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- 15:02, 10 March 2024 diff hist -2 m Rumor Reduced usage of "simply". current
- 15:01, 10 March 2024 diff hist -121 m Rumor Rewording some stuff i worded badly in the original article years ago.
- 02:04, 7 February 2020 diff hist +230 Creature token Did some summoning related SCIENCE with DOES_NOT_EXIST.
- 05:52, 4 February 2020 diff hist +244 Creature token Edited night_creature_experimenter with new science
- 04:24, 3 February 2020 diff hist +92 Tower (necromancy) Added more detail
- 04:22, 3 February 2020 diff hist +9 m Tower (necromancy)
- 04:21, 3 February 2020 diff hist -2 m Tower (necromancy) Changed text under new image
- 04:21, 3 February 2020 diff hist -3 Tower (necromancy) Moved image of necro tower under world map image. Im sure someone else can get a better one.
- 04:19, 3 February 2020 diff hist +180 Tower (necromancy) Added image of one of the new towers as seen in adventure mode
- 04:18, 3 February 2020 diff hist +131 N File:Necromancer tower in 47.01 in adventure mode..png current
- 03:17, 3 February 2020 diff hist +266 DF2014 Talk:World activities New section
- 17:12, 1 February 2020 diff hist +104 Interaction token Added some info from modding SCIENCE
- 17:10, 1 February 2020 diff hist +34 Interaction token Changed EXPERIMENT_ONLY so the description is what toady said in today's FOTF.
- 00:50, 5 December 2019 diff hist -156 Reclaim fortress mode Yeah some of these claims are bullshit and they werre made by a non-user (just ip), also barrels dont actually get emptied on unretire. And bins do not dissappear.
- 00:41, 5 December 2019 diff hist -118 Reclaim fortress mode Deleted some very suspect claims (Civ list resetting would make no sense, given its a persistent world where the civs generally stay the same) I imagine some of that info was very old. Feel free to revert this if im wrong.
- 01:14, 25 November 2019 diff hist +66 m DF2014 Talk:Cave Mad eit ~~~~ rather then ~~~
- 01:13, 25 November 2019 diff hist +304 N DF2014 Talk:Cave Added talk page and mentioned the new kobold cave sites
- 00:54, 25 November 2019 diff hist +9 m Megabeast Im sorry but that change was unnecessary many people dont even know what "sophont" means.
- 19:05, 19 October 2019 diff hist -4 Creature token You can butcher anything in adventure mode, but you cant eat the butchered remains if it has can_learn so reworded bit about that.
- 20:08, 8 October 2019 diff hist +2 Adventurer mode
- 20:07, 8 October 2019 diff hist +47 Adventurer mode →Attribute advancement cap: Added note about night creatures being able to move you beyond the advancement cap.
- 18:11, 15 June 2019 diff hist -404 World generation This isn't an opinion piece we don't need to know how you feel about how it generates history, just that thats what it does, and its kinda like a strategy game. (removed pointless editorilization)
- 03:47, 24 February 2019 diff hist +38 World activities Reworded the beginning part of the article
- 04:43, 20 February 2019 diff hist +19 Syndrome Added NO_AGING and STERILE to list of tags it can add, it was weirdly missing despite being in the example interactions and being what vampires and necromancers due to not age
- 16:57, 16 February 2019 diff hist +6 Quest Added Q to key
- 16:55, 16 February 2019 diff hist +3 m Quest fixed typo
- 16:54, 16 February 2019 diff hist +30 Quest added dfText to Agreements
- 16:49, 16 February 2019 diff hist +71 Night creature Mummies can also be interred in catacombs. http://www.bay12forums.com/smf/index.php?topic=51245.15420
- 16:34, 16 February 2019 diff hist +52 Quest →Agreements: improved agreements section
- 16:28, 16 February 2019 diff hist +33 Quest Improved first sentence more
- 16:26, 16 February 2019 diff hist -20 Quest Fixed numerous typos, and giot rid of unnecessary quotation marks
- 16:15, 16 February 2019 diff hist +14 m Quest brought back agreements section
- 16:14, 16 February 2019 diff hist +297 Quest This page is mainly about agreements, rumors (which are what that top bit is referring to, have their own page, and dontexist in a vaccume), and Agreeements are fa rmor elike the standard RPG quest you get.
- 06:57, 10 February 2019 diff hist +1 Attribute →Musicality: formatted musicality correctly
- 06:57, 10 February 2019 diff hist +84 Attribute →Musicality: added more info on musicality.
