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  • ...[[Toady One]] talk about ''Dwarf Fortress'' and answer questions from the forum. ...ide variety of questions that Rainseeker and Capntastic collected from the forum.
    11 KB (1,866 words) - 19:15, 23 December 2022
  • ....0 forum bug tracker board] for instructions (but don't report bugs on the forum either). :[http://www.bay12games.com/forum/index.php?topic=52514.0 Forum Link]
    20 KB (3,202 words) - 01:13, 30 August 2018
  • <type>remove hf site link</type> <type>add hf site link</type>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...d link = [http://www.bay12forums.com/smf/index.php?topic=172078.0 Official Forum Thread] or [http://dffd.bay12games.com/file.php?id=14072] | download link = <span style="color:#FF0000">No longer available</span> Not for commercia
    17 KB (2,167 words) - 03:31, 20 December 2022
  • ...d link = [http://www.bay12forums.com/smf/index.php?topic=172078.0 Official Forum Thread] or [http://dffd.bay12games.com/file.php?id=14072] | download link = <span style="color:#FF0000">No longer available</span> Not for commercia
    17 KB (2,167 words) - 00:32, 21 December 2022
  • ...l:{{FULLPAGENAME}}|action=edit&section=0}} this elegant and finely-crafted link] to edit just this top section.) === Historical Figure Hist Fig Link Tokens ===
    311 KB (47,240 words) - 11:27, 4 October 2011
  • :[http://www.bay12games.com/forum/index.php?topic=52217.0 Forum Link] ...www.bay12games.com/forum/index.php?topic=51951.msg1123336#msg1123336 Forum Link]</s>
    14 KB (2,326 words) - 22:19, 26 July 2021
  • ...link = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread] ...link = [http://www.bay12forums.com/smf/index.php?topic=57557.0 Official Forum Thread]
    7 KB (836 words) - 20:01, 13 March 2013
  • ...s animals can steal minecarts, even when they are moving on a track.{{cite forum|109460/3289070}} However, minecarts moving fast enough or being ridden cann ...ith bouncing often makes them work not in the way one could expect. {{cite forum|144328/5705102}}
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...s animals can steal minecarts, even when they are moving on a track.{{cite forum|109460/3289070}} However, minecarts moving fast enough or being ridden cann ...ith bouncing often makes them work not in the way one could expect. {{cite forum|144328/5705102}}
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...link = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread] ...link = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread]
    10 KB (1,311 words) - 20:19, 17 June 2019
  • ...computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) ...ay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) ...ay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
    91 KB (13,800 words) - 19:13, 20 December 2022
  • * Links: [https://plule.github.io/vox-uristi Website], {{F|181728|Bay12 Forum Thread}} * Links: {{F|146473|Bay12 Forum Thread}}, [https://github.com/RosaryMala/armok-vision GitHub Repository], [
    22 KB (3,312 words) - 08:45, 18 November 2023
  • * Links: {{F|140808|Bay12 Forum Thread}}, [https://github.com/Pidgeot/python-lnp/releases Releases] (for pa * Links: {{F|102316|Bay12 Forum Thread}}
    22 KB (3,393 words) - 17:16, 10 April 2023
  • ...//www.bay12forums.com/smf/index.php?topic=64174.msg1511109#msg1511109 this forum post]: ...available in [http://www.bay12games.com/forum/index.php?topic=43260.0 this forum thread].
    21 KB (3,304 words) - 10:58, 22 July 2013
  • [http://www.bay12games.com/forum/index.php?topic=18623.0 Get it now!] http://www.bay12games.com/forum/index.php?topic=18927.0
    10 KB (1,611 words) - 11:06, 16 January 2022
  • ...ctions explain how to create a '''screenshot''' to save or post on a wiki, forum, or elsewhere. # Add the name in double brackets, the same as creating any wiki active link, with the word "Image:", at the front of the image file name. Using just th
    7 KB (1,309 words) - 19:59, 7 March 2023
  • * [http://www.bay12forums.com/smf/index.php?topic=126076 Forum thread] ...on still works for new players. Contents and a changelog are listed on the forum thread (linked above).
