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  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth]] manufacturing, and [[pape
    29 KB (4,691 words) - 11:13, 3 March 2024
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth]] manufacturing, and [[pape
    29 KB (4,713 words) - 01:43, 16 October 2023
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production and [[cloth]] manufacturing. While s
    19 KB (3,145 words) - 01:42, 16 October 2023
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwar A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below). "Wet" an
    48 KB (7,148 words) - 02:00, 28 April 2024
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwar A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below). "Wet" an
    38 KB (5,607 words) - 18:40, 8 January 2023
  • ...e surface ({{K|>}} to go down a level), since we'll be growing underground crops (when the plot is viewed via {{K|k}}, it needs to be {{DFtext|Inside|DarkGo == Setting up your plots and selecting crops ==
    11 KB (1,975 words) - 18:46, 28 July 2021
  • You need to select the crops to be grown each season. ...0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground!
    931 KB (148,541 words) - 18:41, 1 December 2023
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the action of growing [[crops]] for [[food]], [[alcohol]] production and [[cloth]] manufacturing. While s
    12 KB (2,023 words) - 01:41, 16 October 2023
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] ...ter for the preferences of your dwarves, you will likely grow all types of crops sooner or later.
    14 KB (2,387 words) - 01:39, 16 October 2023
  • I was knocked out by a cave-in. I slept on a rough cave floor.
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...– it needs to be muddy. You can get mud from the seasonal floodings of the cave river. An artificial flood by means of an irrigation system will have the s ...owever, these shrubs and trees will primarily grow only to the west of the cave river, and will not grow for very far at all to the right.
    14 KB (2,526 words) - 17:12, 13 December 2023
  • ===Crops=== {{Main|Crops}}
    21 KB (3,313 words) - 14:46, 29 April 2023
  • ===Crops=== {{Main|Crops}}
    21 KB (3,357 words) - 07:55, 16 November 2023
  • ...ypass the embark restrictions (you can uninstall it afterwards) and have [[cave-in]]s disabled in [[d_init.txt]] all the time, to prevent the ice sheet fro Note that you ''can'' play on an arctic ocean biome with cave-ins enabled, but that will just turn the site into something close to a sta
    84 KB (13,990 words) - 15:59, 3 October 2023
  • ...ypass the embark restrictions (you can uninstall it afterwards) and have [[cave-in]]s disabled in [[d_init.txt]] all the time, to prevent the ice sheet fro Note that you ''can'' play on an arctic ocean biome with cave-ins enabled, but that will just turn the site into something close to a sta
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...000 (just short of 2 years), though there is no way to tell if a dwarf has cave adaptation simply by looking at their various stats. ...of pain and fatigue and become stunned for a moment. A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun
    7 KB (1,227 words) - 17:34, 25 April 2024
  • ...smelter]], filled [[nest box]] building, [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moon on travel map, flower buds* | [[Cave lobster]]*
    69 KB (9,003 words) - 22:23, 10 March 2024
  • ...smelter]], filled [[nest box]] building, [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moon on travel map, flower buds* | [[Cave lobster]]*
    67 KB (8,685 words) - 04:48, 3 March 2024
  • ...ucky enough to have spiders on your map, or unlucky enough to have [[giant cave spider]]s on your map, you can produce silk cloth in addition to plant fibe =====Under ground crops=====
    7 KB (1,064 words) - 15:19, 8 December 2011
  • ...ucky enough to have spiders on your map, or unlucky enough to have [[giant cave spider]]s on your map, you can produce silk cloth in addition to plant fibe =====Underground crops=====
    8 KB (1,314 words) - 10:47, 29 January 2012
  • ...the [[outpost liaison]], purchased from dwarven [[caravan]]s. Above ground crops cannot be planted by dwarves and must be purchased from [[human]] or [[elf| Several plants listed below are not strictly crops as such as they have no seeds and couldn't be planted even if you wanted to
    8 KB (1,041 words) - 04:04, 8 September 2017
