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  • #REDIRECT [[23a:Cave river]]
    28 bytes (4 words) - 12:59, 27 April 2010
  • ...the appearance patterns of [[adamantine]]. Upon discovering an underground river, subterranean plants will begin growing in suitable locations (on muddy flo ...de water for muddying tiles (allowing both farming and [[plant gathering]] underground), but on others they can be a hindrance, because you have to dig around the
    2 KB (324 words) - 21:12, 19 December 2019

Page text matches

  • There is volcano in a forest with a river nearby, and an aquifier for challenge! To find it, its the 5th tile from th ...:''' 2 chasms (snowflake formation and dryed magma tube), magma tube, cave river and deep pits.
    40 KB (6,722 words) - 22:41, 15 November 2022
  • The view will be dark underground until you begin mining. You can move the camera to the surface with the su It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ==== Underground Tribes ==== Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventur
    145 KB (21,226 words) - 18:48, 5 May 2024
  • Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventur ...|hostile=Variable<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...al freshwater river, temperate brackishwater river, tropical brackishwater river|note=}} ...=80,000|value=25|biome=Temperate freshwater river, temperate brackishwater river, temperate freshwater lake, temperate brackishwater lake, temperate freshwa
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...al freshwater river, temperate brackishwater river, tropical brackishwater river|note=}} ...=80,000|value=25|biome=Temperate freshwater river, temperate brackishwater river, temperate freshwater lake, temperate brackishwater lake, temperate freshwa
    170 KB (24,364 words) - 02:52, 20 December 2022
  • <link_type>home site underground</link_type> an unknown underground region
    795 KB (120,124 words) - 03:34, 25 February 2020
  • '''Note: These creatures can form crude civilizations underground but will not trade with you. They wield some weapons and can join adventure ...hostile=Variable<sup>1</sup>|food=Yes|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}
    110 KB (15,549 words) - 13:55, 26 February 2021
  • Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion)
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...n you find it, but this often happens. It's also not too uncommon that the river floods before you have your irrigation system working. In both cases you ca ...g, summer, and autumn, the lazy dwarf can just carve out space next to the river and let it flood. Once the flood has receded, the floor is muddy and ready
    16 KB (2,124 words) - 20:32, 6 February 2014
  • You can't travel because you are journeying underground. Temperate Freshwater River
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...s freeze with daily temperatures instead of seasonal temperatures. Realize river and ocean squares when you visit them (forcing town layouts to adapt). Real | PROPER UNDERGROUND/MAP FEATURES
    286 KB (44,767 words) - 10:59, 17 January 2022
  • Embark on the magma pipe near the center, and enjoy river, pipe, adamantite, plenty of obsidian, flux stone, trees, a lot of gold, an * '''Does not have''': Brook, River, Underground River/Pond, Adamantine, Cave
    20 KB (2,620 words) - 20:21, 23 June 2017
  • * '''Does not have''': Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead. If you don't need an underground lake, you can trim it to 4x5 by taking off the top north side and still get
    20 KB (3,233 words) - 03:17, 29 March 2020
  • A dam can be built across a [[river]] or [[brook]]. This has several uses: *Stop a river from flowing altogether
    7 KB (1,298 words) - 10:16, 27 June 2017
  • :{{DFtext|A miner has located an underground river.|1:0:1}} [[Image:23a_cave_river.png|thumb|right|A section of the cave river.]]
    5 KB (824 words) - 21:13, 25 July 2021
  • ==Indoor/Underground Irrigation == ...farm plot for the dwarven crops such as [[plump helmet]]s directly on any underground soil tiles. This method obviates the need for irrigation entirely, so is re
    17 KB (3,052 words) - 20:14, 23 June 2017
  • A '''dam''' can be built across a [[river]] or [[brook]]. This may negatively impact [[Maximizing_framerate|the game *Stopping a river from flowing altogether
    7 KB (1,321 words) - 16:28, 12 June 2023
  • A '''dam''' can be built across a [[river]] or [[brook]]. This has several uses, but may negatively impact [[Maximiz *Stop a river from flowing altogether
    7 KB (1,317 words) - 03:18, 20 December 2022
  • A dam can be built across a [[river]] or [[brook]]. This has several uses: *Stop a river from flowing altogether
    8 KB (1,393 words) - 20:09, 23 June 2017
  • A dam can be built across a [[river]] or [[brook]]. This has several uses: *Stop a river from flowing altogether
    6 KB (1,164 words) - 07:01, 9 January 2016
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • You can't travel because you are journeying underground. Temperate Freshwater River
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...and possibly their rate of flow. Brooks being the smallest type of surface river do have the unique property that they can be crossed safely without needing ...g as wide as 40 tiles to tiny '''brooks''' which are only four tiles wide. River tiles will also be constantly blinking which indicates that the water has [
    7 KB (1,131 words) - 19:00, 31 July 2012
