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- 23:14, 8 June 2009 diff hist +99 m 40d:Mega construction →Hippie Exterminator: Added link to example fortress
- 17:47, 2 April 2009 diff hist +729 m 40d:Challenges Added "The Cube"
- 23:09, 30 March 2009 diff hist +495 m 40d:Mega construction Added another example of a megaconstruction. We need more of those.
- 16:06, 3 December 2007 diff hist +16 m 40d Talk:Things to Do forgot to sign...
- 16:06, 3 December 2007 diff hist +314 N 40d Talk:Things to Do New page: Oh my... Why does weird wiki-stuff keep happening to me? Now I saved a new page, and this blank page comes up, telling me this page "needs to be edited" or "created" or whatever. So I edit...
- 16:03, 3 December 2007 diff hist +1,107 N 40d:Things to Do Added summary about what this game is about
- 20:57, 1 December 2007 diff hist +21 m 40d:Architecture design Added to category 'Guides'
- 21:54, 30 November 2007 diff hist -32 m 40d:Wood furnace Woodburner is required, not furnace operator. Also rephrased sentence.
- 21:49, 30 November 2007 diff hist +31 m 40d:Economics →Metal: Tagfix
- 21:46, 30 November 2007 diff hist +11 m 40d:Statue Tagfix
- 21:45, 30 November 2007 diff hist 0 m 40d:Metalsmith →Other Objects: Tagfixing
- 21:43, 30 November 2007 diff hist 0 m 40d:Quality Tagfix
- 02:11, 27 November 2007 diff hist +276 m 40d:Your first fortress →What next?
- 01:34, 27 November 2007 diff hist +18 N Trees Made a redirect
- 01:31, 27 November 2007 diff hist +9 m 40d:Building designer tagfix
- 01:30, 27 November 2007 diff hist +15 m 40d:Engraving Tagfix
- 01:23, 27 November 2007 diff hist -25 m 40d:Legendary artifact Tagfixes
- 03:24, 26 November 2007 diff hist +15 m 40d:Adventurer mode →Training yourself: Tagged "Attributes"
- 02:23, 26 November 2007 diff hist +24 N Image Made a redirect
- 02:19, 26 November 2007 diff hist +35 m 40d:Speed →Influences on speed: Tagfix tagfix tagfix...
- 02:14, 26 November 2007 diff hist 0 m Armour User Fixed: Redirected to Armor User (instead of Armor user)
- 02:13, 26 November 2007 diff hist 0 m 40d:Military →Training / Sparring: Tag fix : armor user, shield user
- 02:11, 26 November 2007 diff hist +25 N Shield User Shield User moved to Shield user: Hey.. Rule 'N'! :)
- 02:11, 26 November 2007 diff hist 0 m 40d:Shield user Shield User moved to Shield user: Hey.. Rule 'N'! :)
- 02:02, 26 November 2007 diff hist +209 40d:Meeting hall Rewrite, corrected info
- 01:47, 26 November 2007 diff hist +370 40d:Losing →Losing your miners: Added suggestion about making wooden structures outside.
- 01:37, 26 November 2007 diff hist +23 m 40d:Clutter Tag fixes: hauling, stone, table, butchers shop
- 01:35, 26 November 2007 diff hist +16 m 40d:Strange mood →Materials: Tag fixes: Hauling, material and thought
- 01:25, 26 November 2007 diff hist 0 m 40d:Noise Tag fix: Siege engines -> Siege engine
- 01:25, 26 November 2007 diff hist 0 m 40d:Metalsmith →Siege Equipment: Tag fix: Siege engines-> Siege engine
- 01:22, 26 November 2007 diff hist +17 m 40d:Magma mist Tag fix: defence -> Fortress defense
- 01:21, 26 November 2007 diff hist +16 m 40d:Losing →Invasion: Tag fix: defence -> Fortress defense
- 01:18, 26 November 2007 diff hist +15 m 40d:Jeweler Tag fixed : finished goods -> Finished Goods. (Looks the same, but didn't work properly... weird)
- 01:18, 26 November 2007 diff hist +15 m 40d:Bin Tag fixed : finished goods -> Finished Goods. (Looks the same, but didn't work properly... weird)
- 01:17, 26 November 2007 diff hist +15 m 40d:Metalsmith's forge Tag fixed : finished goods -> Finished Goods. (Looks the same, but didn't work properly... weird)
- 01:14, 26 November 2007 diff hist +2 m 40d:Quiver Tag redirected: hunter-> Ambusher
- 01:13, 26 November 2007 diff hist +9 m 40d:Raccoon Tag redirected: Hunter -> Ambusher
- 01:09, 26 November 2007 diff hist -1 m 40d:Stockpile →Using stockpiles: Tag correction: Jeweller -> Jeweler
- 01:05, 26 November 2007 diff hist +19 m 40d:Magma glass furnace Tag correction: artifacts -> Legendary artifact
- 01:05, 26 November 2007 diff hist +19 m 40d:Glass furnace Tag correction : artifacts -> Legendary artifact
- 01:02, 26 November 2007 diff hist 0 m 40d:Brook Tag correction: Mechanisms -> Mechanism
- 01:01, 26 November 2007 diff hist 0 m 40d:Irrigation →Oldschool Irrigation: Tag correction: Mechanisms-> Mechanism
- 00:59, 26 November 2007 diff hist +3 m 40d:Strange mood →Workshops: Tag correction: Statue garden -> Sculpture garden
- 00:58, 26 November 2007 diff hist +3 m 40d:Statue Tag correction: Statue garden -> Sculpture garden
- 00:48, 26 November 2007 diff hist +199 N 40d Talk:Site This is the currently most wanted page on this wiki. Do we need it..?
