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  • #REDIRECT [[23a:Cave river]]
    28 bytes (4 words) - 12:59, 27 April 2010
  • ...the appearance patterns of [[adamantine]]. Upon discovering an underground river, subterranean plants will begin growing in suitable locations (on muddy flo ...de water for muddying tiles (allowing both farming and [[plant gathering]] underground), but on others they can be a hindrance, because you have to dig around the
    2 KB (324 words) - 21:12, 19 December 2019

Page text matches

  • There is volcano in a forest with a river nearby, and an aquifier for challenge! To find it, its the 5th tile from th ...:''' 2 chasms (snowflake formation and dryed magma tube), magma tube, cave river and deep pits.
    40 KB (6,722 words) - 22:41, 15 November 2022
  • The view will be dark underground until you begin mining. You can move the camera to the surface with the su It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ==== Underground Tribes ==== Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventur
    145 KB (21,226 words) - 18:48, 5 May 2024
  • Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventur ...|hostile=Variable<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...al freshwater river, temperate brackishwater river, tropical brackishwater river|note=}} ...=80,000|value=25|biome=Temperate freshwater river, temperate brackishwater river, temperate freshwater lake, temperate brackishwater lake, temperate freshwa
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...al freshwater river, temperate brackishwater river, tropical brackishwater river|note=}} ...=80,000|value=25|biome=Temperate freshwater river, temperate brackishwater river, temperate freshwater lake, temperate brackishwater lake, temperate freshwa
    170 KB (24,364 words) - 02:52, 20 December 2022
  • <link_type>home site underground</link_type> an unknown underground region
    795 KB (120,124 words) - 03:34, 25 February 2020
  • '''Note: These creatures can form crude civilizations underground but will not trade with you. They wield some weapons and can join adventure ...hostile=Variable<sup>1</sup>|food=Yes|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}
    110 KB (15,549 words) - 13:55, 26 February 2021
  • Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion)
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...n you find it, but this often happens. It's also not too uncommon that the river floods before you have your irrigation system working. In both cases you ca ...g, summer, and autumn, the lazy dwarf can just carve out space next to the river and let it flood. Once the flood has receded, the floor is muddy and ready
    16 KB (2,124 words) - 20:32, 6 February 2014
  • You can't travel because you are journeying underground. Temperate Freshwater River
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...s freeze with daily temperatures instead of seasonal temperatures. Realize river and ocean squares when you visit them (forcing town layouts to adapt). Real | PROPER UNDERGROUND/MAP FEATURES
    286 KB (44,767 words) - 10:59, 17 January 2022
  • Embark on the magma pipe near the center, and enjoy river, pipe, adamantite, plenty of obsidian, flux stone, trees, a lot of gold, an * '''Does not have''': Brook, River, Underground River/Pond, Adamantine, Cave
    20 KB (2,620 words) - 20:21, 23 June 2017
  • * '''Does not have''': Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead. If you don't need an underground lake, you can trim it to 4x5 by taking off the top north side and still get
    20 KB (3,233 words) - 03:17, 29 March 2020
  • A dam can be built across a [[river]] or [[brook]]. This has several uses: *Stop a river from flowing altogether
    7 KB (1,298 words) - 10:16, 27 June 2017
  • :{{DFtext|A miner has located an underground river.|1:0:1}} [[Image:23a_cave_river.png|thumb|right|A section of the cave river.]]
