|This article is about an older version of DF.|
 Engraving an area
- Press to open the designate menu.
- Press to select "Engrave Stone".
- Move the cursor to a position on or near a wall and press .
- The spot you marked changes to a blinking green "+" indicating where the area you wish to engrave extends from.
- Move the cursor to any position, across the area you wish to engrave and press again.
- The wall tiles in the area you defined should blink with a light blue regular pattern.
- Wait for a dwarf to engrave the stone on the walls.
NOTE: You must smooth an area before you can engrave on it. Designating an area for smoothing is just the same as engraving, but you must press to Smooth Stone from the designate menu.
 Art value
Engraved surfaces raise the value of rooms, depending on the quality and material of the engraving. Engravings only affect the value of the room on the side they were made on, though smoothing affects both sides. The value of smooth and engraved walls is considered "Architecture" under the "Fortress Wealth" table.
 Value & content
Quality affects what is inscribed on an engraving. Normal-quality engravings will never have the history of your fortress on them, and are usually about random things in the world. Engravings made with a quality of well-crafted and up will often contain pieces of historical information about your fortress' past. Engravers are inspired by the history of your fort and will use them in the engraving. Like when your axedwarf bravely held a crucial part of the fort and slew some goblins, your engravers can make a graven image of it.
An engraving of a subject that a dwarf dislikes will reduce the effective value of that room for that dwarf.
Adventurers are able to view these by revisiting your old fortress (use to look around, then over an engraving you want to look at), and will see a much more detailed description of the engraved happening. The art and the story behind the engraving will show up in the legends mode. Alternatively, you can edit init.txt and enable the SHOW_ALL_HISTORY_IN_DWARF_MODE setting to make the same history information visible in Fortress mode.
 Toggle engravings
Engraved walls and floors are represented by default with pictures on a gray background, sometimes making it difficult to differentiate between them. It is possible to display engraved surfaces as smooth ones with the "toggle engraving" option, with the difference between smoothed and engraved surfaces being shown by the engraved surface having a gray background, as opposed to the smoothed surface's black.
To change the display of individual engravings in-game, select "Toggle Engraving" in the designation menu (- ) and select the area you wish to display differently (this has no effect on gameplay).
The display default is set in the init.txt file line [ENGRAVINGS_START_OBSCURED:NO]. Replacing NO by YES will cause new engravings to show as smooth surfaces.
 Art defacement
- (* Mining, magma, and tower-caps do the job nicely, though magma and tower-caps will only destroy floor engravings.)
Oddly, even if Justice is in effect, the dwarf that defaced the artwork will not be held accountable for his crimes.
- If you engrave while under siege, it is quite possible for the battles to be depicted before the entire siege is over. This will mainly show single events that have happened during the siege already, such as deaths of certain creatures.
- CHALLENGE: when you start to experience Fun, have your master engravers record it all in a completely sealed room. Make sure that they have plenty of space to record the Death of the Hold, as well as their own slow death by starvation.
- You can remove an engraving by building a wall over it. This will also remove the smoothed floor.
 How Dwarves Engrave
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- It is a well-known fact that dwarves use their coarse, thick beards in order to smooth rough areas of stone. More skilled dwarves can engrave images onto stone, which has led some scientists to believe that a dwarf's beard is a separate, sentient lifeform in symbiosis with the dwarves. The dwarves provide the beards with nourishment in their spilled alcohol and food, along with the prodigous amounts of sweat working dwarves produce. The beards provide warmth, storage for goods and a pouch of sorts for baby dwarves.