v50 Steam/Premium information for editors
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- 17:00, 6 July 2020 diff hist -1,998 m Utterances apparently, there's already an article for this - change to redirect current Tag: New redirect
- 16:59, 6 July 2020 diff hist +1,985 Utterances write article for Utterances, which I recently reverse-engineered Tag: Removed redirect
- 15:18, 6 July 2020 diff hist +142 40d:Dwarven economy current
- 15:11, 6 July 2020 diff hist -1 m 23a:Dwarven economy current
- 15:10, 6 July 2020 diff hist +140 m 23a:Dwarven economy
- 15:08, 6 July 2020 diff hist -981 23a:Dwarven economy moved this to the Tax Collector page
- 15:07, 6 July 2020 diff hist -4 m 23a:Tax collector current
- 15:03, 6 July 2020 diff hist +20 m 23a:Tax collector turns out it's _all_ rooms except tombs, not just bedrooms
- 14:26, 6 July 2020 diff hist +1,519 23a:Tax collector Specific details, from disassembly. I haven't yet checked, but I'm pretty sure this also worked in 40d.
- 14:05, 6 July 2020 diff hist -343 40d:Dwarven economy Baron/Count/Duke arrival conditions (specifically, the "diverse tasks") are documented on 40d:Fortress
- 17:13, 4 July 2020 diff hist -180 m 40d:Magma magma pipes are always surrounded by a layer of obsidian, which overrides any mineral veins
- 16:52, 4 July 2020 diff hist -1,054 m 40d:Magma →Finding magma: rewrite section - the Site Finder was "new" in version 0.28.181.39d, but articles in this namespace are mainly historical so they really only need to talk about the final release of 40d
- 16:33, 4 July 2020 diff hist -4 m 40d:Magma →Magma sources
- 16:31, 4 July 2020 diff hist -42 m 40d:Volcano current
- 16:26, 4 July 2020 diff hist +17 m v0.34:Spores current
- 16:26, 4 July 2020 diff hist +5 m v0.34:Spores
- 16:26, 4 July 2020 diff hist +22 m Spores
- 13:28, 4 July 2020 diff hist +28 40d:Tentacle demon
- 13:28, 4 July 2020 diff hist +329 40d:Insanity →Types: Catatonia existed back in 40d, though only when dealing with HFS
- 03:04, 20 June 2020 diff hist +115 23a:Trading →Offering items: Offering history is actually used in the code for determining anger between entities (where the game chooses whether to send a Diplomat or a Siege)