  • For an extra challenge try this in an area with a cave. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • For an extra challenge try this in an area with a cave. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ===Crops=== [[Farming#Above Ground Farming|Above ground]] crops are a more varied and, in some cases, valuable commodity. However, they are
    16 KB (2,557 words) - 23:07, 8 April 2014
  • [[Image:Df-crops-diagram.png|thumb|100px|Flowchart - ''click to englarge'']] ...r, with some small luck, purchased from dwarven [[caravan]]s. Above ground crops and seeds may be purchased from [[human]] or [[elf|elven]] caravans or gath
    8 KB (1,138 words) - 19:18, 1 August 2019
  • ...000 (just short of 2 years), though there is no way to tell if a dwarf has cave adaptation simply by looking at their various stats. ...of pain and fatigue and become stunned for a moment. A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun
    6 KB (963 words) - 23:53, 5 March 2020
  • There are six types of seeds that can be used to plant crops underground (in [[soil]] or in stone that has been muddied by [[irrigation] * [[Cave wheat]] seeds
    5 KB (787 words) - 21:54, 14 December 2011
  • CAVE Minimum Natural Cave Size
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwar A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)
    8 KB (1,188 words) - 19:17, 1 August 2019
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and [[seed]]s may be purchased from human or elven caravans or gathered by A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)
    8 KB (1,210 words) - 19:16, 1 August 2019
  • {{FAQ2|How do I manage my seeds and crops|How do I manage my seeds and crops?}} {{FAQ2|Farming#Red_crops|Why are crops sometimes displayed with red writing?}}
    18 KB (2,876 words) - 00:28, 21 December 2022
  • ...the plump helmet crop as a main component of their diet. All above-ground crops are all-seasons as well, the best of which are probably [[wild strawberry|w ...underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, bu
    2 KB (358 words) - 03:05, 20 July 2013
  • {{FAQ2|How do I manage my seeds and crops|How do I manage my seeds and crops?}} {{FAQ2|Farming#Red_crops|Why are crops sometimes displayed with red writing?}}
    18 KB (2,876 words) - 03:24, 20 December 2022
  • ...it for use. After it's done, {{k|q}}uery the new field and decide on your crops for each season. The crop display will show every crop that can possibly b ...n be used to increase the value of the clothing your fortress produces. [[Cave wheat]] can be used to provide fodder for luxury prepared meals, and to mak
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...e wheat]], [[sweet pod]]s and [[quarry bush]]es grow 67% slower than other crops, though they generally provide more valuable ingredients. As long as the ma |[[Cave wheat]]
    6 KB (906 words) - 13:45, 24 April 2024
  • ...e wheat]], [[sweet pod]]s and [[quarry bush]]es grow 67% slower than other crops, though they generally provide more valuable ingredients. As long as the ma |[[Cave wheat]]
    6 KB (899 words) - 19:01, 24 April 2024
  • ...the mature plants are harvested promptly, it is not hard to grow multiple crops of either plant each season from the same plot. |Cave wheat
    4 KB (597 words) - 19:47, 30 June 2015
  • ...ums.com/smf/index.php?topic=28829.0 game mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. ...hich aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • :''For information on seed management, see [[How do I manage my seeds and crops]]?'' |[[Cave wheat]] seeds || style="text-align:center;" | [[File:cave_wheat_seeds_sprit
    25 KB (3,547 words) - 17:53, 18 April 2024
  • :''For information on seed management, see [[How do I manage my seeds and crops]]?'' |[[Cave wheat]] seeds || No || Yes || Yes || Yes || No || 135
    15 KB (2,292 words) - 03:55, 20 December 2022
  • ...ng as the mature plants are harvested promptly, it is not hard to grow two crops of either plant each season from the same plot. ...agement of [[labor]], [[stockpiles]], and the food industry to ensure that crops are harvested (rather than left to [[wear|wither]] in the field), are prope
    3 KB (475 words) - 19:47, 30 June 2015
  • ...ng your dwarves' diet with their [[preference|likes]], and [[turtle]] or [[cave lobster|lobster]] shells are important for moods. You will also get some bo ...u're not getting any shells from fishing, just lots of shads and trout and cave [[fish]]. Here's a tip: dig out a channel some distance away from a main wa
