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Difference between revisions of "v0.31:Glassmaker"

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(Spelling, linkage. Fill up the order list and other tasks won't be assigned.)
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{{av}}
 
{{av}}
  
The '''glassmaking''' skill is required to make  {{L|green glass}}, {{L|clear glass}} or {{L|crystal glass}} items at a {{L|glass furnace}}.
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The '''glassmaking''' skill is required to make  {{L|green glass}}, {{L|clear glass}} or {{L|crystal glass}} items at a {{L|glass furnace}}.  
  
Note that the "Collect {{L|Sand}}" order at the glass furnace requires the "{{L|hauling#Item_hauling|item hauling}}" labor, not glassmaking. The Collect Sand order does however still occupy the glass furnace, preventing glassmakers from working in it until it has been completed. So it is recommended to create some glass furnaces for the sole purpose of {{K|r}}epeating the Collect Sand order while others are used for actual glassmaking. Keep in mind that ordering glass goods through the {{L|manager}} will schedule jobs in your sand collection glass furnaces, so you should avoid it when possible.  Alternatively, fill up your sand collector furnace with ten copies of the Collect Sand order, set to repeat;  if there's no room in the furnace's order list for other tasks, they won't be assigned there.
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===Collecting sand===
  
===Glassmaking vs. Masonry===
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All types of glassmaking require at least a bag of sand. Note that the "Collect {{L|Sand}}" order at the glass furnace requires the "{{L|hauling#Item_hauling|item hauling}}" labor, not glassmaking. The Collect Sand order does however still occupy the glass furnace, preventing glassmakers from working in it until it has been completed. Collecting sand is also a time consuming task, and glassmakers quickly become faster at making items then at gathering materials to the point that jobs are canceled as sand becomes scarce.
  
There is considerable overlap between items produced from {{L|stone}} at a {{L|Mason's workshop}}, and items produced from glass at glass furnaces. {{L|Mason}}ry is easier to get running and will clear excess stone from your fortress. Glass produces items with a higher base {{L|value}} (unless you make your masons use flux or {{L|obsidian}}), and using a {{L|magma glass furnace}} allows you to make green glass objects without consuming anything but dwarven labor.
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==Collecting sand efficiently==
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There are two main ways around this problem, each with its own benefits and drawbacks.
 +
 
 +
=Brute force=
 +
The fast, somewhat sloppy method is to build additional glass furnaces for the sole purpose of {{K|r}}epeating the Collect Sand order while others are used for actual glassmaking. Keep in mind that ordering glass goods through the {{L|manager}} will schedule jobs in your sand collection glass furnaces, which can get irritating and interfere with your balance of sand supplies and glassmaking orders. To avoid this, queue ten sand collection jobs and set them all to repeat. This will prevent new jobs from being assigned to the {{L|furnace}}.
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'''Benefits:'''
 +
*This method will free up time for your glassmakers to focus on making glass items.
 +
 
 +
*It is possible to turn off all of your craftsdwarves' hauling labors and let your pack of otherwise useless {{L|Potash Makers}} do all the grunt work of filling {{L|container|bags}}.
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'''Drawbacks:'''
 +
*This method is hard to balance. Just when you think you have found an equilibrium between supply and demand, a legendary glassmaker goes to sleep and every bag is filled with sand during his absence, resulting in a cascade of canceled bag filling jobs. If you go too far the other way, hundreds of surplus sand bags accumulate, assuming you don't run out of bags first.
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 +
=Slow and easy=
 +
The slightly slower but more controllable method of collecting sand efficiently. Assign each glass furnace to an individual glassmaker, and make sure that the dwarf's item hauling labor is turned on. Stagger work orders so the glassmaker hauls their own sand, then makes their item, then hauls their own sand.
 +
 
 +
'''Benefits:'''
 +
*Orders can be set to repeat endlessly in the background with no oversight, which is particularly excellent when mass producing {{L|raw glass}} or {{L|blocks}}.
 +
 