    5 KB (824 words) - 21:13, 25 July 2021
  • ==Indoor/Underground Irrigation == ...farm plot for the dwarven crops such as [[plump helmet]]s directly on any underground soil tiles. This method obviates the need for irrigation entirely, so is re
    17 KB (3,052 words) - 20:14, 23 June 2017
  • A '''dam''' can be built across a [[river]] or [[brook]]. This may negatively impact [[Maximizing_framerate|the game *Stopping a river from flowing altogether
    7 KB (1,321 words) - 16:28, 12 June 2023
  • A '''dam''' can be built across a [[river]] or [[brook]]. This has several uses, but may negatively impact [[Maximiz *Stop a river from flowing altogether
    7 KB (1,317 words) - 03:18, 20 December 2022
  • A dam can be built across a [[river]] or [[brook]]. This has several uses: *Stop a river from flowing altogether
    8 KB (1,393 words) - 20:09, 23 June 2017
  • A dam can be built across a [[river]] or [[brook]]. This has several uses: *Stop a river from flowing altogether
    6 KB (1,164 words) - 07:01, 9 January 2016
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • You can't travel because you are journeying underground. Temperate Freshwater River
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...and possibly their rate of flow. Brooks being the smallest type of surface river do have the unique property that they can be crossed safely without needing ...g as wide as 40 tiles to tiny '''brooks''' which are only four tiles wide. River tiles will also be constantly blinking which indicates that the water has [
    7 KB (1,131 words) - 19:00, 31 July 2012
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    84 KB (13,990 words) - 15:59, 3 October 2023
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • This was an impossible situation. The underground highway was still years away from completion. Because the dwarves were dep ...was the only worker in the outpost willing to brave the depths of the cave river in order to service the floodgate mechanisms when they became clogged with
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...ures. Brooks are very common - almost every tile around a stream or larger river will have a brook running through it. ...r Rivers so they can be considered quite valuable. Usually they have minor river tributaries and can often feed large [[lake]]s. Major rivers are much wider
    4 KB (714 words) - 02:18, 15 August 2021
  • ...e cup spawn (optional - you can always harvest dimple cups from the [[cave river]]) ...floodgate]]s, [[table]]s, [[chair]]s, [[door]]s, [[bridge]]s to span the [[river]] and [[chasm]], and other structures.
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...he magma flow, the glowing pits, and adamantine. The first three features (river, chasm, and magma) zigzag back and forth quite a bit, so the gems and ores ...the part of the mountain that stretches from the mountain face to the cave river.
    7 KB (1,235 words) - 15:39, 8 December 2011
  • Sand was always available, from the banks of the indoor or outdoor river. *Steel was necessary for building things over the magma river; Iron could be used with magma in other places.
    11 KB (1,863 words) - 21:11, 18 January 2023
  • ...the appearance patterns of [[adamantine]]. Upon discovering an underground river, subterranean plants will begin growing in suitable locations (on muddy flo ...de water for muddying tiles (allowing both farming and [[plant gathering]] underground), but on others they can be a hindrance, because you have to dig around the
    2 KB (324 words) - 21:12, 19 December 2019
  • Subterranean River A miner has located an underground river.
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...erpiece steel weapons and armor. Possibly both. A [[chasm]], underground [[river]], or [[hidden fun stuff]] can ensure the fortress is occupied. ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...where the bright cyan indicates our current location, the brown indicates underground levels, and the dark cyan shows the sky levels. Let's scroll up a z-level b ...is location because it had two main [[Main:region features|features]]: a [[river]], and [[magma]]. So let's find those, first.
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    41 KB (6,700 words) - 12:31, 21 March 2022
  • | [[Prepared meal|Prepared meal]], unexplored underground, [[screw pump|screw pump]] in action | Rough [[floor|floor]]s, unexplored underground, [[Claystone|Claystone]]*, [[Rhyolite|Rhyolite]]*, [[Periclase|Periclase]]*
    39 KB (5,481 words) - 17:52, 27 December 2022
  • ...at pushes water into a tunnel system will fill it up to the z-level of the river itself, but not higher (again, unless only connected by diagonal flow, see ...ap, the final Z-level will never fill - however, if a [[dam]] prevents the river from draining, it will continue to fill up to its own Z-level.
    14 KB (2,284 words) - 20:29, 23 June 2017
  • ...at pushes water into a tunnel system will fill it up to the z-level of the river itself, but not higher (again, unless only connected by diagonal flow, see ...ap, the final Z-level will never fill - however, if a [[dam]] prevents the river from draining, it will continue to fill up to its own Z-level.
    14 KB (2,282 words) - 20:21, 23 June 2017
  • ...antee a hit - it is quite possible that there is no 2x2 location with cave river, magma pool and chasm on your world map. The finder will then display a ''' == River ==
    4 KB (646 words) - 20:23, 23 June 2017
  • * '''Magma''': underground magma pool, located on layers 150-147 in the southwest corner. * '''River''': a small curve of it in the lower right corner.