    19 KB (3,285 words) - 09:43, 26 December 2022
  • ...ng your dwarves' diet with their [[preference|likes]], and [[turtle]] or [[cave lobster|lobster]] shells are important for moods. You will also get some bo ...u're not getting any shells from fishing, just lots of shads and trout and cave [[fish]]. Here's a tip: dig out a channel some distance away from a main wa
    22 KB (3,752 words) - 00:53, 14 October 2023
  • ...plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably [[wild strawberry|w ...underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, bu
    2 KB (266 words) - 08:25, 11 April 2012
  • ...ke the [[magma smelter|magma smelter]], [[lake|lake]]s in main map, [[cave|cave]]s in the main map, moon on travel map ...[giant desert scorpion|giant desert scorpion]]#, [[Giant Cave Spider|Giant Cave Spider]]#, text
    39 KB (5,481 words) - 17:52, 27 December 2022
  • For an extra challenge try this in an area with a cave. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...ay not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ..., as the dry floor tile is then a "muddy <type of stone> floor". Inside [[cave]]s, [[rock]] cavern floor tiles that are covered with water instantly becom ...to grow crops on soil; it is possible to build a farm plot for the dwarven crops such as [[plump helmet]]s directly on any underground soil tiles. This meth
    17 KB (3,052 words) - 20:14, 23 June 2017
  • ...ohol can also be turned into food via cooking, making them all viable food crops. Pig tails can additionally be turned into [[cloth]], from which you can m ...t]] will also help you harvest the local seeds so you can get above-ground crops going quickly. Once the earth is struck, you should build a mason's and ca
    32 KB (5,458 words) - 20:14, 23 June 2017
  • ...l never come by enough alcohol that way, so you'll eventually need to grow crops for brewing, and dwarves will literally go crazy if forced to drink nothing ...y not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...ay not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...ay not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    49 KB (8,347 words) - 15:27, 26 September 2023
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun]], though.
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun]], though.
    22 KB (3,725 words) - 16:47, 4 August 2023
  • * 5 Cave wheat seeds ...Dimple cup spawn (optional - you can always harvest dimple cups from the [[cave river]])
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ...[[Dwarven wine]]|rarity=Common|spring=1|summer=1|autumn=1|winter=1|habitat=Cave|uses= ...e of the speed of growth and the easily edible result, as opposed to other crops that require [[plant processing]] and/or [[cook]]ing to be edible.
    2 KB (244 words) - 03:01, 26 July 2021
  • The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moon ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are
    15 KB (2,244 words) - 19:58, 11 October 2023
  • ===No Crops with Unobtainable Seeds=== * Cave wheat
    7 KB (1,157 words) - 22:32, 6 February 2019
  • The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moon ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are
    15 KB (2,224 words) - 03:12, 20 December 2022
  • [[Image:cave-wheat-flour.jpg|thumb|right|A [[jute]] [[bag]] filled with flour.]] .... Flour in [[bag]]s or [[barrel|mill barrels]] do not [[Wear|wither]] like crops, and possess an indefinite shelf-life if kept free of [[vermin]]. It is als
    5 KB (889 words) - 03:24, 20 December 2022
  • ...Flour in [[bag]]s or [[barrel|mill barrels]] does not [[Wear|wither]] like crops, and possesses an indefinite shelf-life if kept free of [[vermin]]. It is a The following crops can be made into flour:
    6 KB (1,041 words) - 11:30, 23 March 2024
  • ...ok meals, Smooth and [[engraving|engrave]] your walls, Grow a diversity of crops, Farm above ground, Build a [[statue]] garden or [[zoo]], Enforce justice w * Start an underground tree farm, Harvest [[cave spider]] [[silk]], Establish underground defenses, Reach the [[magma]] and
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...ther a band of dwarves who aren't hurting anyone, but once you cross the [[cave river]] and reach the [[chasm]], you will have to contend with hostile crea ...g embark, so you'll need to acquire them by harvesting shrubs around the [[cave river]], and while you're doing that you'll likely find most of the other p
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun.]]