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    84 KB (13,990 words) - 15:59, 3 October 2023
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • This was an impossible situation. The underground highway was still years away from completion. Because the dwarves were dep ...was the only worker in the outpost willing to brave the depths of the cave river in order to service the floodgate mechanisms when they became clogged with
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...ures. Brooks are very common - almost every tile around a stream or larger river will have a brook running through it. ...r Rivers so they can be considered quite valuable. Usually they have minor river tributaries and can often feed large [[lake]]s. Major rivers are much wider
    4 KB (714 words) - 02:18, 15 August 2021
  • ...e cup spawn (optional - you can always harvest dimple cups from the [[cave river]]) ...floodgate]]s, [[table]]s, [[chair]]s, [[door]]s, [[bridge]]s to span the [[river]] and [[chasm]], and other structures.
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...he magma flow, the glowing pits, and adamantine. The first three features (river, chasm, and magma) zigzag back and forth quite a bit, so the gems and ores ...the part of the mountain that stretches from the mountain face to the cave river.
    7 KB (1,235 words) - 15:39, 8 December 2011
  • Sand was always available, from the banks of the indoor or outdoor river. *Steel was necessary for building things over the magma river; Iron could be used with magma in other places.
    11 KB (1,863 words) - 21:11, 18 January 2023
  • ...the appearance patterns of [[adamantine]]. Upon discovering an underground river, subterranean plants will begin growing in suitable locations (on muddy flo ...de water for muddying tiles (allowing both farming and [[plant gathering]] underground), but on others they can be a hindrance, because you have to dig around the
    2 KB (324 words) - 21:12, 19 December 2019
  • Subterranean River A miner has located an underground river.
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...erpiece steel weapons and armor. Possibly both. A [[chasm]], underground [[river]], or [[hidden fun stuff]] can ensure the fortress is occupied. ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...where the bright cyan indicates our current location, the brown indicates underground levels, and the dark cyan shows the sky levels. Let's scroll up a z-level b ...is location because it had two main [[Main:region features|features]]: a [[river]], and [[magma]]. So let's find those, first.
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    41 KB (6,700 words) - 12:31, 21 March 2022
  • | [[Prepared meal|Prepared meal]], unexplored underground, [[screw pump|screw pump]] in action | Rough [[floor|floor]]s, unexplored underground, [[Claystone|Claystone]]*, [[Rhyolite|Rhyolite]]*, [[Periclase|Periclase]]*
    39 KB (5,481 words) - 17:52, 27 December 2022
  • ...at pushes water into a tunnel system will fill it up to the z-level of the river itself, but not higher (again, unless only connected by diagonal flow, see ...ap, the final Z-level will never fill - however, if a [[dam]] prevents the river from draining, it will continue to fill up to its own Z-level.
    14 KB (2,284 words) - 20:29, 23 June 2017
  • ...at pushes water into a tunnel system will fill it up to the z-level of the river itself, but not higher (again, unless only connected by diagonal flow, see ...ap, the final Z-level will never fill - however, if a [[dam]] prevents the river from draining, it will continue to fill up to its own Z-level.
    14 KB (2,282 words) - 20:21, 23 June 2017
  • ...antee a hit - it is quite possible that there is no 2x2 location with cave river, magma pool and chasm on your world map. The finder will then display a ''' == River ==
    4 KB (646 words) - 20:23, 23 June 2017
  • * '''Magma''': underground magma pool, located on layers 150-147 in the southwest corner. * '''River''': a small curve of it in the lower right corner.
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...locations of hidden underground features such as [[chasm]]s, [[underground river]]s, [[magma]] and [[adamantine]]. Between this and the previous technique, a complete picture of your underground geology can be achieved, and with that information you can then concentrate
    29 KB (4,118 words) - 22:32, 30 March 2024
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...s can appear from the topside, but also from an [[underground river]] or [[underground pool|pool]] that you find by mining into it. In evil or savage [[surroundi
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...ratman snuck up behind him and pushed the brave dwarf off the edge of the river, letting him fall to his death. ...farm got running (I never did make a working floodgate, but I just let the river flood my fields) I figured I might just make it. Then the frogmen came and
    18 KB (3,300 words) - 20:25, 23 June 2017
  • ...ntain face. Initially, there are two objectives to mining: find the [[cave river]] to begin [[farming]], and clear enough space for workshops and stockpiles ...e locked to curtail invasions by creatures from outside or the underground river.
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...a]]. [[Mountain]]s have a lot of [[ore]] and some exclusive [[underground river|features]], but no [[soil]]. === [[River]]s ===
    6 KB (925 words) - 18:47, 31 July 2012

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