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...locations of hidden underground features such as [[chasm]]s, [[underground river]]s, [[magma]] and [[adamantine]]. Between this and the previous technique, a complete picture of your underground geology can be achieved, and with that information you can then concentrate
    29 KB (4,118 words) - 22:32, 30 March 2024
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...s can appear from the topside, but also from an [[underground river]] or [[underground pool|pool]] that you find by mining into it. In evil or savage [[surroundi
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...ratman snuck up behind him and pushed the brave dwarf off the edge of the river, letting him fall to his death. ...farm got running (I never did make a working floodgate, but I just let the river flood my fields) I figured I might just make it. Then the frogmen came and
    18 KB (3,300 words) - 20:25, 23 June 2017
  • ...ntain face. Initially, there are two objectives to mining: find the [[cave river]] to begin [[farming]], and clear enough space for workshops and stockpiles ...e locked to curtail invasions by creatures from outside or the underground river.
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...a]]. [[Mountain]]s have a lot of [[ore]] and some exclusive [[underground river|features]], but no [[soil]]. === [[River]]s ===
    6 KB (925 words) - 18:47, 31 July 2012
  • ...00. Therefore, a world with a maximum elevation of 299 everywhere prevents river generation, but rivers can still occur if maximum elevation is set to 300. ...formed. Low drainage will contribute to the formation of [[Lake|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into
    71 KB (11,322 words) - 02:54, 7 March 2022
  • ...00. Therefore, a world with a maximum elevation of 299 everywhere prevents river generation, but rivers can still occur if maximum elevation is set to 300. ...formed. Low drainage will contribute to the formation of [[Lake|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...ill grow ''only if'' you have discovered an [[underground]] [[river]] or [[underground pool]]. Such features can be located using the [[site finder]] and on the l == Underground tree farms ==
    2 KB (361 words) - 16:38, 23 May 2017
  • ...eing built, and as they were passing the square that was directly above my underground trade depot (don't know if that was coincidence or played into the bug) the ...es over top of caverns. Think of a thin "force-field" built over top of a river. The force field allows people to walk across, but also allows them to dip
    10 KB (1,755 words) - 01:17, 30 August 2018
  • * No underground connections between different areas. ...and underground river and/or chasm too; everything a fully self-sufficient underground city need.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...t it can be [[farm plot|farmed]] (before version 0.31.19 this included all underground tiles, not just rock tiles). This is done by flooding the tile with [[water ...biome]]s lacking soil (namely [[glacier]]s) and for making farm plots deep underground.
    13 KB (1,954 words) - 09:03, 3 July 2012
  • [[File:water_v50_anim.gif|thumb|122px|right|Roughly 4×4 tiles of a [[river]].]] ...low]]s from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s, falling as [[rain]] and [[snow]], and freezes into [[ic
    18 KB (3,181 words) - 22:16, 16 March 2024
  • === River/Brook === '''Cons:''' Some dangerous [[river]] creatures
    3 KB (480 words) - 11:00, 18 May 2015
  • The only way to catch "river fish" is to fish from the exact tiles the river originally occupied; similarly, any other biome-specific fish can only be c ...ill this task a fisherdwarf will grab an [[animal trap]] and set it in the river, retrieving it when it catches something. Note that if no animal trap is av
    12 KB (1,949 words) - 03:23, 20 December 2022
  • The only way to catch "river fish" is to fish from the exact tiles the river originally occupied; similarly, any other biome-specific fish can only be c ...ill this task a fisherdwarf will grab an [[animal trap]] and set it in the river, retrieving it when it catches something. Note that if no animal trap is av
    12 KB (1,947 words) - 01:24, 22 August 2023
  • ...nhabited the fortress. The tunnels were dug deep. All the way to the magma river. ...orizing the dwarves near by and the Lizardmen came in a wave of 4 from the river stalking my farms.
    24 KB (4,302 words) - 20:25, 23 June 2017
  • ...eral workshops like the [[magma smelter]], filled [[nest box]] building, [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moo | Spaces in text messages, Unexplored underground, black background on the title screen and interface menu
    69 KB (9,003 words) - 22:23, 10 March 2024
  • ...eral workshops like the [[magma smelter]], filled [[nest box]] building, [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moo | Spaces in text messages, Unexplored underground, black background on the title screen and interface menu
    67 KB (8,685 words) - 04:48, 3 March 2024
  • Dwarves live underground. Their entrances are large square pits with stairs around the perimeter, a ...ommended that you fight from a distance. Luckily these things only live in underground lava, so you'll never find them without going into very specific places.