    19 KB (3,037 words) - 19:47, 4 January 2024
  • ...not marked as internal are not counted towards the value of any room{{cite forum|124938.msg4172663#msg4172663}}, though they can separate rooms without the : (* See forum thread{{cite forum|124938.msg4169446#msg4169446}} for full discussion)
    9 KB (1,543 words) - 03:54, 20 December 2022
  • ...p://www.bay12forums.com/smf/index.php?topic=43771.msg829692#msg829692 This forum post]. So unless you specifically want to take the clothing off the backs ...es, {{K|x}} to remove all existing conditions, {{K|s}} to make a stockpile link and choose the receiving stockpile/s {{K|p}}.
    20 KB (3,391 words) - 15:50, 6 August 2021
  • ...us animals can steal minecarts, even when they are moving on a track{{cite forum|109460/3289070}}. However, minecarts moving fast enough or being ridden can To set the desired items, we create a stockpile link. Press {{k|s}}, then move the cursor to the input stockpile, then press {{
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...um thread] [http://www.bay12forums.com/smf/index.php?topic=178723.0 Second forum thread] (Currently Ongoing) '''THE LINK IS BROKEN.'''
    12 KB (1,664 words) - 09:49, 28 October 2023
  • ...o prevent dwarves being spooked by the revived corpses. When you're ready, link up the route to the minecart and watch body parts revive and slowly get mow ...es birth, stuff all the kittens and puppies in one cage in your entryway. Link this cage to a pressure plate beside it. Should your last lines of defense
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...irst item that was created in the fortress or that entered the map).{{cite forum|134816}} The core material determines the color, style, and description of .... Select one, and then select the 2 specific mechanisms you want to use to link the bridge. Quality of mechanism has no effect on the raising/lowering of t
    20 KB (3,327 words) - 05:23, 3 March 2024
  • ...o prevent dwarves being spooked by the revived corpses. When you're ready, link up the route to the minecart and watch body parts revive and slowly get mow ...es birth, stuff all the kittens and puppies in one cage in your entryway. Link this cage to a pressure plate beside it. Should your last lines of defense
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...e at least three [[mechanisms]], one for the trigger and two to create the link. The trigger can be located any distance from the trap, typically close for ...main entrance with a drawbridge, big enough so it spans the whole hallway. Link the drawbridge to a [[lever|trigger]], and whenever you feel like it activa
    34 KB (5,156 words) - 21:08, 17 September 2012
  • ...irst item that was created in the fortress or that entered the map).{{cite forum|134816}} The core material determines the color, style, and description of .... Select one, and then select the 2 specific mechanisms you want to use to link the bridge. Quality of mechanism has no effect on the raising/lowering of t
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...o prevent dwarves being spooked by the revived corpses. When you're ready, link up the route to the minecart and watch body parts revive and slowly get mow ...es birth, stuff all the kittens and puppies in one cage in your entryway. Link this cage to a pressure plate beside it. Should your last lines of defense
    96 KB (15,752 words) - 04:01, 20 December 2022
  • Unrecognized Historical Figure Hist Fig Link Token: failure to get start square construction for transport link
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...[Utility:Lazy_Newb_Pack|Lazy Newb Pack]] page for more information, or the forum thread for your platform. Isoworld can link with [[Utility:DFHack|DFHack]] to display a game view at full spatial resol
    15 KB (2,352 words) - 18:51, 15 February 2023
  • [[File:Folder-orange.svg|20px|link=]] save <br>&emsp;[[File:Folder.svg|20px|link=]] current
    9 KB (1,483 words) - 13:06, 4 January 2023
  • [[File:Folder-orange.svg|20px|link=]] save <br>&emsp;[[File:Folder.svg|20px|link=]] current
    10 KB (1,728 words) - 06:34, 26 June 2023
  • .... Simply find the version that matches your operating system and click the link. You will be prompted to save an archive file, do so and follow the instal ....bay12forums.com/smf/index.php?topic=158289.msg7009116#msg7009116 see this forum thread].