- 17:17, 5 February 2019 diff hist +4 Adventurer mode →Companions: Updated to link to reputation page
- 17:16, 5 February 2019 diff hist +1 Talk:History of Adventure Mode current
- 17:15, 5 February 2019 diff hist +158 Talk:History of Adventure Mode It definetly requires
- 17:13, 5 February 2019 diff hist +4 Camp →Bandit camps: Added link to reputation page
- 19:51, 31 January 2019 diff hist +32 m Prophet Changed quality rating from "Fine" to "Superior" using the rating script
- 19:23, 31 January 2019 diff hist +282 N User talk:Severedicks Added thanks to your talk page. current
- 19:23, 31 January 2019 diff hist -284 User:Severedicks removed my comment, it belongs in your talk page, sorry. current
- 19:20, 31 January 2019 diff hist +1 Prophet →Adventure mode
- 19:20, 31 January 2019 diff hist +2 Prophet Added new lines
- 19:19, 31 January 2019 diff hist +254 Prophet Adventure mode section about how if the player adventurer is a prophet they have a special dialogue option called prophesize.
- 19:19, 31 January 2019 diff hist +23 N File:BCnnMVW.png Another prophesy image. current
- 19:18, 31 January 2019 diff hist +51 N File:OMfH5cC.png Adventurer prophesizing about how dipleased zul is. current
- 19:08, 31 January 2019 diff hist +6 User:Severedicks made it a proper subsection
- 19:08, 31 January 2019 diff hist +1 m User:Severedicks
- 19:08, 31 January 2019 diff hist +1 m User:Severedicks
- 19:08, 31 January 2019 diff hist +276 User:Severedicks thanking them for their work
- 02:48, 30 July 2018 diff hist +73 World activities →NPC Adventurers
- 02:46, 30 July 2018 diff hist +904 World activities Added a subsection for the new Artifact Questers, it isnt very good but its a start
- 02:37, 30 July 2018 diff hist +8 World activities Added the notice that this article needs to be updated due to recent changes (specifically NPC adventurer movements)
- 02:26, 30 July 2018 diff hist +270 Adventurer mode Added some new FAQs
- 21:18, 26 May 2018 diff hist +45 Adventurer mode Clarified a statement about necromancers
- 21:10, 26 May 2018 diff hist +146 DF2014 Talk:Adventurer mode →Weaponmasters
- 21:08, 26 May 2018 diff hist +17 m DF2014:King consort clarified (because if the heir is offsite, they still exist, though they will not nessessarily come to your fortress)
- 21:12, 30 November 2017 diff hist +147 DF2014 Talk:Adventurer mode →Overhaul, cut and port
- 18:54, 25 November 2017 diff hist +520 DF2014 Talk:Adventurer mode New Section - Identities And Reputations And 0.44.02 discussion
- 18:50, 25 November 2017 diff hist +144 DF2014 Talk:Adventurer mode →Weaponmasters
- 07:42, 12 December 2016 diff hist +54 Book tweaks to section to note that they are also written in by hist figs in worldgen.
- 07:38, 12 December 2016 diff hist +33 Necromancer →Reanimating dead creatures: More tweaking , noted that in the current version they can build for you.
- 07:36, 12 December 2016 diff hist -2 m Necromancer →Modding: fix typo
- 07:36, 12 December 2016 diff hist +57 Necromancer →Modding: Reworded modding section
- 07:32, 12 December 2016 diff hist -61 Necromancer →Adventurer Mode: You can ingnite fires on site again , it was a bug and was fixed. You however cannot make camp fires anymore on sites you do not own, but lighting brush on fire works fine and can accomplish the same thing.
- 20:41, 29 November 2016 diff hist +24 Adventurer mode →Woodcutting ,Building and Site Management: added meadhall zone to list
- 20:40, 29 November 2016 diff hist +13 Adventurer mode →Woodcutting ,Building and Site Management: clarification
- 20:38, 29 November 2016 diff hist -2 Adventurer mode →Woodcutting ,Building and Site Management
- 20:37, 29 November 2016 diff hist -9 m Adventurer mode →Woodcutting ,Building and Site Management
- 20:36, 29 November 2016 diff hist +1,065 Adventurer mode Renamed section added info about faction management.