 +
*Usage of bags is set to a minimum, which frees {{L|cloth}} and {{L|leather}} for other purposes.
 +
 
 +
'''Drawbacks:'''
 +
*Tandem job orders like this mean that only five orders can be placed at a time, meaning that orders are placed most effectively as repeats. A way around this is to set five different types of tandem orders and {{L|suspend}} and unsuspend them as desired.
 +
 
 +
*This method is slower than the brute force method, and doesn't give your idle dwarves anything to do.
 +
 
 +
 
 +
===Glassmaking vs. masonry===
 +
 
 +
There is considerable overlap between items produced from {{L|stone}} at a {{L|Mason's workshop}}, and items produced from glass at glass furnaces. {{L|Mason}}ry is easier to get running and will {{L|stone management|clear excess stone}} from your fortress. Glass produces items with a higher base {{L|value}} (unless you make your masons use flux or {{L|obsidian}}), and using a {{L|magma glass furnace}} allows you to make green glass objects without consuming anything but dwarven labor.
  
 
{{Skills}}
 
{{Skills}}

Revision as of 01:53, 10 June 2010

Skill: Glassmaker
Association  
Profession Template:L
Job Title Glassmaker
Labor Glassmaking
Tasks
Workshop
Attributes
None
This article is about an older version of DF.

The glassmaking skill is required to make Template:L, Template:L or Template:L items at a Template:L.

Collecting sand

All types of glassmaking require at least a bag of sand. Note that the "Collect Template:L" order at the glass furnace requires the "Template:L" labor, not glassmaking. The Collect Sand order does however still occupy the glass furnace, preventing glassmakers from working in it until it has been completed. Collecting sand is also a time consuming task, and glassmakers quickly become faster at making items then at gathering materials to the point that jobs are canceled as sand becomes scarce.

Collecting sand efficiently

There are two main ways around this problem, each with its own benefits and drawbacks.

Brute force

The fast, somewhat sloppy method is to build additional glass furnaces for the sole purpose of repeating the Collect Sand order while others are used for actual glassmaking. Keep in mind that ordering glass goods through the Template:L will schedule jobs in your sand collection glass furnaces, which can get irritating and interfere with your balance of sand supplies and glassmaking orders. To avoid this, queue ten sand collection jobs and set them all to repeat. This will prevent new jobs from being assigned to the Template:L.

Benefits:

  • This method will free up time for your glassmakers to focus on making glass items.
  • It is possible to turn off all of your craftsdwarves' hauling labors and let your pack of otherwise useless Template:L do all the grunt work of filling Template:L.

Drawbacks:

  • This method is hard to balance. Just when you think you have found an equilibrium between supply and demand, a legendary glassmaker goes to sleep and every bag is filled with sand during his absence, resulting in a cascade of canceled bag filling jobs. If you go too far the other way, hundreds of surplus sand bags accumulate, assuming you don't run out of bags first.

Slow and easy

The slightly slower but more controllable method of collecting sand efficiently. Assign each glass furnace to an individual glassmaker, and make sure that the dwarf's item hauling labor is turned on. Stagger work orders so the glassmaker hauls their own sand, then makes their item, then hauls their own sand.

Benefits:

  • Orders can be set to repeat endlessly in the background with no oversight, which is particularly excellent when mass producing Template:L or Template:L.

Drawbacks:

  • Tandem job orders like this mean that only five orders can be placed at a time, meaning that orders are placed most effectively as repeats. A way around this is to set five different types of tandem orders and Template:L and unsuspend them as desired.
  • This method is slower than the brute force method, and doesn't give your idle dwarves anything to do.


Glassmaking vs. masonry

There is considerable overlap between items produced from Template:L at a Template:L, and items produced from glass at glass furnaces. Template:Lry is easier to get running and will Template:L from your fortress. Glass produces items with a higher base Template:L (unless you make your masons use flux or Template:L), and using a Template:L allows you to make green glass objects without consuming anything but dwarven labor.

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