    74 KB (13,058 words) - 16:34, 13 October 2021
  • === [[River]]s === *[[Temperate]] Freshwater River
    7 KB (958 words) - 18:47, 31 July 2012
  • | 42 || {{text anchor|RIVER_TEMPERATE_FRESHWATER}} || Temperate Freshwater River | 43 || {{text anchor|RIVER_TEMPERATE_BRACKISHWATER}} || Temperate Brackish River
    7 KB (852 words) - 03:09, 20 December 2022
  • | 42 || {{text anchor|RIVER_TEMPERATE_FRESHWATER}} || Temperate Freshwater River | 43 || {{text anchor|RIVER_TEMPERATE_BRACKISHWATER}} || Temperate Brackish River
    7 KB (843 words) - 20:47, 9 December 2013
  • | 42 || RIVER_TEMPERATE_FRESHWATER || Temperate Freshwater River | 43 || RIVER_TEMPERATE_BRACKISHWATER || Temperate Brackish River
    5 KB (677 words) - 16:35, 8 December 2011
  • | 42 || {{text anchor|RIVER_TEMPERATE_FRESHWATER}} || Temperate Freshwater River | 43 || {{text anchor|RIVER_TEMPERATE_BRACKISHWATER}} || Temperate Brackish River
    7 KB (850 words) - 21:30, 31 March 2024
  • ...n, a noble was harmlessly pulling a lever when suddenly, magma flooded the river and exploded the booze! The king requires your band of seven to build a gre Variation: On a map containing a river, completely enclose it with glass walls, and floors. Use overhead pipe sec
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...n, a noble was harmlessly pulling a lever when suddenly, magma flooded the river and exploded the booze! The king requires your band of seven to build a gre Variation: On a map containing a river, completely enclose it with glass walls, and floors. Use overhead pipe sec
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...formed. Low drainage will contribute to the formation of [[Lake|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into ...s which can lead to rejections if there aren't enough mountains to use for river start points and dwarven civilization origin points.
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...eventually run dry because of this bug, so the best source of fish is a [[river]], into which fish are constantly both arriving and leaving, giving you a r ...ill this task a fisherdwarf will grab an [[animal trap]] and set it in the river, retrieving it when it catches something. Note that if no animal trap is av
    10 KB (1,661 words) - 20:50, 15 January 2014
  • ...s to attack); subterranean farms will need to have a suitable area dug out underground. Once you've decided on a location, open the {{K|b}}uild menu and select W ...ble. An underground plot that has been exposed to sunlight will never grow underground plants again. It may be necessary to remove the plot and rebuild it so that
    29 KB (4,659 words) - 02:40, 29 April 2024
  • ...olid [[workshop]] tile for several workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map | Unexplored underground, spaces in text messages, black background on the title screen and interfac
    34 KB (4,670 words) - 21:10, 13 February 2015
  • ...n, a noble was harmlessly pulling a lever when suddenly, magma flooded the river and exploded the booze! The king requires your band of seven to build a gre Variation: On a map containing a river, completely enclose it with glass walls, and floors. Use overhead pipe sec
    41 KB (7,106 words) - 22:48, 22 February 2016
  • | A || ALL_MAIN || All biomes excluding pools, rivers, and underground features | E || ANY_RIVER || All river biomes
    10 KB (1,574 words) - 14:33, 8 December 2011
  • ...low]]s from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s. Water falls as [[rain]] and [[snow]], and freezes into ...hould be one of your very early [[what should I build first|priorities]]. Underground, pools of water that are 2/7 or deeper will never evaporate.
    10 KB (1,742 words) - 18:49, 28 July 2021
  • ...formed. Low drainage will contribute to the formation of [[Lake|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into ...s which can lead to rejections if there aren't enough mountains to use for river start points and dwarven civilization origin points.