- 17:22, 23 November 2007 diff hist -35 m 40d:Adventurer mode →Throwing: updated number of throws needed to reach legendary
- 18:32, 22 November 2007 diff hist +64 m 40d:Iron man iron man never gives in to pain.
- 17:19, 22 November 2007 diff hist +5,240 40d:Adventurer mode Added section about survival tips. Should be helpful.
- 00:14, 22 November 2007 diff hist +754 40d:Pregenerated worlds →Seeds: Added a quick cool seed
- 19:29, 21 November 2007 diff hist +276 40d:Adventurer mode →Combat: added a bit info on wounds. Linked to
- 19:17, 21 November 2007 diff hist +13 m 40d:Wound →Wounds in Fortress Mode: redirected tag "melancholy" to strange mood
- 15:25, 21 November 2007 diff hist +126 m 40d:Food →Eating: Added note about how to solve "lack of tables"-though
- 18:14, 19 November 2007 diff hist +109 m 40d:Pregenerated worlds →Seeds: added another quick seed
- 22:46, 15 November 2007 diff hist +384 N User talk:Vanan New page: (About the stone management screw-up) It's weird, since I did preview, and everything looked good. I never touched anything between the tags for the "rock compactor"-sketch (which I think ...
- 16:43, 15 November 2007 diff hist +168 40d Talk:Stone management what happened here?
- 16:42, 15 November 2007 diff hist +821 m 40d:Stone management →Dump: slight reformat. Added chasming of rocks.
- 16:24, 15 November 2007 diff hist +288 40d:Office Added some extra info on tables
- 14:24, 15 November 2007 diff hist +97 40d:Thought →Unhappy thoughts: added 2 more thoughts, added some tags
- 14:11, 15 November 2007 diff hist +191 m 40d:Thought Added some thoughts, added some keys
- 13:53, 15 November 2007 diff hist +15 m 40d:Adventurer mode →Ranged: Slight rewording. I'm bored...
- 16:16, 14 November 2007 diff hist +73 40d:Engraving →Engravings
- 15:56, 14 November 2007 diff hist +683 40d:Chasm →Uses: Added some more uses.
- 23:15, 13 November 2007 diff hist +941 40d:Adventurer mode Slight reformat. Added section about visiting your old fortresses. Adventure mode is really hungry for info...
- 23:10, 10 November 2007 diff hist +302 m 40d:Building designer added tip about training architecture-skill
- 22:28, 10 November 2007 diff hist +89 m 40d:Vermin Refusehaulers remove dead vermin +added minor info
- 13:34, 10 November 2007 diff hist +137 40d:Starting builds reformat of "Diet Challenges" + added some tags
- 19:50, 7 November 2007 diff hist 0 40d:Adventurer mode crud... messed it up.. fixed
- 19:49, 7 November 2007 diff hist +4 m 40d:Adventurer mode added quest tag under "what is adv mode"
- 19:36, 7 November 2007 diff hist +433 40d:Challenges
- 18:45, 7 November 2007 diff hist +4 40d:Military →Promotion / Squads
- 18:18, 7 November 2007 diff hist +207 40d:Military →Controlling your squads
- 20:09, 6 November 2007 diff hist +46 40d:Water wheel
- 14:58, 6 November 2007 diff hist +97 N User talk:Mizipzor New page: Hmm.. Using the preview button? What did I miss..? Please explain, and thanks for the heads up :)
- 14:56, 6 November 2007 diff hist +75 40d:Wall →Construction
- 12:30, 6 November 2007 diff hist +101 40d:Challenges
- 12:29, 6 November 2007 diff hist -2 40d:Challenges
- 12:28, 6 November 2007 diff hist +23 40d:Challenges
- 12:00, 6 November 2007 diff hist +7 40d:Starting builds →Challenge builds
- 12:00, 6 November 2007 diff hist +166 40d:Starting builds →Challenge builds
- 11:57, 6 November 2007 diff hist +3,766 N 40d:Challenges New page: There aren't any major game-controlled goals to achieve in Dwarf Fortress. If you need a more goal-oriented playstyle, then you have to set some goals for yourself. <br/> The following goa...
- 11:43, 6 November 2007 diff hist +5 40d:Dwarf fortress mode
- 11:43, 6 November 2007 diff hist +190 40d:Dwarf fortress mode
- 00:13, 6 November 2007 diff hist +232 N 40d:Quest New page: Quests in adventure mode can be obtained from leaders in settlements (mayors etc). Quests can be: *Killing a creature Rewards can be: * '''Needs editing''' = Finding a quest locatio...