- 20:22, 29 November 2016 diff hist +1 m Adventurer mode →Talking: fixed typo in performers section
- 20:19, 29 November 2016 diff hist +12 m Adventurer mode →Talking: fixed link
- 20:18, 29 November 2016 diff hist +10 m Adventurer mode →Talking: added link
- 20:16, 29 November 2016 diff hist -5 m Quest →Agreements: changed dftext to button text
- 20:15, 29 November 2016 diff hist -14 Quest →Rumors: cleaned up a bit
- 20:14, 29 November 2016 diff hist +2 m Adventurer mode →Woodcutting and Building
- 20:13, 29 November 2016 diff hist -2 Adventurer mode →Woodcutting and Building
- 20:13, 29 November 2016 diff hist +6 m Adventurer mode →Woodcutting and Building: Bolded the section title to match the others
- 20:12, 29 November 2016 diff hist +151 Adventurer mode →Talking: added more info about arguments
- 20:08, 29 November 2016 diff hist +159 DF2014 Talk:Adventurer mode →.40.0X Adventure Mode Playable Races
- 20:07, 29 November 2016 diff hist +285 DF2014 Talk:Adventurer mode new section reputation
- 20:05, 29 November 2016 diff hist +193 DF2014 Talk:Adventurer mode →Adventure Mode Performances and performance skills and taverns
- 19:48, 29 November 2016 diff hist -1 Adventurer mode
- 19:47, 29 November 2016 diff hist +131 Adventurer mode added link to rumors article
- 19:44, 29 November 2016 diff hist +8 Quest →Other Ways to spread rumors: made cleaner
- 19:43, 29 November 2016 diff hist +21 Quest
- 19:42, 29 November 2016 diff hist +1,652 Quest Updated rumor part of the article added subsections, should be basically complete now. Might need some editing.
- 18:49, 29 November 2016 diff hist +185 Adventurer mode forgot one skill
- 18:45, 29 November 2016 diff hist +142 Adventurer mode Split performance skills into general and non-general lists (similar to how fighting skills were layed out)
- 18:41, 29 November 2016 diff hist +9 m Adventurer mode cleaned up
- 18:40, 29 November 2016 diff hist +389 Adventurer mode →Performance Skills
- 18:35, 29 November 2016 diff hist +1,267 Adventurer mode →Starting Skills: Added the rest of the new non-procedurally generated skills
- 18:12, 29 November 2016 diff hist +40 Adventurer mode →World Selection: added more links, made it sound better
- 18:04, 29 November 2016 diff hist +99 Adventurer mode →World Selection: added more links, more clarification
- 17:59, 29 November 2016 diff hist +114 Adventurer mode →World Selection: you can now buy stuff at dwarven fortresses, and taverns.
- 17:56, 29 November 2016 diff hist +19 Adventurer mode →The World is Alive: add version note
- 17:55, 29 November 2016 diff hist +2 Adventurer mode →World Activation: changed section name
- 17:54, 29 November 2016 diff hist +218 Adventurer mode Added link to world activation page as it is very important for players to understand how the world works while playing as it is not standard at all.
- 17:50, 29 November 2016 diff hist +474 DF2014 Talk:World activities →Next version
- 01:49, 27 November 2016 diff hist +37 Badger man they are not ALWAYS hostile, they just have the same PRONE_TO_RAGE token value as normal badgers and are more likely to flip out.
- 23:48, 15 November 2016 diff hist +35 List of Dwarf Fortress developer interviews fixed link to stoned gamer interview (it was linking to the 42% interview)
- 00:53, 22 September 2016 diff hist +163 N User talk:Rriegs Created page with "Why did you go through and change all those quality ratings? ~~~~"
- 04:22, 7 August 2016 diff hist +114 Legendary artifact →Other notes: removed Verify, unless proven otherwise we should probabbly take toadies word for it.
- 00:17, 26 July 2016 diff hist 0 DF2014:World activiation Redirected page to World activities
- 00:16, 26 July 2016 diff hist +112 Dwarf Fortress Wiki:Page request/List
- 00:14, 26 July 2016 diff hist +30 N DF2014:World activiation Create redirct page to World Actiivities
- 00:13, 26 July 2016 diff hist +173 Dwarf Fortress Wiki:Page request/List New page request
- 22:09, 18 July 2016 diff hist +1 DF2014 Talk:Adventurer mode →Memory.: grammar
- 22:09, 18 July 2016 diff hist -4 DF2014 Talk:Adventurer mode →Memory.