    82 KB (13,016 words) - 08:47, 21 January 2023
  • | [[Prepared meal]], unexplored underground, [[screw pump]] in action | Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]*
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...y similar; titans attack from outdoors and forgotten beasts attack through underground caverns, but otherwise they present the same challenge. A titan from a beni
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...s to attack); subterranean farms will need to have a suitable area dug out underground. Once you've decided on a location, open the {{K|b}}uild menu and select { ...ble. An underground plot that has been exposed to sunlight will never grow underground plants again. It may be necessary to remove the plot and rebuild it so that
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ...area may suffice, but larger projects are possible below ground. Note that underground plants (including trees) will only grow after a [[cavern]] has been breache ...ur embark has at least three [[soil]] layers, the fastest way to create an underground tree farm is by channeling out two or more subterranean soil layers, while
    6 KB (1,050 words) - 04:04, 20 December 2022
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...y similar; titans attack from outdoors and forgotten beasts attack through underground caverns, but otherwise they present the same challenge. A titan from a beni
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...area may suffice, but larger projects are possible below ground. Note that underground plants (including trees) will only grow after a [[cavern]] has been breache ...ur embark has at least three [[soil]] layers, the fastest way to create an underground tree farm is by channeling out two or more subterranean soil layers, while
    7 KB (1,074 words) - 14:14, 22 April 2024
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...y similar; titans attack from outdoors and forgotten beasts attack through underground caverns, but otherwise they present the same challenge. A titan from a beni
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...sh|fish]] from available [[water]] sources: [[murky pool]]s, [[brook]]s, [[river]]s, [[lake]]s and the [[ocean]]. ...areas - this can be useful, for instance, if you have a crocodile-infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.
    4 KB (617 words) - 23:15, 11 March 2024
  • ...low]]s from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s, falling as [[rain]] and [[snow]], and freezes into [[ic ...aporate faster than a large recently flooded area or a 1/7 water tile by a river, for example.
    17 KB (2,946 words) - 04:06, 20 December 2022
  • ...n, a noble was harmlessly pulling a lever when suddenly, magma flooded the river and exploded the booze! The king requires your band of seven to build a gre Variation: On a map containing a river, completely enclose it with glass walls, and floors. Use overhead pipe sec
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ..., above ground seeds cannot be used, meaning that all farming must be done underground. ...r source. Note that mined out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    9 KB (1,602 words) - 18:55, 28 July 2021
  • ...boveground [[crops]]. Your selection of growable produce must all be grown underground, and will be limited to [[sweet_pod|sweet pods]], [[pig_tail|pig tails]], [ ...r source. Note that mined out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    15 KB (2,558 words) - 18:54, 28 July 2021
  • ...[[crops]]. Your selection of growable produce must therefore all be grown underground, and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[c ...r source. Note that mined-out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    15 KB (2,627 words) - 06:44, 14 February 2024
  • ...[[crops]]. Your selection of growable produce must therefore all be grown underground, and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[c ...r source. Note that mined-out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    16 KB (2,691 words) - 03:30, 20 December 2022
  • eaten half a dozen dwarven miners once it emerged from the underground ...heir backs. The dwarf's vision was excellent at night, due to a long life underground. However, he could see nothing in the marsh but wildlife. He called over
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...lows]] from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s. Water falls as [[rain]] and [[snow]], and freezes into ...aporate faster than a large recently flooded area or a 1/7 water tile by a river, for example.
    13 KB (2,276 words) - 14:22, 14 July 2016
  • ...water from finite sources such as a [[murky pool]]. Note, however, that [[river]]s, [[brook]]s, and [[ocean]]s are considered to have offscreen water sourc ...terintuitive. For example, if you build a ramp beneath the bottom of an [[underground pool]] connected to a large drainage shaft leading to a chasm, all the wate
    8 KB (784 words) - 10:32, 11 May 2018
  • * flatland only 1z above ground, 15z underground, volcano, some lakes, no underground water, speed boosting edits in init.txt, * brook, magma pipe, bottomless pit, chasm, HFS, underground river
    11 KB (1,729 words) - 21:05, 23 June 2017
  • ...lows]] from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s. Water falls as [[rain]] and [[snow]], and freezes into ...l [[ice|freeze into ice]]. However, water a single tile away that is in an underground tunnel will not freeze. When ice walls thaw, they always leave a 7/7 water
    11 KB (1,820 words) - 18:26, 31 July 2012
  • ...will not always be full, will mention things you should know about, like [[river]]s. Rivers provide an unlimited source of [[water]], but can be home to da ...and [[brook]]s) are a permanent source of [[water]]. [[Murky pool]]s and [[underground pool]]s have a finite amount of water and may dry out. Not having enough w
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...and spawn available to your dwarves at embark will only grow underground. Underground farm plots must be placed on soil or [[mud]]dy stone. ...lar, the freshly cut floor area will not be muddied until you get it wet. Underground caverns are dirty, and frequently contain [[Mud|piles of mud]] that are per
    19 KB (3,145 words) - 01:42, 16 October 2023

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