- 00:10, 6 November 2007 diff hist +6 40d:Adventurer mode →Setting Out
- 00:08, 6 November 2007 diff hist +1,928 40d:Adventurer mode
- 23:32, 5 November 2007 diff hist +253 40d:Thought
- 23:29, 5 November 2007 diff hist +1,557 N 40d:Thought New page: Every dwarf have thoughts about recent events. Thoughts are generally happy or unhappy, and will affect the dwarves happiness. Happy dwarves will work and not cause problems, whilst un...
- 22:52, 5 November 2007 diff hist +20 40d:Forbidden
- 22:50, 5 November 2007 diff hist +26 40d:Forbidden
- 22:49, 5 November 2007 diff hist +24 40d:Forbidden
- 22:48, 5 November 2007 diff hist +239 N 40d:Forbidden New page: Items can be marked "Forbidden", and will not be touched by your dwarves. To make use of such items, you must reclaim them. Items are marked "Forbidden" when: *playing [[reclaim fortr...
- 22:41, 5 November 2007 diff hist -16 40d:Starting builds
- 22:08, 5 November 2007 diff hist -441 40d:Stone management
- 22:07, 5 November 2007 diff hist +8 40d:Stone management →Workshops
- 22:06, 5 November 2007 diff hist +1 40d:Stone management →Workshops
- 22:06, 5 November 2007 diff hist +182 40d:Stone management →Mason's Workshop
- 19:54, 5 November 2007 diff hist +61 40d:Frequently Asked Questions
- 19:32, 5 November 2007 diff hist +3,493 N 40d:Stone management New page: Stonestonestonestonestones.... '''Stones and ores come in abundance and overflow in your fortress. So how do you get rid of them?''' == Techniques == These techniques are developed by pl...
- 18:32, 5 November 2007 diff hist -41 40d:Legendary
- 00:21, 5 November 2007 diff hist +1 40d:Starting builds →Add your challenges!
- 23:49, 4 November 2007 diff hist +157 N Cave river New page: A cave river is a river found underground. It can be used as an unlimited source of water. They are obviously hard to find in this version of dwarf fortress.
- 23:46, 4 November 2007 diff hist +152 40d:Important advice
- 23:39, 4 November 2007 diff hist +263 40d:Known bugs and issues →Outpost liason
- 23:31, 4 November 2007 diff hist 0 40d:Tomb
- 23:31, 4 November 2007 diff hist +5 40d:Tomb
- 23:30, 4 November 2007 diff hist +383 N 40d:Tomb New page: Tombs can be designated from a coffin, and can then be assigned to specific dwarves. This is mostly if you want to ensure where each dwarf gets buried. If you do not designate tombs, dwarv...
- 23:24, 4 November 2007 diff hist +395 N Craftdwarf's workshop New page: Craftsworking falls under several different skills, including: *bone carving (?) *Stonecrafting *Woodcrafting (?) *(metalcrafting....?) Dwarves with these skills will do their work at...
- 23:20, 4 November 2007 diff hist +154 N 40d:Meat New page: Animals can be butchered for meat by a butcher. You will need a butchery for this. Meat can be cooked to be edible at a kitchen by a cook.
- 23:18, 4 November 2007 diff hist -7 40d:Children
- 23:17, 4 November 2007 diff hist +395 N 40d:Children New page: In fortress mode, dwarves will get married and have children. This doesn't happen too often though. Children will not work, but have been known to be able to enter a strange mood in th...
- 22:21, 4 November 2007 diff hist +856 N 40d:Military New page: == About drafting == You can draft any dwarves in your fortress by pressing 'v' -> 'p'. Then you press 'A' (note: 'A', not 'a') If you draft dwarves with good non-combat skills, it will g...
- 22:06, 4 November 2007 diff hist +1,268 N 40d:Adventurer mode New page: = What is adventure mode? = Basically, you pick a race, elf, dwarf or human, start out in either a town of your race or in a previous fortress you played on. You get quests, ve...
- 21:41, 4 November 2007 diff hist +60 40d:Legendary
- 21:39, 4 November 2007 diff hist +162 40d:Legendary artifact
- 21:35, 4 November 2007 diff hist +20 40d:Legendary
- 21:34, 4 November 2007 diff hist -11 40d:Legendary
- 21:33, 4 November 2007 diff hist +441 N 40d:Legendary New page: Any maxed out skill is called a "Legendary" skill. Dwarves with legendary skill(s) often have really nice toughness, agility and possibly other stats. (edit this please) In fortress mode,...
- 21:26, 4 November 2007 diff hist +765 40d:Starting builds
- 21:05, 4 November 2007 diff hist +5 40d:Iron man
- 21:04, 4 November 2007 diff hist 0 40d:Iron man
- 21:04, 4 November 2007 diff hist +165 N 40d:Iron man New page: **MINOR SPOILER HERE** The iron man is believed found dwelling on maps with chasms. When you kill an iron man, he leaves behind an artifact statue for your taking.