- 22:09, 18 July 2016 diff hist +220 DF2014 Talk:Adventurer mode
- 06:36, 8 May 2016 diff hist +56 Vault More info after exploring one.
- 02:38, 27 April 2016 diff hist +637 Quest →Rumors: added more info.
- 03:05, 22 April 2016 diff hist +150 N Talk:History of Adventure Mode Created page with "I believe this article requires some major updating ~~~~"
- 02:54, 22 April 2016 diff hist -32 Tavern →Adventure mode
- 02:52, 22 April 2016 diff hist -5 Tavern toady_one ->Bugs
- 02:52, 22 April 2016 diff hist +5 Tavern
- 02:51, 22 April 2016 diff hist +18 Tavern Made better
- 02:50, 22 April 2016 diff hist +526 Tavern Added joke about the old cats dying of alcohol poisoning in taverns bug
- 02:31, 22 April 2016 diff hist +2 Drunk Made it more readable.
- 02:20, 22 April 2016 diff hist +50 Drunk more info
- 02:19, 22 April 2016 diff hist +328 Drunk added info about "drunks" in adventure mode.
- 02:18, 22 April 2016 diff hist +47 N File:MostlyJustDrink.PNG Hes a drunk, but moistly he just likes to drink
- 02:17, 22 April 2016 diff hist +72 N File:GreatIdea.PNG a dwarf drunk when asked to join an adventurers party, its a great idea. current
- 00:41, 16 April 2016 diff hist +120 DF2014 Talk:Mantis man Clarified current
- 00:31, 16 April 2016 diff hist +9 m Gremlin more clarification
- 00:31, 16 April 2016 diff hist -156 Gremlin gremlins do NOT have the no_drink tag, they do however have the BONECARN tag
- 00:22, 16 April 2016 diff hist +360 N DF2014 Talk:Mantis man Created page with "About the undoing of the edit, for the person who's edit I undid, it was a reference to Dr. Mantis Toboggan from "Its always sunny in philidelpha" after some quick google sear..."
- 00:17, 16 April 2016 diff hist +56 Mantis man Undo revision 224544 by 192.55.55.37 (talk) It was a pop culture reference, so I think it is probably okay.
- 00:14, 16 April 2016 diff hist -2 Meat industry Creatures have to be able to touch in order to breed as of one of the updates from version 40. Spores arent a thing anymore, so clarified that on the newest big edit.
- 00:10, 16 April 2016 diff hist -320 Demon Removed speculation. Cite a forum post at least friends. (Someone whos more senior then me can undo that if they wish) , added "verify" tags.
- 22:17, 8 April 2016 diff hist -49 Masterwork Talk:Fire imp current
- 22:16, 8 April 2016 diff hist +164 Masterwork Talk:Fire imp
- 22:07, 24 March 2016 diff hist +126 World activities →Movement: added info on what armies look liek on teh travel screen
- 05:04, 24 March 2016 diff hist +4 m Quest →Agreements
- 20:42, 11 March 2016 diff hist +377 Tavern →Adventure mode: Formatted the adventurer mode section better and added even more info
- 20:28, 11 March 2016 diff hist +912 Tavern →Adventure mode: Added bit about players being able to order drinks and rent rooms at taverns.
- 20:22, 11 March 2016 diff hist +34 Adventure mode quick start →Where can I find food?: added bit about taverns.
- 20:17, 11 March 2016 diff hist +188 Tower (necromancy) →Adventure Mode: Werebeasts are still attacked by undead because they lack the OPPOSED_TO_LIFE and NOT_LIVING tokens that are required for undead to ignore you. Though it is still a good idea.
- 19:58, 11 March 2016 diff hist 0 m Tower (necromancy) →Adventure Mode: World activities isnt capitalized -_-
- 19:58, 11 March 2016 diff hist 0 Tower (necromancy) →Adventure Mode: Fixing link also, for proof about the population tracking look at the science thread in the adventure mode discussion forum.Or at previous df talks.
- 19:56, 11 March 2016 diff hist -3 Tower (necromancy) →Adventure Mode
- 19:55, 11 March 2016 diff hist +167 Tower (necromancy) →Adventure Mode: Added some extra world activation info.
- 21:37, 9 March 2016 diff hist +523 DF2014 Talk:Adventurer mode
- 02:43, 9 March 2016 diff hist +112 Adventurer mode →Race and Civilization: info about elves ability to smell
- 02:36, 9 March 2016 diff hist -1 Adventurer mode →Crafting: ugh, fixed link again.