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...s (six outdoor plants, and four cave plants). Of these, five are plantable crops, and the other five can be found only by gathering from shrubs. In total th |Crag Blossom. Can be milled to make dye. Seasons: All. Biome: Cave chasm. Avalability: Fairly common. Only available by herbalism.
    4 KB (720 words) - 11:54, 16 January 2022
  • ...averns that your civilization can access you cannot grow any underground [[crops]]! If your map has an unseen cave-in at the beginning of embark, the caverns may have a deep pit somewhere. T
    13 KB (2,226 words) - 19:31, 31 July 2012
  • As long as you have a [[well]] or access to the [[cave river]], your dwarves should never be in any danger of dying of thirst. How ...ve river will render it '''permanent''' unless you can manage to trigger a cave-in.
    8 KB (1,428 words) - 20:46, 28 May 2014
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun.]]
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ...information on where to grow and/or collect plants, consult the page on [[crops]]. |style="text-align:left"|[[Cave wheat]]
    6 KB (929 words) - 06:43, 26 July 2014
  • ...e=Pig tail|alcohol=[[Dwarven ale]]|rarity=Common|summer=1|autumn=1|habitat=Cave|uses= *[[List of crops]]
    987 bytes (144 words) - 03:01, 26 July 2021
  • ...favorites if you present them with human and elven products (above ground crops e.g.) If you want a colorful game or need any food you can get, fire away. * [[Cave wheat]], [[Whip vine]] and [[Longland grass]] must be milled into their res
    3 KB (523 words) - 02:22, 2 July 2012
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...ot because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are ...till a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about pe
    13 KB (1,917 words) - 20:42, 28 May 2014
  • ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are ...till a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about pe
    15 KB (2,247 words) - 12:12, 20 July 2015
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...t, because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...t, because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...able materials]], and [[seeds]] for some very helpful above-ground [[Crops|crops]] which are generally only available through trading with Elves. :* 6 bags containing 5x dimple cup, cave wheat, plump helmet, sweet pods, pig tail, and quarry bush [[seed]]s
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...ral workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map | [[Sasquatch]]#, [[giant desert scorpion]]#, [[Giant cave spider]]#, text
    34 KB (4,670 words) - 21:10, 13 February 2015
  • ...for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map | [[Sasquatch]]#, [[giant desert scorpion]]#, [[giant cave spider]]#, text
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...If milled|alcohol=[[Dwarven beer]]|rarity=Common|summer=1|autumn=1|habitat=Cave|uses= One of the six subterranean [[crops]].
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  • ...aces, a [[cat]] and [[dog]] are a white "c" and brown "d", while a [[giant cave spider]] is a grey "S". Underground [[farming]] has customized crops like "[[plump helmet]]" mushrooms, which can be [[brewer|brewed]] to make [
    34 KB (5,290 words) - 18:36, 29 August 2023
  • * Removing the [CAVE_ADAPT] tag will eliminate [[cave adaptation]] but will also remove bonuses for dwarves in caves. Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets?
    44 KB (6,064 words) - 03:14, 20 December 2022
  • * Removing the [CAVE_ADAPT] tag will eliminate [[cave adaptation]] but will also remove bonuses for dwarves in caves. Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets?
    44 KB (6,038 words) - 15:25, 24 May 2023
  • ...nut|cookable=If processed|rarity=Common|spring=1|summer=1|autumn=1|habitat=Cave|other_products= ...y must be gathered from subterranean shrubs once you have discovered the [[cave river]].
