fortress mode
- 23:43, 17 August 2009 diff hist +13 40d:Sand it's just "sand", not "tan sand"
- 23:42, 17 August 2009 diff hist -1 40d:Magma glass furnace rock crystals are either abundant or completely absent from a region, usually appearing in numerous clusters within one layer stone in a particular biome
- 23:40, 17 August 2009 diff hist +30 40d:Magma glass furnace same here
- 23:38, 17 August 2009 diff hist +30 40d:Glass furnace no glass crafts, just toys, instruments, and goblets
- 22:09, 17 August 2009 diff hist +241 40d Talk:Crafts
- 22:06, 17 August 2009 diff hist -12 40d:Potash crystal glass isn't made using sand
- 21:35, 17 August 2009 diff hist +126 40d Talk:Flour
- 21:31, 17 August 2009 diff hist +52 40d:Decoration Undo revision 41282824 by Albedo (Talk) the point I was trying to make is that "bags containing items" does not include "sand bags"
- 21:11, 17 August 2009 diff hist +288 40d:Fortification →Uses and strategies
- 21:08, 17 August 2009 diff hist -49 40d:Fortification this is wrong - I just surrounded a screw pump with fortifications and it worked just fine, provided it had liquid below it to pump
- 21:04, 17 August 2009 diff hist +44 40d:Screw pump →Notes: you can pull water out of a constructed fortification tile on the Z-level below, but not one on the current Z-level
- 17:09, 17 August 2009 diff hist +27 m 40d:Demon →Demonology: upper magma pools too
- 17:09, 17 August 2009 diff hist +27 m 40d:Demon →Demonology
- 01:10, 17 August 2009 diff hist +58 40d Talk:Fire snake →Extraction: sign :(
- 01:10, 17 August 2009 diff hist +349 40d Talk:Fire snake
- 19:05, 16 August 2009 diff hist +249 40d Talk:Rhesus macaque
- 01:25, 16 August 2009 diff hist 0 40d:Kaolinite eh, kaolinite is an equals sign, not a quotation mark
- 15:03, 14 August 2009 diff hist +88 40d:Map legend →Legend: fix low mountain icon, add ocean colors for good/evil
- 14:57, 14 August 2009 diff hist 0 40d:Igneous extrusive layer reword to avoid potential confusion
- 14:50, 14 August 2009 diff hist +49 m 40d:Utilities →Enable Magma Buildings
- 14:49, 14 August 2009 diff hist +95 40d:Utilities →Enable Magma Buildings: also need this util for reclaims
- 13:15, 14 August 2009 diff hist +37 40d:Decoration sand bags are fair game - I've seen my dwarfs decorate them on numerous occasions
- 20:31, 13 August 2009 diff hist +401 40d Talk:Ocean
- 17:41, 13 August 2009 diff hist +181 40d:Pressure plate pressure plates have a delayed reset
- 16:52, 13 August 2009 diff hist +83 40d:Legendary →Strange moods: Furnace Operator isn't a moodable skill, and other "trade" skills such as Cook aren't moodable either
- 16:42, 13 August 2009 diff hist 0 m 40d:Legendary →Increased productivity