- 02:35, 9 March 2016 diff hist 0 m Adventurer mode fixed crafting links
- 02:33, 9 March 2016 diff hist +1 m Adventurer mode added some whitespace
- 02:33, 9 March 2016 diff hist +580 Adventurer mode Adding some light info on performing, but that will need its own section eventually since there is alot of content there.Also, added "Carve Bone" and "Write" to the reaction list still alot of work to do
- 02:14, 9 March 2016 diff hist +104 Adventurer mode Made all the skills link to the appropriate pages
- 01:57, 9 March 2016 diff hist +4 Priest →Adventurer Mode: made it sound better (I have seen priests visiting taverns all the time in adventurer mode)
- 01:56, 9 March 2016 diff hist +10 Priest →Adventurer Mode: replaced feasthall with "Tavern , Mead Hall
- 01:47, 9 March 2016 diff hist -56 Quest Formatting chnages
- 01:44, 9 March 2016 diff hist +74 Quest
- 01:43, 9 March 2016 diff hist +123 Quest Added plug about the new "rumors" system about which no page exists yet.
- 01:41, 9 March 2016 diff hist +166 Quest more info
- 01:38, 9 March 2016 diff hist +708 Quest Quests are back, in a different form.
- 01:31, 9 March 2016 diff hist -126 Adventurer mode Deleted warning about article being outdated, though it is still somewhat outdated.
- 01:26, 9 March 2016 diff hist +196 DF2014 Talk:Quest →Quests in 42.xx current
- 01:19, 9 March 2016 diff hist +14 N User talk:Untrustedlife Created page with "Hi my friends." current
- 01:19, 9 March 2016 diff hist +129 N User:Untrustedlife Created page, you know.
- 01:13, 9 March 2016 diff hist 0 Adventurer mode →Crafting: made bone carver link to teh appropriate page
- 01:12, 9 March 2016 diff hist +656 Adventurer mode Updated more to recent version, did some clarification etc. Adding mechanic info from latest version, eg the elves' keener sense of smell, the new crafting skills etc.
- 03:02, 7 March 2016 diff hist +210 DF2014 Talk:Topic →We aren't even half way there
- 03:00, 7 March 2016 diff hist +172 DF2014 Talk:Topic →We aren't even half way there
- 02:58, 7 March 2016 diff hist +347 DF2014 Talk:Topic
- 00:29, 2 March 2016 diff hist +154 Adventure mode quick start Musicality and such are NOT useless anymore.
- 18:09, 19 February 2016 diff hist +19 Adventurer mode
- 18:08, 19 February 2016 diff hist +107 Adventurer mode
- 18:06, 19 February 2016 diff hist +313 DF2014 Talk:Adventurer mode
- 21:10, 17 January 2016 diff hist -4 m World activities Changed quality rating from "Superior" to "Fine" using the rating script
- 21:10, 17 January 2016 diff hist +33 m World activities Changed quality rating from "Fine" to "Superior" using the rating script
- 21:08, 17 January 2016 diff hist +241 m DF2014 Talk:World activities →Structure and direction
- 21:06, 17 January 2016 diff hist +169 DF2014 Talk:World activities →Structure and direction
- 21:04, 17 January 2016 diff hist +1,237 DF2014 Talk:World activities →Structure and direction
- 17:07, 4 December 2015 diff hist +157 DF2014 Talk:Topic →We aren't even half way there
- 15:02, 4 December 2015 diff hist +5 Topic Minor edit to value agendas
- 14:58, 4 December 2015 diff hist +8 Topic →Philosophy
- 14:56, 4 December 2015 diff hist -9 Topic →Philosophy
- 14:55, 4 December 2015 diff hist +47 Topic →Philosophy: Toady noted that these were value agendas, info based on adventure mode writing and arguments about values I cannot imagine a different mechanic being used in any other mode.
- 14:52, 4 December 2015 diff hist +4 Topic
- 14:50, 4 December 2015 diff hist -3 Topic
- 04:10, 3 December 2015 diff hist +109 DF2014 Talk:World activities →Structure and direction
- 04:08, 3 December 2015 diff hist +192 DF2014 Talk:Adventurer mode
- 22:31, 24 November 2015 diff hist +6 World activities grammar fix
- 22:29, 24 November 2015 diff hist +245 World activities