    2 KB (287 words) - 03:02, 26 July 2021
  • There are six types of seeds that can be used to plant crops underground (in stone that has been muddied by [[irrigation]]): * [[Cave wheat]] seeds
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  • ...r to flow through. When he reached the water. It started flowing in to the cave and he ran for his life. Finaly at the door which would stop the water, he ...The meeting carried on and we were served some delicious dwarven roasts of cave fish, plump helmets and cow cheese. Urist also brought some of the special
    21 KB (3,849 words) - 01:07, 7 May 2011
  • ...rground agriculture; rock nuts, [[sweet pod]] seeds, pig tail seeds, and [[cave wheat]] seeds will diversify your meals and drinks and let you set up for [ :* 2 Cave lobster (for rare shells)
    30 KB (5,064 words) - 20:24, 23 June 2017
  • |'''GCS'''||[[Giant cave spider|Giant Cave Spider]].
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  • '''Cave Wheat''' needs to be ground into [[flour|Dwarven wheat flour]] at a [[mill] *[[List of crops]]
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  • ...areless (or ignorant) of how to dig safely, and your [[miner]]s create a [[cave-in|collapse]] or flood and their equipment gets lost/destroyed/unrecoverabl ...though a dwarven fortress can be made self-contained, with [[list of crops|crops]], [[metal]] and [[fuel]] readily available, underground [[tree farm|wood s
    12 KB (2,067 words) - 00:34, 31 March 2015
  • # Surface crops or anything made from them. ...] them to get all those things save for shells. Importing [[turtle]] or [[cave lobster]] will merely get you turtle/lobster flesh, without any shell.)
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...ump helmet]]s, {{tile|:|4:0:1}} for [[sweet pod]]s, {{tile|:|7:0:1}} for [[cave wheat]], {{tile|:|1:0:1}} for [[dimple cup]]s, and {{tile|:|7:0:0}} for [[p * [[List of crops]]
    3 KB (489 words) - 15:28, 23 July 2013
  • ...ump helmet]]s, {{tile|:|4:0:1}} for [[sweet pod]]s, {{tile|:|7:0:1}} for [[cave wheat]], {{tile|:|1:0:1}} for [[dimple cup]]s, and {{tile|:|7:0:0}} for [[p * [[List of crops]]
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  • | [[Cave wheat]]||x2 * [[List of crops]]
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  • .... The most common foods are [[butcher|meat]], [[fishing|fish]], [[farming|crops]], and [[plant gathering|gathered shrubs]]. * [[Cave wheat]] and [[longland grass]] must be milled into their respective flours
    7 KB (1,163 words) - 17:40, 5 November 2012
  • ...ce five times the food you would from simply growing and then cooking your crops. Be wary though, as you need to ensure enough remains behind for drinking. | [[Cave wheat]]
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  • ...ump helmet]]s, {{tile|:|4:0:1}} for [[sweet pod]]s, {{tile|:|7:0:1}} for [[cave wheat]], {{tile|:|1:0:1}} for [[dimple cup]]s, and {{tile|:|7:0:0}} for [[p * [[List of crops]]
    3 KB (485 words) - 15:27, 23 July 2013
  • ...ump helmet]]s, {{tile|:|4:0:1}} for [[sweet pod]]s, {{tile|:|7:0:1}} for [[cave wheat]], {{tile|:|1:0:1}} for [[dimple cup]]s, and {{tile|:|7:0:0}} for [[p * [[List of crops]]
    3 KB (502 words) - 03:56, 20 December 2022
  • ...nt items. Early on, shrubs can be an important source of food before the [[cave river]] is located and farm plots can be set up. ...plants will also produce seeds, which can then be planted (for underground crops) or cooked into meals (for outdoor plants).
    3 KB (522 words) - 21:39, 4 August 2021
  • .... The most common foods are [[butcher|meat]], [[fishing|fish]], [[farming|crops]], and [[plant gathering|gathered shrubs]]. * [[Cave wheat]], [[Whip vine]] and [[Longland grass]] must be milled into their res
    8 KB (1,253 words) - 02:22, 2 July 2012

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