    35 KB (5,783 words) - 21:05, 29 December 2023
  • ...g features, such as linking and formatting, click the [[Help:Contents|Help link]], also on the left navigation panel. .... Note that not all topics have an existing Talk page. Clicking a verify link or the Discussion tab on the topic's main page will create one (see Startin
    18 KB (2,876 words) - 00:28, 21 December 2022
  • ...g features, such as linking and formatting, click the [[Help:Contents|Help link]], also on the left navigation panel. .... Note that not all topics have an existing Talk page. Clicking a verify link or the Discussion tab on the topic's main page will create one (see Startin
    18 KB (2,876 words) - 03:24, 20 December 2022
  • ...g features, such as linking and formatting, click the [[Help:Contents|Help link]], also on the left navigation panel. .... Note that not all topics have an existing Talk page. Clicking a verify link or the Discussion tab on the topic's main page will create one (see Startin
    6 KB (942 words) - 01:23, 10 July 2013
  • ...y post to the [http://www.bay12forums.com/smf/index.php?board=14.0 stories forum]. ...s pages will be marked with ‡ (except for "back to the main tutorial page" link, "to the next tutorial page" links, and links on this page). All other lin
    7 KB (1,082 words) - 02:25, 7 May 2012
  • ...milar ways to [[lever]]s, in that they require a pair of [[mechanism]]s to link them to a [[bridge]], [[cage]], [[chain]], [[door]], [[floodgate]], [[hatch ...sed to link them to other objects. As such, use low quality mechanisms to link with these.
    20 KB (3,194 words) - 03:50, 20 December 2022
  • ...milar ways to [[lever]]s, in that they require a pair of [[mechanism]]s to link them to a [[bridge]], [[cage]], [[chain]], [[door]], [[floodgate]], [[hatch ...sed to link them to other objects. As such, use low quality mechanisms to link with these.
    20 KB (3,213 words) - 16:11, 26 January 2024
  • Visit this [http://www.bay12games.com/forum/index.php?topic=40751.0 forum post] for additional macros, and discussion on macro creation. ...preadsheet and designate rooms according to it. [http://www.bay12games.com/forum/index.php?topic=1428.0 Version 1]
    58 KB (7,542 words) - 12:24, 29 July 2021
  • ...hen rebuild the narrow span below, the temple floor, and the support, then link the lever to the new support. ...e magma. See [http://www.bay12forums.com/smf/index.php?topic=128226.0 This forum post] for full, detailed instructions.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...t should be identical to their Bay12-hosted counterparts), and the "Small" link does not include [[music|sound]]. ...y that others will have had the same problem; Try searching the bay12games forum with the error message.
    17 KB (2,854 words) - 00:50, 21 January 2017
  • | TRIGGER LINK INTERFACE | Link vermin to plagues.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...hen rebuild the narrow span below, the temple floor, and the support, then link the lever to the new support. ...e magma. See [http://www.bay12forums.com/smf/index.php?topic=128226.0 This forum post] for full, detailed instructions.
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...imize value, use a custom stockpile to collect high-quality dyed cloth and link it to a clothier's workshop producing dresses or robes, and set the worksho ...rums.com/smf/index.php?topic=124350.msg4133470#msg4133470 supporting bay12 forum post])
    10 KB (1,716 words) - 03:15, 20 December 2022
  • ...imize value, use a custom stockpile to collect high-quality dyed cloth and link it to a clothier's workshop producing dresses or robes, and assign the work ...rums.com/smf/index.php?topic=124350.msg4133470#msg4133470 supporting bay12 forum post])
    17 KB (2,703 words) - 20:12, 21 April 2024
  • ....0 forum bug tracker board] for instructions (but don't report bugs on the forum either). ...X to expand the list and select the creature cage I.E. Kobold Cage (Pine), link the cage up to a lever to release it - Good for a massive prisoner war. Or,
    10 KB (1,755 words) - 01:17, 30 August 2018
  • ...the Fortress reply", where he will answer any unanswered questions. Other forum members answer questions if the answers can be found elsewhere or the quest ! Link !! Date !! Notes
    13 KB (1,714 words) - 10:51, 21 July 2023
  • ...ch as a [[cage]] and pull the lever &mdash; one of mechanisms used for the link will remain in the lever. You can repeat this process as many times as you *Forum thread: [http://www.bay12forums.com/smf/index.php?topic=118751.0 Room Value
    7 KB (1,145 words) - 19:06, 10 March 2014

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